Cardboard trees (The Witcher 3: Wild Hunt)
2015-2017 year, and the trees are all flat and swinging them like in paint in the corners pull. why then the focus of effort on unnecessary hairworks put: could these resources to the physics of the trees to let.PS. I in any case don't criticize the game. just wondering why this is technically difficult and is it possible that modders will deliver more realistic physics of the trees (so already in many games)?
PS2. I understand that cardboard is not at all normal go, and in a large mass of vegetation they look great, so it's nitpicking.
I think,beautiful trees and in a surprising number-do not pull the majority of computers. I personally think that all the trees dijuta very quickly.as in a storm or hurricane. But that's just my opinion.
Dimover
With these questions to the developers.There is no one and nothing can not help
I think that to remake the trees will be difficult
to regenerate some ejogo AIDS the tray is not complicated but the gash in the game is very difficult
Dimover
Haire works the same as with the trees - know how many resources eats? And now count up, what system do I need for maximum speed, if the vegetation is washed down.
what system do I need for maximum speed, if the vegetation is washed down.
piticu usually do and harbors this type under other tehnologija. finally about pisico there seems to have physics travona and she eats a lot because it just bends travon from the capsule of the Witcher when it nabegaet. and it eats not too much how about a simple swing-type wind with a successful implementation.
but to do the bushes and trees with separate leaves and patacconi will cause the video card popukat even with lodami.
but all this ravno not achievable, that's it.