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saturn7774 13.10.19 10:31 pm

Schenk refuses to capture settlements ... (Fallout 4)

Hello, accomplices ...
As I said in the title of the forum, Schenk, the villain is, refuses to consent to the seizure of towns in the Commonwealth ...
In fact, created the first and only Outpost in the Commonwealth. Around a lot of neutral and friendly GG settlements. On the instructions of Home sweet home must inquire Schenk on the continuation of the seizures. The list is not small, but he's not not attack, do not try to persuade the settlers to supply the Outpost with food ...

Desperately looking for the answer to the question, what is with Schenk, or what else you need to do that would occupy at least one settlement for supplies.
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El_Trolo 13.10.19

saturn7774
I looked at similar problems on the stars, the wiki says that it is:
Spoilers patch 1.10.138.0 noticed the following bug. If you take the quest from the Shank (for example capture the settlement or extortion), but to leave without finishing the dialogue, without waiting until the Shank let's list the ways of extortion or how to be with a group of capture it may affect the further possibility of using the Studio raiders. Dialogue with the Shank is stopped, is a good capture\ extortion, however, you cannot build buildings in just the raiders that captured the Outpost. They simply will not in the list, namely, flags, and resource buildings. Or, the list of buildings will be the same as usual but the buildings will not be used even if all conditions are fulfilled. If we go back to the Shank and complete the dialogue (he will say — "where were we?") alas, this will not help and the bug with the workshop and will remain so. The solution — roll back the save before the capture of the quest to capture the post.If this is the same bug you have, then the Outlook is not promising.

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saturn7774 13.10.19

El_Trolo
Thanks, I read about it in the WIKI. No ...
I've run across such bugs still in Skyrim and now activate all of the available lines of dialogues with customarily and always ( without rewinding ) listen to the end ... Apparently, the Gazebo and has not corrected such troubles in their igruha.

With Schenk a different problem. Workshop at the Outpost is working and all categories are displayed correctly. In General, there is an Outpost and everything in it goes on and I moved on to the next stage of the quest, namely, to ensure the Outpost with food. It is here that every morning and not allow anyone to attack.

As I said above, he has a pretty extensive list of farms and settlements as settlers, and empty. These farms with different attributes and characteristics. Mode ... And there is no settlement available. It is not, and is not yet to touch will not ...

At that time already start passing through the Cores of the World and the second time on this encounter ...

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Sheril 13.10.19

saturn7774
fashion fashion to blame fashion.

can my saved game to load. there is no DLTS fail

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El_Trolo 13.10.19

saturn7774
God knows then, I have not yet reached, only began to take place in the world...
And this is a certain step in a job to break it by name, maybe the same wiki there is a console command to skip the stage. I once palladium Dans walked from the police station after wave of ghouls, the quest hung, and it is not very the they come I did not say, although everything is already ended. So I found in the fandom command, immediately triggering the next stage.and passed.

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saturn7774 13.10.19

Cheryl wrote:
can my saved game to load. there is no DLTS fail
Thank you, dear lady ...
I have a lot of sopranos and with mods and without mods and started with the DLC and all sorts of different ...

I mod normally held In the World from beginning to end. I know what mods and what sculpt are downloading ... And here's why-it butted.

El_Trolo wrote:
maybe on the same wiki is the console commands to skip stages.
Thank you - this team really is. How can it not be ... :-) But this option is not a panacea.
Having passed stage I can completely break the quest, and the Steam may have a negative attitude to opening the panels ...

I wonder what comes Schenk allowing and prohibiting to occupy the settlements ? What does it depend ?..
From the protection, happiness ?..
In the PIP-Boy should be information regarding this, but I have no idea how to see the stats of that farm, to which he is loyal.

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saturn7774 13.10.19

Cheryl
Do not like this option ... I Have a heart attack if I the third time in two days, going to replay this DLC. One plant Nuka-Cola with endless broadcasting by loudspeakers driving me crazy ...

El_Trolo
I would like pure to go through all that trouble.
Since I got into this business, then you achivku to get ... :-)

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Sheril 13.10.19

saturn7774
yeah, I remember collecting star cores

saturn7774
saturn7774 wrote:
I know what mods and what sculpt are downloading ... And here's why-it butted.
because this is an addition, not the main game.

saturn7774 wrote:
what comes Schenk allowing and prohibiting to occupy the settlements ? What does it depend ?..
From the protection, happiness ?..
1.some settlements are used in quests, the main game, for example, so the shank does not give the job to them
2.maybe in the settlements are your partners and established suppliers

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El_Trolo 13.10.19

saturn7774
Well, then soran, bro, my thoughts on this matter no more, maybe the topic will visit someone understands...
But this garden never changes, their bugs, senseless and merciless, and deal with them have blunt instruments like mods and console commands.
If you do a clean, then perhaps that earlier sawami...

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Sheril 13.10.19

saturn7774
try to improve your charisma. 20-30.

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saturn7774 13.10.19

Cheryl
Cheryl wrote:
because this is an addition, not the main game.
That's it for this, fashion does not have to affect the quests from the DLC. At least I have those to date, is not connected.
Maybe you will be a revelation, but all apps are still the same esp as the fashion and demand as a master file FallOut4.esm ...
Again, I have already passed this DLC with Hulk vserazlichnyh mods and no problems and difficulties were not.

Cheryl wrote:
some settlements are used in quests, the main game, for example, so the shank does not give the job to them
It's got nothing to do with it - not owning the issue, you start to dream.
The settlement which planned the attack automatically becomes hostile and even if something associated with it has already started, it is counted a failure. That's all ... there are no conflicts and can not be.

My question is, on what basis, by what criterion, if you want, Schenk decides what settlement you can attack and what to attack, in this period of time, even before ...

I want to note that passage of the Cores of the World can start at any game progress. In other words, quests of the Commonwealth of the Minutemen, BS, Subways and the Institute, does in this passage is not affected.
The only exceptions are some minor aspects of the game such as: the attitude of the companions, the failures started quests, etc.. And according to this, the behavior will teach me personally, it seems more than unusual for GG bled, the main story line completed, open all locations ... he wants something !?.

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saturn7774 13.10.19

Cheryl
Interesting ... :-)
My GG-shki and so charisma is off the charts ... makes it Difficult to tell what it is exactly, but approximately such a value is ...

You gave me an idea - go to the game check. :-)

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saturn7774 13.10.19

Cheryl wrote:
2.maybe in the settlements are your partners and established suppliers
You corrected the comment ?..
Then in continuation I will say that passing ( this time ) for the Institute, I ignored the communication with the Minutemen and with the settlements did not have Affairs. You probably forgot long conversation, but I can't stand companions, companions and companions ... my GG work alone. Quests, also nothing to do with it ... I Have all quests are closed.

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Sheril 13.10.19

saturn7774
I once created a topic about the raiders - raider forever!
maybe the answers there you'll find

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saturn7774 13.10.19

Cheryl
There you have all of these questions are asked to which answers have already been found ... Bugs with the settlers, the Gazebo API, but not in this case ...

Thanks, but their pechalka I never find.

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Sheril 13.10.19

saturn7774
you have 1 Outpost in the Commonwealth.
Maybe even an Outpost will create?

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longerr2007 13.10.19

saturn7774
If memory serves,you need 3 Outpost at this stage(and maybe confusing).

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saturn7774 13.10.19

Cheryl
Cheryl wrote:
Maybe even an Outpost will create?

longerr2007 wrote:
If memory serves,you need 3 Outpost at this stage(and maybe confusing).
Outpost one.
Quest is at the base of the Outpost and the capture of the settlement with the goal ( Outpost ) supply. Otherwise, no way ...
I would, if I had my way, would have started a lot of outposts and that calmed down ... :-) But the catch is just the fact that the Outpost managed to base without any problems, and the point of supply is not ...

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saturn7774 13.10.19

longerr2007
Not so little ... :-)
You need to create an Outpost to provide food, and for the narrower will be the choice of the operations ...

The beginning, like learning ...

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Sheril 13.10.19

saturn7774
I think there was this one time, this is not then sitting still in the Nuke world, don't like something, don't remember, had to re-start this DLC.

PS. a version of the game is what?

zy2. Maybe it's in the Outpost? Whether you've created what you want?

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saturn7774 13.10.19

Cheryl
Version games latest. You ... Talking about something ?

How can something not finish in the Outpost, if quest moved to the next stage ?..
Yes, the Outpost has all the necessary for its operation.