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maks145 19.05.20 01:01 pm

Silent Hunter (Silent Hunter 3)

Please tell me why when accurate hit by a torpedo in the ship, it bounces and goes to the bottom?!
6 Comments
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A
Adler_80 19.05.20

maybe not fire the fuse

T
TURBURETKA 19.05.20

Start at the side or the nose of the ship is ?

B
BarZZ 19.05.20

макс145
before a volley of torpedoes pay attention to WHAT TYPE of FUSE installed. Magnetic or impulse? What is the minimum distance to the target before you shoot it? (it is necessary to more than 400 m it was). But in General, go through a training torpedo firings, everything is described in detail, how and what. Learn, I, too, first about fuse forget)))
..Even in YouTube you can look letsplay experienced players have helped me)

A
Alex fon Cwischen 19.05.20

макс145
As a variant - defective, bad angle of attack, the pitching of the vessel, a blow in the zygomatic region(the curve between side and bottom), the associated motion of the ship during the attack on sharp corners, evasive maneuvers, just failure for unknown(unknown) reasons, the goal is closer to 300 m. the Mentioned switch contact magnet when hitting the Board with it. By direct contact of the torpedo trigger on any fuse. Only and contact not working when you attack at the bottom. He always put only on the magnetic. If you know sludge, I prefer to hit under the keel below 1 - 1.5 m. Especially the tankers, small transport and escorts. To any angle without problems. )) Battleships and cruisers - on the environment, the other 4 - 5m, and all is entirely magnetic. Something like this.

B
Bombardirovschik 19.05.20

game juice, pasani?

P
Parczfk 19.05.20

Alex fon Cwischen
Т4еѕ Falce - beats even 2.5 m below the sediments, but....not all of them. On Clemson standard 4.5 m ! On the Hunt-in exactly 4 !