Proper Leveling in the Game (Shadow Warrior 2)
People how to swing properly in this game? I just started to complete it, and don't quite understand... Why each weapon allow to install different types of bleeds (colors)? I've made different colors in one weapon. There is a sense that it is not swinging. Right I do?aivar242
In the game there are types of elements (Fire,ice,poison,electricity) and improvements themselves,like firearms and melee.
Each has its own feature (where the chance of critical hits,where some damage or more damage to elite enemies) For firearms, there is also improvement, for example (weapons with two hands,power shots,piercing ammo, etc.)
aivar242
There are pumping the player (movement speed,the drop rate of items) Still have the ability (emissions qi thorns,etc) More than the radius of the emission,damage spikes, etc
aivar242
All of these improvements affect the dps (damage per second) You can see what and how much gives damage(something lower,something increases) Effects (fire etc give more dps)
aivar242
I recommend to pass on the highest difficulty level (more valuable items give elevated the difficulties,but more elite enemies,which is very much and all spectrozonal go to hell and every one of them almost has immunity to abilities
So all the same how to do? Insert the bleeding of one color into a weapon, or can be combined? Or is it bad?
Was surprised that such a simple slasher was so advanced system of power UPS. The fact that I am not Chrnic. I play mostly action games, arcade games, lechery, adventure, horror, where no elements no. That's why I find it difficult to understand.
Recently passed the first part, which liked it and immediately sat down for a second to prolong the pleasure. The first was some kind of sensible, logical in terms of bleeds. There's the same - some kind of chaos, which is not immediately clear. Here most likely the fault of the menu itself where there is a tab Weapons, and Improve, of which, in both cases, you can do the same upgrade that a bit confusing.
Still inclined to think that it is better to swing a weapon with their element, so to run a certain effect, and not a few - a little. Strange that I made such a option (different elements on one weapon) it is not clear why? Maybe to create a more interactive menu? Personally, I'm just confused, and I think many.
In time, you can change the difficulty of the game? In the first part it could be done. Now I'm on Normal, but I think to increase the difficulty.
you need to pump and wear on the wings at least 5 weapons.
4 PCs pure it separately for each element (fire, ice, acid, electricity)
1 piece clean with no elements. (by the way ispolzuetsa often, as enemies are immune to normal damage popadajutsja least)
for playing on the difficulty below *crazy 4лвл* on the pumping arms especially there is no need of zamorachivatsja because the mobs just nobska and Loayza easily.
but the difficulty *crazy 7лвл* all enemies have 2..4 out of 5 imunitetu to any damage, and BOS 4 and immunity 1-well resistance.
fear
Clear. I hope the game can raise the difficulty during the passage? Something on Normal is definitely a little light to me. Over 5 hours of play, only 2 times died.)
aivar242
the difficulty to crazy, you can raise the pump a Persian to a certain LVL, for example to open a maximum of *madness 7лвл* need to swing Persian to 131лвл.
Yes and don't forget the sho one and the same difficulty in single in 4 times is weaker than in the Copa.
for this who want hardcore must run the game is for 4 players, but playing alone.
fear
Only here what for such complexity is needed? It's not the old Doom, where with increasing complexity increases the number of monsters and not damage the energy of the Persian. Personally, I would not like to pump, to wet the same amount monstryakov, and on easy difficulty.
aivar242 wrote:
Only here what for such complexity is needed?
the level of difficulty depends on the speed of pumping the Persians.
the level of difficulty depends on the quality and quantity of effort.
level Persian a level drop-down stones.
and in fact I'm in the game already so pumped, sho even complexity *безумие7лвл* to me like Detski walk; and trying even harder in hardcore...
fear
So all the same - how to swing the weapon? The stones of only one color insert? So why give paste in different colors? What is the point then in one color, if UVS can be made higher, with stones of different colors. All this is strange.
aivar242
natural stones stick to the moment when the damage element will be 100%.
in the initial levels, this 2..3 stone, and when properly precaches usually enough 1камня elements and in the other 2 slots already inserted sho thread for increased damage.
+pumping arms for the balls Masamune...
there are some weapons, which already comes with a base elemental damage of 50 to 100%, then all the stones on the damage to Prince insert.
if not in mogotu morocca with pumping, you can throw their saves with cool gear / loot / orbs /weapons / perks, and over 130лвл Persian, will it all make.
fear wrote:
you all make.
Thanks, but I don't need it.) The game is fun and is - to download all. The gameplay is simple and monotonous.
Strange, seems already to pump not bad, but for some reason all the time short of ammunition? It is not clear why it was made. Located on a extra mission where you need to destroy the 5 great mages, so on the first MAG, put the shells on his defenders and the magician. Are coming next, having 8 guns and a single bullet.) What for so to do is not clear. About the ammo, I always play economically, no wonder shot into the milk.
Maybe the developers indicate the priority of the swords. Type need them mainly to robocity sometimes attack from some of the barrel. Only here in the heat of excitement, something not particularly want to jump on the guns and swords.