Poll:Your favorite weapon in single player? (Quake 4)
Someone that usually prefers ;) © istochnegPrimary weapon in commando's equipment. It doesn't require ammunition and/or reloading. Blaster shoots single bullets energetic. After holding the left mouse button for a while, your shoot will become stronger (more damages). It has also an installed flashlight.
1. Damage: 50
2. Type of ammo: n/a
3. Magazine: n/a
4. Flashlight: Yes
5. Modification: No
Deadly in short range combat, completely useless in fighting from the distance – these are features related to every shotgun, including the one from Quake 4. Exceptionally fast in use, but it's not perfect (medium damage). Good for weaker enemies, but after some time it's better to switch over to a better weapon. During the play you'll get upgraded Shotgun (more shells in the magazine).
1. Damage: 140
2. Type of ammo: Shells
3, Magazine: 8 (max 42+8) – after modification 10 (max 50+10)
4. Flashlight: No
5. Modification: Yes (Operation: Last Hope)
First better weapon, that'll run into inside the Strogg''s complex. It's good choice during the distant fight with enemies. You can also activate Machine Gun''s sight (higher damage), but it'll make continuous fire impossible. Very effective gun, especially in first part of the game. It has also an installed flashlight, which is helpful in level's exploration. During the stay on spaceship destroyer (Hannibal), you'll get new Machine Gun, with better magazine.
1. Damage: 15 (every bullet) – 20 (every bullet after activating sight)
2. Type of ammo: Bullets
3. Magazine: 40 (max 260+40) – after modification 80 (max 320+80)
4. Flashlight: Yes
5. Modification: Yes (Operation: Advantage)
The strongest weapon from all machine guns. It fires nails (not so fast as bullets in a Machine Gun or HyperBlaster). Nailgun becomes good choice modification after installing (activating sight) – nails will auto-target the enemies then.
1. Damage: 25 (every bullet)
2. Type of ammo: Nails
3. Magazine: 50 (max 250+50)
4. Flashlight: No
5. Modification: Yes (Aqueducts)
Grenade Launcher fires shells, which detonate immediately after hitting the enemy, or bounce off the walls if there's no opponent (in this case, the shell will explode after few seconds). Very good weapon to destroy enemies’ groups that are located in large distance from Kane or on the lower platform. Grenade Launcher can also be used to cover retreats and to eliminate opponents waiting for the player round the corner.
1. Damage: 125
2. Type of ammo: Grenades
3. Magazine: 8 (max 42+8)
4. Flashlight: No
5. Modification: No
Classic rocket launcher with the highest damage from all conventional weapons (excluding Dark Matter Gun). The missiles aren't as fast as in Quake III: Arena, but it's very effective gun. Rocket Launcher has the best in-game weapon modification. After pushing the right mouse button, you'll see green mark, which assure the player of hitting a locked target. Upgrade also mean faster shooting (three rockets in a row, without reloading).
1. Damage: 150
2. Type of ammo: Rockets
3. Magazine: 40 (max 40)
4. Flashlight: No
5. Modification: Yes (Data Networking Terminal)
Energetic weapon, which is an effective substitute for the Machine Gun. It's extremely fast-shooting gun and takes away some nice damage with single hit. HyperBlaster can be modified in Data Storage Terminal level (bullets will bounce off he walls – it's very helpful in small, narrow areas).
1. Damage: 14 (every bullet)
2. Type of ammo: Batteries
3. Magazine: 60 (max 340+60)
4. Flashlight: No
5. Modification: Yes (Data Storage Terminal)
Thanks to installed sight and bonus damage, it's perfect sniper's weapon. Unfortunately, it reloads slowly (no use in fighting with group of enemies). Small magazine is another disadvantage (necessary reload after three shots). In the game's ending, one of the technician will upgrade Railgun''s firepower – you'll be granted possibility to eliminate all opponents standing in straight line of a single shot.
1. Damage: 125
2. Type of ammo: Slugs
3. Magazine: 3 (max 37+3)
4. Flashlight: No
5. Modification: Yes (Data Storage Security)
Dark Matter reminds of the BFG 9000 Gun, the weapon of mass destruction from Quake II. After loading (usually a few second), it fires violet slug that absorbs smaller enemies. When the slug hits any obstacle in the area, it detonates and takes away 50 health points from all nearby opponents. Dark Matter Gun is very effective during the fight with overwhelming numbers of enemies, but it's really hard to find ammunition for this gun.
1. Damage: 200 (direct hit)
2. Type of ammo: Dark Matter Cells
3. Magazine: 25 (max 25)
4. Flashlight: No
5. Modification: No
Popular weapon, that remind of a gun from the first Quake. It fires energy beam, which hit all the enemies in straight line. After installing this modification, the beam can hurt other nearby soldiers.
1. Damage: 11 (every battery)
2. Type of ammo: Lightning Bolts
3. Magazine: 400 (max 400)
4. Flashlight: No
5. Modification: Yes (Tram Hub Station)
Against powerful enemies - Nailgun and rocket.
Against the crowd - GL, DMG, RG
Against a single intermediate Shaft and MG
Against the bosses-the dark matter gun, rocket launcher, gvozdemet.
Against single opponents, shotgun, assault rifle.
Against the crowd-giperblaster, grenade launcher, gvozdemet.
okay, it's not my pictures ;)
uh at I said drum4t1c, which is slightly below ptom :-)
against bosses the rocket launcher (Bazooka)
in other cases, the machine (to beat single shots in the left eye)
bosses - rocket launcher or DMG
the crowd - grenade and again the rocket launcher
singles - mostly shotgun, less rail, nails, and of course I rocket launcher!))
Bosses and large mob - the black hole:))
Fine crowd - Hyper Blaster or a gun,
singles - depending on the situation, either automatic or drobic,
At long range - rail by far:)))
Gvozdemet chic,a year after passage, it is best to remember that is a nailgun.
And think 2ka pins. Run around all with sight beat. DMG finally not honoring che, beat with luncher. Well, the current Macron' and DMG also. 20 times on the General mileage:)))
Lighting Gun could be better ammo it is a pity a little. Well, Hyperblaster and the main weapon in the end game.
Blaster as a flashlight use auto do not use.
mostly Gren Bazooka well and nails
The machine is running gun the whole game with him.
Even hyperblaster much.
Against crowds and especially fatty vrazhin:
Shotgun - because the emphasis is hefty slaughter
Grenade launcher - if to move away, or from behind walls to shoot - the most it
The nail gun is lethal, but not very accurate.
Shaft - after modification can one shot a few critters to make
Vs single:
The nail gun is modified, it is convenient different volatile evil to extinguish, for homing nails
The assault.rifle - precise, rapid-fire weapons. Shoot the skulls, not otherwise.
Giperblaster - nimble rifles, faster extinguishes evil.