All NPC run out of ammo (Fallout 4)
Set of 4 fall, installed a lot of mods installed correctly so nothing clashed, but after entering the game found that absolutely all NPC rounds exactly 1 time, and then they all fight in melee. And the bullets end up like all the NPC and enemy and friendly, in the end it becomes something of a shooting gallery, not a game.Tried to solve this problem, endured all mods, re-installed the game, nothing helped, on the Internet solutions and is not found, please help
Yuri Astrakov
You have litsuha, or pirates ..?
I don't know what else to come up ... the Wind, of course, a reinstall is not necessary ( it's incredible stupidity ), but to remove ALL documents and to verify the integrity of the files is. In that case, if You litsuha ...
Maybe we should remember what the mods were and what they did ... I Have a suspicion that one of the mods very heritage and some of the lyricist ( or F4SE ) left tails ...
saturn7774
Pirates. Well, I cleaned everything to bear and to look for tails
Yuri Astrakov
Well, Yes ... If you demolish it completely.
On the way Documents\My Games\Fallout4 need to remove ... of Course, that also saves, of course ... :-)
I don't know whether to download the game from another place ...
Returning from the cold
and you say you put fashion, put, and here at the user BIG problems with the mod :)
fashion is evil.
saturn7774
and like there is such a program shared that the mod manages, she can't clean up all the loose mods?
About the usual cleanup of tailings from remote programs, etc. on the computer is the program CCleaner
Cheryl
I don't know,this is Riley bug,because all other modes perfectly, and no mistakes are working
saturn7774
I'll try from the Mechanics Repack download,see what happens,and about the removal,now removed any mention of the game,and the docks and the registry all cleaned,will try
BlackTigerTK
just installed on new and repak from mechanics,before that all files fall 4 removed and all that was associated with,has now entered the game and everything is fine, now put fashion and see what happens,maybe the truth is in them
saturn7774
saturn7774 wrote:
If you find any interesting model, then add it to the scavengers.
how do you communicate with the scavengers?
Cheryl
They are not aggressive, extensive use of markers of behavior,like vanilla and those that I added ... Nice, in General, people. :-)
To trade with them, of course not - I did not add any dialogs and of course the same script ( I thought it was unnecessary ).
A hot key is suspended from the appearance of the six scavengers. They stay in their sandbox and then do not go anywhere and not be lost. It is very convenient if you want to cover some moutaintops direction ... :-)
Spoiler
Them without any consequences, you can add anything to leveled lists and put them on other inhuman experiments. :-)
In General, I get along with them.
Of course, that I get along only with those whom he added. The rest behave as expected - the approach to the place where they collect their garbage, they regard as an attempt on cloths and stuff that they consider their property ( and life, actually ).
Cheryl
Of course, I myself have them all add ... the Cure crookrise disease, including. :-)
I do not control them. First, I don't need it, and secondly ... I'm too lazy to create some scripts and it is fraught - so, out of the blue to intervene in the factional relationship. The game is not without bugs in quests and to add trouble to me completely useless.
As I said, the garbage I had created absolutely other levellist on clothes, added a bunch of different stuff ... And now just call them the hot key. It's simple ... Very comfortable and not the same garbage man.
The same thing I did with the Minutemen, the guys from BS and of course with the raiders ... Gunmen did not touch yet - I've got special plans.