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Andrey Kasatov 23.05.20 09:13 pm

The health bar of enemies. (The Witcher 3: Wild Hunt)

Recently decided to play the Witcher favorite. Noticed the strange behavior of the scale enemies health. Ideally, as far as I remember, it must stay strictly on the enemy without any deviations. I have it being turned up and down depending on the distance from the enemy and tilt the camera. If who faced with this or have any ideas about this I'd be glad to listen.











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AndreyBatkovich 23.05.20

I think there is not in the graph problem and the code that binds the scale to the object.

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Andrey Kasatov 23.05.20

Andreabocelli
I agree, but how does it solve that is the question.

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moonchild69 23.05.20

Andrew Kasatov
She started to replay the game two weeks ago, this is not. Steam license. Try to perekusyvaete files.

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Metalist1925 23.05.20

I this stuff first off

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Andrey Kasatov 23.05.20

Metalist1925
Perhaps as a variant it is possible and without it.

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Starkin 23.05.20

the driver on the Tivo renew or roll and then back

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AndreyBatkovich 23.05.20

Andrew Kasatov
And in game settings do you what the resolution is?

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Andrey Kasatov 23.05.20

Andreabocelli
1280 / 1024

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Andrey Kasatov 23.05.20

Andreabocelli
Suuushi. Yes. This is at 1280 by 1024 just happens. Will have to play without the scale. I think the topic is closed.

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MagicHero 23.05.20

I even play without your health bar and names of enemies, so atmospheric out.

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Andrey Kasatov 23.05.20

MagicHero
Fact. Much atmospheric. I'm still friendly hud set. Turned off almost everything.