\"Loss\" of textures (Fallout 4)
Is there a way to overcome this mistake? This bug is found ONLY in certain locations.
Alex0493
You there is nothing more for free and will not say.
Crooked fashion put sit you stomp your fashion.
longerr2007
OK, so we have mods to sort)
Lex-one
Well, Yes, of memory, of course... yeah. If it was memory or hard it is in other games would be podobno problems.
Alex0493
Other games have nothing to do with.It is a feature of the game engine for Fallout 4.If the disk is slow or the memory is small,the texture is not progruzhat.
Alex0493 wrote:
Well, Yes, of memory, of course... yeah. If it was memory or hard it is in other games would be podobno problems.
Here you are so vain sarkastichno answer... in the game is the concept of memory LEAKS and if you have at least 3 Windows tanks work, the Witcher is played on ultra, yet the fact that this game will consistently work. It is not tepelena on 64битную architecture, this problem was with Skyrim, but it was updated and everything was working great, on a Foul put the bolt.
You haven't really said how much Opera do you have, what % and what a vidyuhi how hard, what Windows?How many mods are connected? Was kalupala-whether in the Ini file? A lot of nuances... And then to your question, as in a haystack .....
Kokoprime1991
Here you are so vain sarkastichno answer
So I wanted to hear more or less detailed response. Like you for example. And not as some say: At all because of mods( what mods? At least some thoughts), Throw the comp, he cha ovno (Actually, an excellent answer. If it were that easy... All the problems due to iron), etc.
Windows 10
Opera 8гиг.
Video memory 4гиг
Video card Nvidia GTX 1050
Percent Core i7-7700HQ
Play on high. Tried on the medium - the same thing. In innslake not digging.
Alex0493
Well, that's more or less, but I'm already upset I have the same car almost the same indicators, only 12 GB of the Opera, the game vyzhiraet(ONLY a GAME!) to 9 !!!! It's just awful. To the question - do you play with mods, and have not given the answer. And variants Treatment of the sea. NUU let's start with the banal:
1)Do a disk defragmentation(system+game) very good this can help Smart Defrag
2)To disk, and add the paging file to Initial and Max put the same value(you 10 240)
3)Put the enblocal Your values in the ini file
Spoiler[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=la_d3d11.dll
[GLOBAL]
ApplyStabilityPatch=true
UsePatchSpeedhackWithoutGraphics=false
[MEMORY]
ForceVideoMemorySize=true
VideoMemorySizeMb=8192
[ENGINE]
ForceVSync=false
VSyncSkipNumFrames=0
[LIMITER]
EnableFPSLimit=false
FPSLimit=61.0
[INPUT]
KeyCombination=16
KeyUseEffect=123
KeyFPSLimit=36
KeyShowFPS=106
KeyScreenshot=44
KeyEditor=13
KeyDof=118
[FIX]
DisableFakeLights=true
DisableCursorLock=true
4)Put LoadAccelerator, but do not rush to put the replacement d3d11 (you have the native file SHALL be such), from the folder you downloaded the mod, you need to RENAME it!!! in la_d3d11.dll
Here's your ini LoadAccelerator.ini
Spoiler;FO4LoadAccelerator.ini ver1.8
[OPTIONS]
;** State value at loading screen.
TargetState = 1024
TargetState2 = 8192
TargetState3 =
TargetState4 =
;** Better than nothing.
AutoDetectLoadingState = true
;** When this is ture, pressing SHIFT + PAGEUP will forcibly switch inloading / ingame mode.
;** This mode is automatically canceled when the State value is changed.
ForceChangeModeKey = true
;** Show state value.(true or false)
ShowState = false
;** Show FPS.(true or false)
ShowFPS = false
;** Show other info.
ShowClockInLoading = false
ShowDebugText = false
;** FPS limit in LoadingScreen and in Game.(0: Nolimit)
;** When you use the FPS limit in loading, GPU load will decrease, but increases loading time.
;** InLoading The optimum value depends on the environment.(350 seems good on my PC)
FPSLimitInGame = 61
FPSLimitInLoading = 350
FPSLimitInBlackLoading = 350
;** SyncInterval value of IDXGISwapChain::Present.see https://msdn.microsoft.com/library/bb174576(v=vs.85).aspx
;** -1:No override
SyncIntervalInGame = -1
SyncIntervalInLoading = 0
;** Number of cores using during the Black Loading Screen.This is effective for Long Black Loading issue.
;** -1:No Control
NumOfCoresInBlackLoading = 3
[SYSTEM]
;**
ProxyDLL =
;** In case of problems with compatibility with other resident programs, it may be resolved by disabling overlay display.
DisableOverlay = false
;** Not apply to specified process.
ExcludeProcessName = CreationKit.exe
[FONT]
;** Size of display font
Size = 1.0
;** Color of font display(R,G,B,Alpha)
ColorR = 0.2
ColorG = 1.0
ColorB = 0.2
ColorA = 0.7
5)If you used the optimizers from Nvidia made changes in Control Panel, kickbacks, and return all default !
6)In your documents folder to find Fallout4 ini (do it in the folder COPY just in case) and replace ALL with this
Spoiler[General]
sLanguage=EN
uGridsToLoad=5
uInterior Cell Buffer=36
uExterior Cell Buffer=432
iPreloadSizeLimit=367001600
bDisableAllGore=0
bMouseAcceleration=0
bForceUpdateDiffuseOnly=0
iTextureUpgradeDistance1=7000
iTextureUpgradeDistance0=5000
iTextureDegradeDistance1=7000
iTextureDegradeDistance0=5000
bUseHardDriveCache=1
bBackgroundLoadLipFiles=1
bLoadBackgroundFaceGen=1
bBackgroundCellLoads=1
bLoadHelmetsInBackground=1
iBackgroundLoadLoading=1
bBackgroundPathing=1
bBackgroundNavmeshUpdate=1
bCloneModelsInBackground=1
bUseThreadedBlood=1
bUseThreadedMorpher=1
bUseThreadedTempEffects=1
bUseThreadedParticleSystem=1
bUseThreadedAI=1
bUseMultiThreadedFaceGen=1
bUseMultiThreadedTrees=1
bMultiThreadAudio=0
iNumHavokThreads=5
iNumHWThreads=4
iMaxImpactSoundCount=32
bEnableAudioCache=1
iAudioCacheSize=8192
[ScreenSplatter]
bBloodSplatterEnabled=1
[Display]
iPresentInterval=1
bDeferredCommands=1
fShadowLODMaxStartFade=1000.0
fSpecularLODMaxStartFade=2000.0
fLightLODMaxStartFade=3500.0
iShadowMapResolutionPrimary=2048
bAllowScreenshot=1
fMeshLODLevel1FadeDist=3500.0000
fMeshLODLevel2FadeDist=2000.0000
fMeshLODFadePercentDefault=1.2000
bNvGodraysEnable=1
bDynamicObjectQueryManager=1
bMultiThreadedAccumulation=1
bMultiThreadedRenderingUNP=1
fSAORadius=108.2
fSAOBias=0.6
fSAOIntensity=7.1
fSunUpdateThreshold:Display=0.5 f
fSunShadowUpdateTime=1.0
[HairLighting]
fHairPrimSpecScale=0.02
fHairPrimSpecPow=125.0
fHairPrimSpecShift=0.36
fHairSecSpecScale=1.2
fHairSecSpecPow=160.0
fHairSecSpecShift=-0.40
[SSSSS]
fSSSSSPower = 4.0
[Audio]
bEnableAudio=1
iMaxImpactSoundCount=32
bEnableAudioCache=1
iAudioCacheSize=8192
[Interface]
fDefaultWorldFOV=70
fDefault1stPersonFOV=80
fSafeZoneX=15.0
fSafeZoneY=15.0
fSafeZoneXWide=64.0
fSafeZoneYWid=36.0
fSafeZoneXWide16x10=64.0
fSafeZoneYWide16x10=36.0
[MapMenu]
uLockedObjectMapLOD=16
uLockedTerrainLOD=32
[Controls]
fMouseHeadingXScale=.021
fMouseHeadingYScale=.021
[Grass]
iMinGrassSize=20
bAllowCreateGrass=1
[ImageSpace]
bDoRadialBlur=1
[Weather]
bPrecipitation=1
[Archive]
sResourceIndexFileList=Fallout4 - Textures1.ba2, Fallout4 - Textures2.ba2, Fallout4 - Textures3.ba2, Fallout4 - Textures4.ba2, Fallout4 - Textures5.ba2, Fallout4 - Textures6.ba2, Fallout4 - Textures7.ba2, Fallout4 - Textures8.ba2, Fallout4 - Textures9.ba2
sResourceStartUpArchiveList=Fallout4 - Startup.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2
SResourceArchiveList=Fallout4 - Voices.ba2, Fallout4 - Meshes.ba2, Fallout4 - MeshesExtra.ba2, Fallout4 - Misc.ba2, Fallout4 - Sounds.ba2, Fallout4 - Materials.ba2
SResourceArchiveList2=Fallout4 - Animations.ba2
sResourceDataDirsFinal=STRINGS\ TEXTURES\ INTERFACE\ SOUND\ MUSIC\ VIDEO\, MESHES\, PROGRAMS\ MATERIALS\, LODSETTINGS\, VIS\, MISC\, SCRIPTS\, SHADERSFX\
SGeometryPackageList=Fallout4 - Geometry.csg
SCellResourceIndexFileList=Fallout4.cdx
SResourceArchiveMemoryCacheList= Fallout4 - Misc.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2, Fallout4 - Materials.ba2
[Papyrus]
fPostLoadUpdateTimeMS=500.0
bEnableLogging=1
bEnableTrace=1
bLoadDebugInformation=0
iMaxAllocatedMemoryBytes=4000000000
[LOD]
fLODFadeOutMultObjects=4.5000
fLODFadeOutMultItems=2.5000
[Pathfinding]
fWarpMaxTime=4
iWarpMaxPathFailureCount=3
[Water]
bReflectLODObjects=0
bReflectLODLand=0
bReflectSky=0
bReflectLODTrees=0
7) same thing do file Fallout4Prefs.ini PS When you copy and paste, Find the line fBlurSharpnessProfileForegroundSharpness Scale=4.0000 below AND be SURE to take a SPACE(just a Playground does not pass due to a long message SharpnessScale that's how it should look!!!)
Spoiler[Display]
flocalShadowMapHalveEveryXUnit=750.0000
focusShadowMapDoubleEveryXUnit=450.0000
fShadowBiasScale=1.0000
fDirShadowDistance=5000.0000
fShadowDistance=3000.0000
uiOrthoShadowFilter=3
uiShadowFilter=3
iShadowMapResolution=4096
uPipboyTargetHeight=700
uPipboyTargetWidth=876
iVolumetricLightingQuality=3
bVolumetricLightingEnable=1
bSAOEnable=1
iDirShadowSplits=3
bVolumetricLightingForceCasters=0
iTiledLightingMinLights=40
bComputeShaderDeferredTiledLighting=1
iMaxFocusShadowsDialogue=4
iMaxFocusShadows=4
bForceIgnoreSmoothness=0
fBlendSplitDirShadow=48.0000
bSinglePassDirShadow=1
bEnableWetnessMaterials=1
fTessFactorMaxDistanceScale=100.0000
sAntiAliasing=TAA
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODFadeScalar=1.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
fInteriorMeshLODLevel2FadeDist=1950.0000
fInteriorMeshLODLevel1FadeDist=2600.0000
fMeshLODLevel2FadeDist=999999.0000
fMeshLODLevel1FadeDist=999999.0000
iMaxAnisotropy=16
iPresentInterval=1
bTopMostWindow=0
bMaximizeWindow=1
bBorderless=1
bFull Screen=0
iSize H=768
iSize W=1360
bAllowShadowcasterNPCLights=0
iScreenShotIndex=192
fMaxFocusShadowMapDistance=450.0000
bPrecipitationOcclusion=1
iMaxSkinDecalsPerFrame=25
iMaxDecalsPerFrame=70
sD3DDevice=NVIDIA GeForce GTX 1050 Ti
iTexMipMapSkip=0
bEnableRainOcclusion=1
iAdapter=0
[Imagespace]
bDoDepthOfField=0
bScreenSpaceBokeh=0
bMBEnable=0
bLensFlare=1
[Pipboy]
fPipboyEffectColorB=0.8758
fPipboyEffectColorG=0.7795
fPipboyEffectColorR=0.2014
[VATS]
fModMenuEffectHighlightPAColorB=0.4100
fModMenuEffectHighlightPAColorG=0.8200
fModMenuEffectHighlightPAColorR=1.0000
fModMenuEffectPAColorB=0.4100
fModMenuEffectPAColorG=0.8200
fModMenuEffectPAColorR=1.0000
fModMenuEffectHighlightColorB=0.8233
fModMenuEffectHighlightColorG=0.8230
fModMenuEffectHighlightColorR=0.2805
fModMenuEffectColorB=0.8233
fModMenuEffectColorG=0.8230
fModMenuEffectColorR=0.2805
[MAIN]
fSkyCellRefFadeDistance=150000.0000
bCrosshairEnabled=1
fHUDOpacity=1.0000
bSaveOnPause=1
bSaveOnTravel=1
bSaveOnWait=1
bSaveOnRest=1
[LightingShader]
bScreenSpaceSubsurfaceScattering=1
bScreenSpaceReflections=1
[Bethesda.net]
uPersistentUuidData3=3760516203
uPersistentUuidData2=2298445723
uPersistentUuidData1=82725786
uPersistentUuidData0=3229533447
[NVHBAO]
fBackgroundAOViewDepth=750.0000
bBackgroundAOEnable=1
fDepthThresholdSharpness=100.0000
fDepthThresholdMaxViewDepth=500.0000
bDepthThresholdEnable=0
iDepthClampModeEnum=0
fCoarseAO=1.0000
fDetailAO=0.6500
fBlurSharpnessProfileBackgroundViewdepth=1.0000
fBlurSharpnessProfileForegroundViewdepth=0.0000
fBlurSharpnessProfileForegroundSharpness Scale=4.0000
bBlurSharpnessProfileEnable=0
fBlurSharpness=16.0000
iBlurRadiusEnum=1
bBlurEnable=0
fPowerExponent=2.5000
fBias=0.1000
fRadius=0.6500
bEnable=0
[General]
SIntroSequence=1
bGamepadEnable=1
bPipboyCompanionEnabled=0
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
uGridsToLoad=5
[Interface]
bDialogueSubtitles=1
bGeneralSubtitles=1
iHUDColorB=209
iHUDColorG=209
iHUDColorR=71
bDialogueCameraEnable=1
bShowCompass=1
uHUDActiveEffectWidget=2
[Controls]
fMouseHeadingSensitivity=0.0300
fGamepadHeadingSensitivity=0.6667
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=1
[GamePlay]
iDifficulty=2
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
[Particles]
iMaxDesired=2000
[SaveGame]
fAutosaveEveryXMins=10.0000
[AudioMenu]
fAudioMasterVolume=1.0000
fVal7=1.0000
uID7=234900606
fVal6=1.0000
uID6=218105921
fVal5=1.0000
uID5=218105923
fVal4=0.6500
uID4=138006
fVal3=0.6500
uID3=1007612
fVal2=1.0000
uID2=94881
fVal1=0.2831
uID1=466532
fVal0=0.6500
uID0=554685
[Water]
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterReflections=1
bUseWaterDepth=1
[TerrainManager]
fTreeLoadDistance=40000.0000
fBlockMaximumDistance=100000.0000
fBlockLevel2Distance=90000.0000
fBlockLevel1Distance=70000.0000
fBlockLevel0Distance=40000.0000
fSplitDistanceMult=1.5000
bShowLODInEditor=0
[NVFlex]
iMaxNeighbors2=64
iMaxNeighbors1=48
iMaxNeighbors0=32
iMaxParticles2=32768
iMaxParticles1=16000
iMaxParticles0=6000
fKillRadius2=4000.0000
fKillRadius1=3000.0000
fKillRadius0=2000.0000
iQuality=0
bNVFlexEnable=0
bNVFlexInstanceDebris=0
bNVFlexDrawDebris=0
[Grass]
fGrassStartFadeDistance=5000.0000
fGrassMaxStartFadeDistance=5000.0000
fGrassMinStartFadeDistance=1000.0000
[Decals]
uMaxDecals=400
bDecals=1
bSkinnedDecals=1
uMaxSkinDecals=100
uMaxSkinDecalsPerActor=40
[LOD]
fLODFadeOutMultSkyCell=1.0000
fLODFadeOutMultObjects=15.0000
fLODFadeOutMultItems=10.0000
fLODFadeOutMultActors=15.0000
[BlurShaderHDR]
bDoHighDynamicRange=0
[BlurShader]
bUseBlurShader=0
[Launcher]
uLastAspectRatio=1
bEnableFileSelection=1
Find in this COUNT
iSize H=768
iSize W=1360 And then change to your native resolution! Do not forget first to remove the tick read-only, then SURE!!!!!! Put them, this applies to all INI files!
8)Download the latest version(if you have the latest version of the game!, if not download the patch, easy to find+ the Code of the tablet is) f4se_loader.exe(unpack in the game folder) And ALWAYS start the game with him, make a shortcut to it on desktop.
9)Add in the exceptional environment in antivire OR even to chop it during the game, so as not to create ADDITIONAL loads i.e. DISABLE!!! Browsers, Torrents, etc... Imagine that you have a PC does 1 task well, do not strain it too much...
Well, if this does not help, then soran. 8\
Kokoprime1991
Thank you for the tips, I will try))) And what to mods, mods I have a little more than a hundred
Alex0493
Et not my business WHAT you got mods... just your PC(if you have is on the schedule) will not pull associated with texture packs, but rather ALL that SUPPOSEDLY gives 4K or 8K textures. About it when you can forget and it is better to put the texture optimizer, it is a kind of 2K and copes with his role. He chased, but in the end, only stepping on a rake, the game simply does not pull a couple of 4K+ bells and whistles...