Long war 2 and the timer (XCOM 2)
Can anyone suggest how to disable this timer?Hooked up via the mod launcher DisableTimers, but not working...
How to disable do not know, but the timer value can be increased to acceptable for you.
In the config LW2 sm. file XComLW_Overhaul.ini
Looking for all lines with a variable:
+InitialTurnCounts=
Instead of these timer values to configure, e.g.: 25 :)
And in the lines:
TimerDifficultyMod[0]=4; Rookie
TimerDifficultyMod[1]=1; Veteran
to prescribe zeros:
TimerDifficultyMod[0]=0; Rookie
TimerDifficultyMod[1]=0; Veteran
Yes, no modified timer is very hard, if at the beginning of the 5 day assignment you need
destroy 43 of the enemy, and this is on easy level.
jsilverst
the same thing, all rookies and was rocked as it should, 1 aksamovic flew with the VIP,the rest are dead, play the legend, the only moves were not enough we had 3 course savages to escape and expose all to the VIP not hurt
ViM54
why so difficult and why in TimerDifficultyMod to register 0?
There is in the comments all written: TimerDifficultyMod adds extra moves depending on the difficulty level. The default is +4 extra turns for difficulty level Beginner(Rookie), +2 for a Veteran(Veteran) and +0 for the last two levels. Accordingly, if you want to increase the timer in the missions, it is not necessary to touch InitialTurnCounts enough to increase the value of your TimerDifficultyMod appropriate level of difficulty. For example, if the variable TimerDifficultyMod[1] to assign the value 10, then the game with Veteran difficulty in all missions, the moves counter will be automatically increased by 10(over a base value). By the way, in the same review says that this value can be negative, so if someone moves too much, you will also help edit TimerDifficultyMod))))
jsilverst
That's right, a bundle of wet behind the ears. fill half of a company! almost 8 hours one fucking mission!. and it's on the second level of difficulty. Well in the bath this hardcore...