There many new construction add DLC? (Fallout 4)
Guys, how many of the new construction for the added DLC? A lot of standing? And another question: In the season pass includes HD textures?as far as I know, the season pass contains bugfixes and some features, and DLS each adds something specific to construction, there are DLS for construction of shelters..
Marquess wrote:
In the season pass includes HD textures?
texture, unlike DLC, free.
Marquess
I will say this, without DLC you can only build a garage without Windows and with holes in the walls and roof.
The DLC adds a considerable variety of construction, though there is a lot of useless.
Some of the content for the construction essentially differs little from the second-rate mods, so how much was originally in the game and just blocked for construction.
(Gazebo, thanks for the boorishness.)
Marquess wrote:
Guys, how many of the new construction for the added DLC? A lot of standing? And another question: In the season pass includes HD textures?
Normally they added,but without mods it was still wrong.
DLC add:
- ability to build a full-fledged refuge in their traditional interiors (example - asylum 81), what institutions themselves can quite easily be placed on the surface of the structural agglomeration and to be quite functional.
- added a large segment of decorative items (posters, signs, boardy, glass illuminated panels, signs, captions)
- added new types of generators 100, 150, 500 units of energy. demanding.
- added new types of buildings and their details: warehouse, shed and the elements of the greenhouse glazing.
- added Elevator on 2, 3, 4 flight of stairs. PS to use them do not know absolutely that creates a special zone )
- added cells and the infrastructure to support them. allow you to catch animals, build the arena and to organize Gladiator fights to them. have the ability to attract beings to the entrapment defense communities (e.g., catch and"made peace with" the jaws of death, to release them to the village and watch as they gut poor super mutants or some gang Rusty)
- added a very important for collectors items - display cases for unique items, wall stands for weapons, outdoor benches for St. miniguns and heavy weapons. special stand with backlight for power armor can be combined into a continuous chain.
- added station for content in the world, which can be assigned to cores-raiders. used only in the content of for cores-raiders.
- added decorative items from everyday life of far Harbor. all sorts of pribludy marine-type lobster traps, nets, floats, etc.
- added a large set of lamps bottles in the style of Children of the atom.
-added flags of all factions of the supplements.
- added manufacturing conveyors and all sorts of triggers. allow you to create a production chain (for example, to turn the Teddy bears) or to create fun chains in the manner of the mad cars - something where something falls, something pushes somewhere is rolling in the gutters, where something crashes, something knocks includes, shooting, pushing and other meaningless but fun work. You can create a chain lrelease-activated traps for the raiders ))
- added a set of logical switches for the circuits. you can do the semi-automatic. and maybe full automation. a long race ))
adds station search roboglove. sent to find resources, report where to go for the required resources/ammo/explosives. looking for clearly specific this deficit.
- added new types of furniture, interior details, lighting, doors, doors with electric shut-off.
- new traps.
Oh, I forgot to say. Most of the structures of the DLC only be available during or at the end of this DLC. Ie from the start GG to build the Shelter is not able, and do not expect )))