Optimization (The Surge)
Share what kind of optimization in the game.My fps in some places rides 0t 60 to 30.padrepepe
What the dinosaur play? this is probably the most optimized game for the last 2 years, out гт630 start))
what kind of optimization the game puts everything on ultra plus the resolution scale all over 100 fps
The game needs less powerful class card rx 570-580 for 60 fps on maximum settings.I have this yet(((
Spoiler
no optimizada who tells the story of an over 100 fps and even in 4K, the worst peston I play with in-syncom is always on, because I do not like the tearing on the screen, so гтх1080Ти, which now top-end video card provides 60 fps at max only if the scale is 150% of 1080p, i.e. it turns out I scale, increase the resolution to ultra ND, at a scale of 200%, i.e. 4K drawdown to 45 fps even in the beginning and in the sick Bay, on hangpu test the game and there gth 1080ти the real issues in Q4 from 45 to 57 fps, with the graphics in the game itself, the special beauty is not spotted, so no optimizada
Steve Taller wrote:
At exactly one.It is NOT.In med.compartment generally 30fps is weird.The game agrimony bug with shadows.Off their will be a stable 60 fps.But katrinka will be bright.But when on test even on low the fps jumps again.
Coruche people I realized why the game slows down.It is necessary to put in the processes to high priority.
Steve Taller
You're still with DSR smoothing of crank at full and are talking about low fps. I scaling has not been touched. The resolution of full HD, ultra settings. The game gives an average of 100 fps.
Steve Taller
I do not like explosions, and himichat with sincom. Recommend this: Manage 3D settings, program settings, select the game(I recommend to unstable games, with jumps at 15-30 fps, like the mafia 3.) and put VSYNC mode quickly It cuts the limit of fps 60, but VSYNC works. And if 60 Hz Monique, salacity via RivaTuner Statistics Server the game at 70-80 fps(this is the case when you have the stock performance, where gives less than 60 Bloch is not necessary.) It works like this: In games where the fps is unstable ( e.g. look directly 60 fps, turned 35 fps) with the usual sincom 60 fps will not be stable and will sit down. Vidyaha with sincom in not complicated personnel will issue 60 and work for example 75% and in the following more complex frame will give 50 fps and such drawdowns will be often, because video card that will work 75%, 100% and will not keep up with the imbalance in the game scenes, if the restriction is not, then gaps in the download cards will be less, as at 60 fps with a break load some 25-30%. For example the game will give out 75 fps in complex saditsja frames at 15 fps, then there will be 60. And previously, at 60fps, the card would not have time with such a gap download card, and sadies would be up to 50fps. It works for a long time tinkering with sincom, and found harmony. :D