Please explain how to do combos (Tales of Berseria)
Please explain how to do combos do not understand guysI have not played but from the video I watched I realized that if every attack you can bind 4 different impact and then for each subsequent strike, you can choose from 4 different beat. Don't know if you understand me, hard to explain))
There are the usual bumps, secret, and magic. Magic just castaeda and cannot be combined, from what the mages really should be fixed as easy and convenient to choose what and where to cast a fail - but the bots okay. Normal can be assembled into a long sausage and they cost little stamina. Secret particularly strong, they really are not combinable and must be put at the end of the sequence. The attacks have different damage type. In General I do this: for each button put 3 normal impact on increasing the cost of stamina one type of damage and in the end the same type or a combination secret technique - then just for the type of enemy hammering one button. Selection of damage under enemy easier pushes enemies into the camp that gives the cubes of endurance that allows the Velvet to peel a giant red scratcher nonstop well, and the magic receiving the same to spare.
Hmm, I'm not sure... But in the description of each appointment is like a hint to the next appointment which should be used... However, each technique is created for a specific kind of enemy: a legless, winged, beasts, etc.
In General, something like that...
And here I can not understand when faced with an opponent that I have 3 stepper motor scale and 2 byvayet. It happens that I have the scale generally falls to 1 square. How to change this? What I'm doing wrong?
the number of squares in the beginning of the battle depends on how you approached the enemy. The head 3 of the square, you can get it from the back 4, he got from the back 2. Something like this.