Space game ( untitled for now) (Far Cry)
Started my personal theme.
Now all the changes I will unsubscribe here.
DOETOGO WRITE IN THIS TOPIC.
http://forums.playground.ru/far_cry/far_cry_ai_mod-796880/
HERE
http://crymods.net/s1t3plug1ns/forum/forum_viewtopic.php?13940.20
Well, firstly:
as for the antennas.
imagine an open space where there are tall objects if they neobisnuit moyakami they will be harder to notice ( we have on the planet too, all high zdania with majachkami so that planes can see them)
second:
with regards to fog.
outer space is not homogeneous, if tembolee was observed for the destruction of the planet ( this is space dust lit by the sun and nuclear fusion in the core of a destroyed planet)
third:
as for the Windows.
so they Shine where there is light, and you can see them bad because on the opposite side ( ie from the back camera of the player) shines pretty bright sun)
that's the way new feature kolorirovanie
esmil that resthouses light bulb in the place where you need and nastraivaesh color options light bulbs and basic tools ( angle, intensity of illumination and reacting to damage, speed of adoption) and when smotrish in the right light then the picture changes color to one that was configured on the light bulb. pseudo HDR . IT IS POSSIBLE TO ADJUST THE BRIGHTNESS , COLOR, INTENSITY, BLUR.
1) effects of instrument settings korrektiruete anything until aktivnosti behind! this is already how fontazii enough!
2) _localplayer: SetMaterial (level.hands0); only your pre-meterial-minded point.
3) can obscure the whole picture through a Shader and simply replace programa to record video on this Icecream Screen Recorder - it is free and very convenient!
4) Crylo mod I know watched his channel! but a lot of time except Medelci the game dragged this person is nothing but there did not appear! nonuniform level no! and information this man is very greedy!
Konstantin Tkachev
almost finally design environment
A bit like Chrome and Doom 3. Now, I think, the most complicated in design and interiors. Or is this already decided?
How?
in General -- look ! there are 2 way to decrease the brightness :
1) what the overall brightness of the scene in the settings to lower
2) it's using a Shader which is Cool but there is more harder and the juiciness picture will lose colors will be cooler!!!
PS and nezamisimaya the result video capture leash for one reason - because the contrast of the picture korrektiruete not in the game and directly for all Windows , try to put it 55 for example and here to get what happens! that is why the contrast is necessary to use a leash as a setting exclusively for everyone! and the color of the scene dobivatsya other tools!
Now, I think, the most complicated in design and interiors. Or is this already decided?
-- well, the design is already almost ready, but to him this early you start, you first need to finish the rest of the types, they expect another 3 on the primary cluster asteroids ( TAS K on the way to the spaceport, a review of the Central tower tsentor control and review with the industrial sector) and 2 species with the scientific research of asteroid ( in Podezde to him and from the very center) and have 5 more detailed reviews and most importantly, to maintain one style and not step over the line of monotony and sucasti the surrounding area! at the moment I have in one degree or another 5 of a kind ( first look at magdaleny research complex on a nearby asteroide, the views of the residential sector of the city from the Windows of the yellow sector, type comunicaciones node under the yellow sector, and the view from the station monorail before sending it to magdaleny research complex) + to all this bed 1 level of a trip on the monorail meteorites the otaku induced nestabilnosti kernel are destroying the planet - will be done as a cut scene with cestiny participation of the player in running trains in order to ensure its integrity. and only then can we begin to create vnutrinney interior which will be also a lot of diversity, here's an example of just some of them ( abandoned ore mine near Sri complex, earth Park residential complex - his thing , hanging in the air, the islets with vegetation and various atmosferoi kitirua the earth , for example Boudet island meterwide landshavtom mountain, jungle, forest lake. exactly how to vyhledat yet can't say, because he all just think and tysice brantov pick the most interesting and easiest to implement option. in General for the future of the player world my game will be very diverse even though it is sandwiched within a narrow karaidarov the space station.
Konstantin Tkachev
exactly how to vyhledat yet can't say, because he all just think and tysice brantov pick the most interesting and easiest to implement option.
Oh Heavens, why, why modders like to sit behind the editor BEFORE it fully until the end of everything will come up??? No, I certainly understand that I can't wait and all, but... what's in the Commandments of game development? In the beginning was dizdok... And watched the Modder on it and saw that a lot still needs to be fixed. Six days and nights of the rules Modder your dizdok, and only on the seventh day he rested from all his work... And only then opened the editor in order to separate the water from the earth and the firmament of the heaven... Yes will be mod!
I exaggerate, of course. But still this is a risky approach. What if ready-made locations that invested so much time and work, you suddenly find yourself perecherknuty some detail that will be revealed in the future? That then all to alter? Or even just drop it? Or let's say, some interesting idea comes to mind late, and embody it will be possible only at the cost - again - a fair amount of tinkering with the precious finished developments.
Just remember Far Cry Platinum. There is also took over a beginning having no end. And - what do you think - froze the project as pretty!
I hope at least you Stormtech, will not allow this. )))
Far Cry Platinum - well, you are certainly compared.another popular Salenko without a purpose and a clear story!which has in it all that she could find on the web connected with farkray! and my game idea which has evolved in my mind for 4 long years! yeah I don't know how it will end up vyhledat internal Interieur! but I know its main features! there are good examples of this is the doom3 and dead spase deem skrinshoty sleduem their levels and build on your analogy! and there is one Golden pravelo gem of designer which reads: If udumal playing in the same styles and Procesi came to you the idea of where will have to redo everything, then put it for another project go ahead with a clear conscience, finish this!and for the interior I will neveruse yet just by the fact that you need to finish first the environment! and then otherwise you will lose a single style of environment and poluchetsya silly associated with different design levels! I have already passed it! even now, my third level use more technology than the first! the truth about this player dogodalsya , but I do notice! and this is just an interval in 2 months and the evolution of design have moved like! that is why the buildup of experience, I make their levels in a row, followed by auotion explore the whole city!
well here is a small update!
made the first model of videosmaking trigyna! with a new shell high detail and texture 1024на 1024 such infection of draginov from classical models will be made another 2! this nachalnym zagrozeniem the spore, the second with a more progressive, and the third will almost neuznavaemym and scary with a strange deformed form! vybral this method due to the fact that from scratch to do just mutant and not create all the animation for it is long and tedious! and took the finished model tyninghame her , and got clear, beautiful and detailed model with old animations! now only the scripts will change behaviour and be ready!
later I will add other mutants also sozdannyh informed of all quadrupeds the good old mutants, but in a new skin and a new bearing is!
The poor animals! The already mutated, and now this...
Scoring design, by the way. One look at those goosebumps, it means the idea was a success. He came up with?
came up with it myself, I took on modeling and texturing, animation standard and Negele left to study correctly stringing a new shell on mutant and configuration of the physical skeleton that the momentum of the body is distributed correctly, it was not easy made
Finally made 2 new weapons! still have 3 ( in the game there will be 5)
now ready gun indicatoron potronov and melee weapons!
in the beginning of pectolite!
in fact, the case has indicator ammunition( charged it), and fire mode (1-firearms, 2 - pulse shock). Also, pectolite is a nice bonus! when aiming at the hull below the barrel turns on an underbarrel flashlight ( as an ordinary flashlight will not be because of its strannosti, it was decided to make a new light with poddershke motion animation bones - the task was difficult, the position of the fasten quickly, but to install the right angles had to write a complex formula in the corners evlira, in General the more crap these angles with Kuchai restrictions)
ie is included when you aim a flashlight and a Persian STOT slightly shaking the gun in his hand and the light from the light polnastiu repeats his actions! looks great, + dobavlena Karon razbrosa light of a lantern!
high quality model with high quality textures , hands special and matched the space theme!
model of knives - a mixture of Kerki and PLAZMENNOGO of Resaca. the little glows and field time casts light.
no! the button with the flashlight is gone! the flashlight will turn on at the exact aiming mode! so interesting to move through the dark corridors! for when Swedish lantern speed drops))) and if you want to run then run in the dark)))
you can do so! but I have this game concept! a lantern owned the approach is made not just because of my whim but because of the limitations of the engine!