Space game ( untitled for now) (Far Cry)
Started my personal theme.
Now all the changes I will unsubscribe here.
DOETOGO WRITE IN THIS TOPIC.
http://forums.playground.ru/far_cry/far_cry_ai_mod-796880/
HERE
http://crymods.net/s1t3plug1ns/forum/forum_viewtopic.php?13940.20
well, in this video corrected many shoals in the arms! made the correction radiation of the crown fonorya - ie when approaching the weapons to the wall , the radius decreases Karon! to one-handed weapons glued radiation more correctly without a bad display Shader ( from shaders overlaps directly on the weapons there are restrictions! this can be treated by gluing additional models for firearms with a pre-configured Shader, and right otherwise). wanted privezat light bulb to melee weapons but faced with trudnostey ! it turns out the weapon Banderitsa separate renderer and then applied a flat picture on a camera of the character! so weapons and nefrotical the wall when it polhodes in the butt! but the light sources federatsia in the normal world around and therefore are in front of the camera and on close approach pierce the wall! to fix it right! alas!
here you can see that the bones are not close in the approach have not touched the wall
and if you come closer, then...
bone pierced the wall and went for it!! so here is the bone which is farthest in Delhi is between the radiation and the body of weapons!!! here is such nestykovki turns out!
this unrealized indicator only the ammunition in the gun! how to do it I know but I won't before all the guns will not create one to uneversalna script to write!
and even so I figured out how to correct the defect with the light. and small! here your attention is the result! still have the angle slightly to readjust and truncated)))
can try to overcome the limitations by multiplying by minus one?
already tried that! to achieve your result ! need to work not with the end corners! iznochalno and positions! you need to make them local and not global! then get local angles and then they can be folded with the global angles of the player is the only way! but how to do it I don't know YET! but the solution I think is!!!
In General again, more math! and right otherwise! by the way with the light from the cold orujia I did it all a cunning way! then take the video to implement!!!
do plan a cycle of video training in the modeling of weapons and characters! and create animations for them!!!
it's not! have to lead to legalizirovat not a variable! and axis! in General, wait want to take a video about what I mean!
decided to transform the weapon!!!
Iznochalno screens on the weapon vipeel so:
But I always thought something was missing here. Turned off the lights in the same room and understand. When in the dark smotrish on the bright screen, around the screen to discern the aura. here is her shortage.
It can be implemented in two ways:
1) post effects in randre.
2) with help of an additional layer ( I plane it and paint a texture with transparent edges).
Here is the second method I chose, for the first more difficult to implement.
Here's what happened:
Interested in your opinion. Which screenshot looks better?
And whether white pointers is to assign the same aura of the glow?
Konstantin Tkachev
Five months have passed since the last news in your fashion... what's with him? Progress is?
Or you again, as in previous projects, carried away purely graphic effects, while scoring on mapping?
LoggiTX
It would be great. If you imagine that it is, then I'm happy for him, very much so.
But all of these Amateur projects with enthusiasm PR by authors modders in the gaming forums only to successfully die in two or three years in the Bud, - this approach I still don't understand. It seems, when launched gets done, are actually the exception, not the rule.
JetRanger
What I have not noticed that the author with some sort of special enthusiasm PR your mod. He was just showing your work to those who are interested. And the fact that he hasn't finished his project is completely up to him. Well, I lost interest and all, he won't have to develop it no matter what.
Grandshot
Well, of course that is not obliged to, no one argues. It's just helluva lot too cryptic for me, so much time to spend, and all the wasted. My brother, incidentally, of the same, to whom the process itself (in his case mapping, not modding) is more interesting than the end result. Whereas I, on the contrary, does not take up something time consuming, if not exactly sure what it will be able to complete.
JetRanger
Well, everyone treats it differently.
Here's my example there are many different projects that I'm in the mood to work, but no progress anywhere especially are not spread. In fact, no one even realizes that something is being developed. That's my approach.
But, on the other hand, I sometimes think that perhaps it would be better to write about these projects at least a little. Even if I'll never finish off a couple of screenshots and text will not be anyone bad. Besides use it turns out more than all of this quietly disappear on my hard drive unnoticed from everyone. But I still not solved)