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manels 03.06.20 02:56 pm

Solernou passage. Part 2 (Resident Evil 7)

Caution!!! This passage is a solid spoiler – reveals not only the location of the buns, but unraveling the puzzles and storyline.

5. The lost ship

The Abduction Of Ethan
Going to a huge sunken ship, where at us from the water monster is attacked and capsized the boat. Play for MIA. We are in a clearing in front of a huge ship. In the inventory we have has a strange bottle. We go in search of Ethan. We pass through the debris, then the water. On the shore we find the body of Ethan, but he immediately takes black liquid.

3rd substage
Enter the ship, go through the empty corridors. Get to a large room. Here we see a vision from the past, as he saved two engineers. Jump into the open hatch in the floor. Crawling under the floor, at the fork turn right, at the dead end is the ancient coin (15/18). Crawls to the descent to the lower floor.

2nd substage
In the first side room in the closet to find a dead sailor. In the second room another dead. We leave the cabin with a ruined wall overlooking the wreckage of the ship. In the next corridor we see the flashback as the little girl turned sailor into a monster. Climb the stairs, jump to the cabin with water. In the water in the far left corner before shotname find ancient coin (16/18).

1 floor
Get out on the floor, the girl flees for the door to open with the fuse. Are going to look. On the floor 2 monster, and we're unarmed. Run in the southwest room, where we find grass, gun, MPM, VCR. Ammo, you can try to decrease the monsters or play hide and seek, destroying the boxes in which different good. Monsters do not go in the side room, they only appear in the hallway and in the center. You can also check the East room. In one letter Jim (23/32). To another on the table psychostimulant, diary of Giovanni (24/32). Enter the Central room where several washing machines. From the wall take the fuse. Get to the Northwest door, insert the fuse and exit. See a map of the ship.

Meeting Evelina
Go to the 3rd floor. Girl sitting on a chair and offers to watch the video. Take an old tape, and insert into the VCR.

Old video
Play for MIA. Help some to Alan. On the table we find ammo and a note (25/32). Check the chest. We have a machine gun P19 and versatile knife. Leave into the corridor, looking for Evelyn sensor on the hand. In the Central room we find different good. The kitchen door was locked, but you can get there through a hole behind the wardrobe. Find black goo, the Evelina escapes. In the hallway, encountered the monster. In the Eastern room is a useful thing. The Elevator (up and jumped off the monster) down to the 2nd substage. On the way, kill some monsters and collect what we find. Get to the locked door. Alan tells us how to melt the lock. Go to the next door, move the grill, take 3 corrosive substances. Go to the locked door, melted the lock. Inside the circle, we see Evelina at the output. Follow her on the way back, which is crawling with monsters. In the middle of the floor melts the lock locked the door behind her different buns. Climb to the 3rd floor. Enter the room for Alan, he's gone. Go through the East room, open the Cabinet on the wall, it has 2 remote bombs. Again a monster. Another locker in the hallway in the northeast corner. Enter the Central door, tricksters through a hatch on the ceiling in the hallway and up the stairs. On the 4th floor we pass a room with a TV. Meet Alan, but we are overcome by infection. Waking up going on, on the laptop see our video. Exit into the hallway. We have someone running. The girl destroys the ship.

The bridge
We are in the room with the VCR. Girl disappears. Next to the tape recorder. Go to the Elevator, disclosed the doors, the Elevator shaft climb stairs. We get to the bridge. Look at the monitor, on the 5th camcorder notice Ethan, shrouded in black mold. Inspect the floor. In the cabinets on the left find the gunpowder on the control panel in the right corner – bomb. Enter the captain's cabin, here is a map of the ship, the key is under the nut. In a locked Cabinet stored the gun and the bomb, but we have no key. Get the job: get the machine gun. In the hallway in the cupboard to find herbs. In the Western part of the corridor there is a staircase down, it is the bomb. At the top of the stairs on the left behind the railing is a statue (16/20). Approach the Elevator, open it and jump down.

2nd floor
Use the key under the nut to open the hatch inside the Elevator cabin. In the cab by the engineer (26/32), below we can see that the Elevator is not enough fuse and cable. The Elevator is between floors, go to the 2nd floor. Opposite the exit is a universal knife. In the corridor of the monster. In the box is the bomb. Go to the Western safe room where Alan was, inside the trunk, tape recorder, corrosive. In the Central room we find grass, gunpowder, ammunition for the machine gun and the monster. Go to the hall with safety Deposit boxes and paintings. On the left side of the picture can be rotated on the right wall shows how they need to rotate. Yellow picture left up purple stain. The second is green, half up. Latest sky to the top. Inside the box we find 3 corrosive substances. In the North-Eastern part in the corner room podnimaetsa the fire escape Upstairs 2 bombs, lockpick and figurine (17/20). Southeast Kubrick open a corrosive substance. Inside the key from the Cabinet in the captain's cabin, two bombs, a strong epoxy. Entering the nearby open cockpit, dumped a monster. There – epoxide and gunpowder.

3rd floor
Climb to the 3rd floor. In the hallway at the door to the control room to find the briefcase with the user manual (27/32). Scour the room for good. On the floor with a broken laptop. On the table is a box, inside ancient coin (17/18). At the far door, kill the monster and melted the lock, go through in the Northern half of the floor. In the last room in the sideboard epoxide and a strong epoxy, Cabinet corrosive, in the corner we find the power cable, Unscrew it from both sides and pick. Then in stalled the bomb. Fighting a monster with power.

Gun P19
Get down on the 1st floor. There are 2 monster. In the northeast corner of the melted castle. Inside the room a backpack, corrosive, machine gun cartridges, herbs, 2 bombs. Come to the North-West door to open it we have used the fuse, now take it. Back in the lift, insert the cable and the guard, climb up on the 4th floor. In the captain's cabin insert the key in the Cabinet, but not asleep, sneaks up behind the monster. Kill him, pick up the gun P19 and the bomb.

2nd substage
Go to 2nd the engine room, where circling inside, on the road killing a bunch of monsters. After the 1st of the engine room in the corridor melted the lock the wall box, inside an ancient coin (18/18). Further into the cargo hold another locked box on the wall, it has 2 bombs. Included in the 2nd engine room and rescued Ethan.

6. The End Of Evelina

The Return Of Ethan
See the memoirs of Ethan. After MIA takes us from the engine room and passes the bottle with the sample, and she remains alone with the girl. If we injected the serum Zoe, here MIA will have to kill. To do this, go around the circle and find a crowbar.

Quagmire
The ship jump out of the swamp. Get to the house with a safe room. Before him on the shore on the right incendiary ammunition. When you climb the stairs on the left of the window, notice the statue (18/20). From the trunk take out the weapons and destroy the figure. In the safe room, read a report about salt mine (27/32) – he files will not be reflected, look at pictures, listen to the radio transmissions of the SWAT. There is a tape recorder. On the Board plan. On the table are all three bird cages, in the corners and near the house are different things. Go through the swampy road to the Elevator, on the way encountering a pack of monsters. The buildings on the sides we find different good. On the Elevator down under the ground.

Salt mine, Abercrombie, southern Dalvi
Down a lot of monsters and stretch marks. In the boxes, find shells, grass. At the intersection ahead at the dead end is 2 bombs.
Exit the tunnel with the railroad. Pushes the trolley down, she hit a wooden wall, we go there. Ahead of the high-lit tunnel. Pass under the bridge, in stalled machine gun cartridges, look up, in front of the barrels is a statuette (19/20). Go up the stairs, on the road stretching and explosive box.

Laboratory
Enter the lab, read the message on the laptop (30/32). Take 2 herbs. A deadlock after two baths, where we find the steroid. In the next room, opposite the entrance report virus E "mold" (29/32). In the case manual (28/32). Insert the bottle with the sample derived neurotoxin E. On the table behind the box report on the establishment of agent's E-series (31/32). At the last table from the output report for the aging Evelyn (32/32). In the room save 2 incendiary bombs, the chest, the tape recorder. Go to the second bridge, take the bullets to the left of the locked door ammo for Magnum, walk through it, about searchlight bomb and epoxide.

Cave
Jump in the semiflooded cave. On the left behind the stone ammo for the Magnum, right on the trolley nerve munition. Leave the shore, see the hallucination of the girl. Fighting off several plesnevyh. Climb up, killing lots of monsters. Along the way we find different good. Leave in the salt pit with the conveyors, we are attacked by two monsters-the fat man. Hiding from their acid attacks over the buildings. After the victory, destroy the boxes and collect the buns. Rise up, go through the opening. In the cave there is a map of the mine and a tape recorder.

Guest house
Knock the wooden door, you find yourself in the basement of the guest house in the vault. Here right on the floor to inspect the shelves, we find the last statue (20/20). Climb into the cabin, along the way we see the memories as we fought with crazed MIA. She will attack, but it's not dangerous, it's just hallucinations. Going up to the entrance, and then go back and climb to the 2nd floor. Get to the attic, here is Evelina and periodically releases the flow of energy, blowing off us. Have to go her way and time to press the block to wave didn't hit us. When we get close, will automatically give him the neurotoxin E.

Boss: Evelina
All around overgrown with mold, we attack a huge face with a tentacle. You can survive having a grenade launcher or a revolver, part of the damage we can inflict a shotgun with boosted shots. Face is approaching, and time is necessary to put the necessary damage. If we're not, the monster will eat us. If not, he will throw us to the ground. Lying on the ground, shot from a monster that has already risen above the house. Aim for the face. Best damage the nerve apparatus. Monster tentacle lifts us up, and then throws on the ground. After the fall was on the ground dropped the gun albert-01R. In the holder 9 rounds. To win enough for 4 hits. Waiting for the moments when the tentacles diverge and shoot on the open face. After that, the monster will crumble.

The ending
1. If we injected the serum MIA, in the end, she was evacuated along with us on the helicopter.
2. If we injected the serum Zoya, evacuate only the us.
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