Mod Enderal (The Elder Scrolls 5: Skyrim)
Who played in this major mod? Is it worth my timeSerious Spartan
Well, Yes, every part of The elder scrolls very interesting, and if the modifications that fix many bugs and add many new things is a masterpiece. (And by the way the music in Enderal great downloaded has long been listening, and I remember all the moments with this game. And Nehrim is also gorgeous)
MarikoChan
Many years of hard work, a nice soundtrack and the developers prodoljaut to fix the errors, just a masterpiece
Very cool game, mod to name language does not turn, TC is clearly larger than mod. The only thing I did not like during the game - leveling system for books, kirilovsky version is much closer to me and more like it. Look above in the comments wrote that did replace the pump, but when I played - didn't know about it. But there is another addition to Inderal out or on the way, is what to play )))
Serious Spartan
do not argue, very entangled plot, a lot of new and interesting things. The only thing what I wrote above ))) and I love when you can play 2-3 teammates, but that's subjective. Would like to see this ability added. After all ,if the partner is not needed do not take all.
It is that wonderful time when lovers make films... Oh, not here.
It is that wonderful time when fans make games Yes, even those that outshine many RPG AAA grade. Yes, and free.
What we see here is unique. Mod, in the prologue which, hell, in one conversation with Daddy more of the plot than in all Skyrim! Mod, comparable in size to the open world games, and the thoroughness and detail of locations, even surpassing many of them! Literally every cave is unique and amazing invention and the content. Not just once or twice I went on location and open-mouthed with admiration. Playing with light deserves some applause.
Of course, the engine of Skyrim leaves its mark in the form of awkward jumps and a clumsy combat system, but this is really trivia. But the authors did a thorough job over a picture and even relative old man gives 2к19 such beauty that even top-end graphics card not coping well (although maybe it's just a glitch of the engine).
Changed and system throughput. While Inderal the first thing to understand and remember - it's NOT Skyrim. At all.
Its an unusual and interesting role-playing system, its flow of the story.
The story should stay more in detail. Even though it resonates with some other games (
Spoilerless Effect, even Dead Space 3) its main idea (
Politicaleconomy), but takes it very well thought out and difficult. The history of chic as a whole and the many small moments. Great characters, great companions, a few too tolerastov. Not without some splashes of fantasy, but still within this dream world, everything was gorgeous. A lot of really unexpected twists, well done. For example here like you in the beginning met a couple of pleasant characters, suddenly they became alert, they say, on the other side, something suspicious rustling. You experienced role-playing, I understand that now they will send you on an assignment to continue under their care are going to see the world... then kill them and stun you. And so in very many ways, like you know what will happen next, but no surprise. And that's fine because these moments are well written and do not cause feelings of tautness. Of course, sometimes it is clear, for example, who is that dark and zagadochnyi guy in the mask next to his Father, but you can't nogenicity anything? :) Sometimes a great sense of humor, sometimes great drama wrapped. The finale of epic proportions and with different options.
Additional quests are also good. There are simple, there are complex, there are even the most interesting line of quests. The job of the members/romantic interests of a chic and included in the main story. There is collecting, interesting.
A lot of their own books, many of which are really great, especially the serial. And the butcher of Arch so even in a few story lines written, be sure to read it ASAP! Even tried my Argonians dev to write, but no, it was not passed. :) But what verse gives the great poet in the quarter of the nobility... mmm, Ah-Ah-Ah!
Separately, we have to praise the translators into Russian. Not perfect, but quite good, at quite a professional level, even many of the textures are transferred, for which special bow.
In General, it is a full 100 hours, the game is open world. Pass - a crime for fans of the genre and fans of quality RPGs in General!
9/10
Pys: Shut up and take my money! For free? The more shut up and take my money!
Pavlinho
See here, may find something interesting https://bethplanet.ru/forum/75-1039-1 the exact link to the mod will not give.
The task of the golden sickle: The shortest way, I can not exchange the receipt in the bank. There is no point in the dialogue. What to do?
**** There will be a lot of spoilers further, so those who have not played - do not read. ****
I mastered Enderal, first all the side quests, and then the main storyline. I will not talk about the technical part - simply because there are a lot of complaints, and there will be enough for more than one conversation (and there is too little space in one message). But I would like to speak about the plot, especially since it was advertised as something incredible.
Well what can I say: the plot is Hollywood stupid. It is designed to amaze the imagination with numerous twists every time, but it appeals to emotions, not to reason. As a result, this plot deceived itself, as it usually happens in such cases. For I do not know how the ethereal projection, which the main character ended up with, can be killed by enemies, why should he eat food, take all sorts of potions, etc. (True, everything is optional here: with the exception of ambrosia, you could not accept all this - as always, "freedom of choice".)
Although personally, it doesn't even bother me anymore. I am worried about another question: why did I have to master all this cumbersome gameplay and the world in general, if in the end it has nothing to do with the main plot. The whole of Enderal is a bunch of unrelated locations, such as those wells of desires that more resemble some kind of bad joke. If these wells were not there, the game would not have lost anything, or maybe only won. But the fact is that about all the other locations can be said about the same: they could not have been visited!
For example, I was hoping that some big mission in the main plot would be associated with Talgard. In the end, I was sent there only to get some part for the starship (which, in principle, could be placed in any other place), and Talgard himself ended up being nothing more than beautiful decorations. Where are the sunborn from there, why are they attacking me? What pair of magicians: one in a tower, the other in his own chamber? Why is there a library with a grate and a broken soul stone behind it? In short, it's stupid, like in Diablo: a beautiful location filled with mobs that stupidly wait until you come up to attack you. They have no personal life outside of communication with the years.
Or, say, there was a star in the Ark who wanted to transfer his consciousness into a robotic centurion. There are a couple of long side quests associated with it in Goldwood and Frosty Cliffs. But in the end, according to the main plot, I have to help a completely different star who is activated only when you start to go through the main plot, and overwhelms you with some stupid quests to collect eggs. (I can't imagine why he needed them to build the ship.)
Regarding the main plot, I can also say that it is slightly delayed. Not too much, but perceptible. It was more or less interesting only at the beginning, when it came to why civilizations are dying. And at the end, when the Black Guard says that some higher powers raise people to feed on their egos. It seemed that there was something of Castanedo in this.
The middle of the plot is filled with some kind of endless fillers, like in TV shows, so that the whole action really turns into a soap opera. For some reason they shoved love stories, companions with whom you need to conduct stupid dialogues, "coo", console them, psychoanalyze them, and so on.
Well, in general, if you think so detachedly. Sun worshipers from the temple of the sun built a torch to expel certain "spirits of evil" (the so-called higher), who decided to arrange a kind of purification - a general apocalypse. The Nerimans began a war with Enderal to destroy the torch, as they believed that the great cleansing was the next step in the evolution of humanity. But in the end it turned out that the light also triggers the purification. It turned out to be something like a self-fulfilling prophecy.
Was it too tricky a plan for these Higher Ones? In my opinion, it is a miracle that he was realized at all. Indeed, at any stage, he could break. Let's say the Enderalians would give up and agree to destroy the beacon (although, to be honest, I don't know what would prevent them from secretly building another beacon in the basement, thereby avoiding war and achieving their goals). Accordingly, the non-Romanians would have lagged behind them, but as a result, the purification would not have happened - after all, the higher ones by themselves cannot arrange it. When people would understand this, they would also understand that they do not need to build any torch to drive out the higher ones, since they are harmless.
Although, how to say, harmless: they also staged a red fever in some way. So, mankind would have died sooner or later from this fever? And what did the non-Romanians think about this? That this is a payback for being religious or something.
In short, this is some kind of impenetrable nonsense. Not to mention the fact that my companion (Kalia) in the end decided to evacuate to Kira to avoid being purged. Which means that the torch was capable of destroying only one single island - Enderal, as Tealor Aranteal (main in the Temple of the Sun) assumed. This means, in turn, that his plan ultimately worked in the long run. But in this case, the glavgey would not need to destroy the torch at the cost of his life - the surviving peoples would cope with this, nor teleport to the star city - because humanity eventually survived.
In short, there is little sense in all this. But there is a lot of pathos.
(And who was this mysterious woman with a veil? - not otherwise Deux ex Machine, another claim to the plot)
PS
I was especially irritated by the mission with the boy in Srebrograd, from whom the magic stone had to be taken away in the end. He wanted to give the stone in exchange for the fact that he would stay with him. But it is clear that in this case the protagonist would no longer need any stone. Then it is not clear why he should stay there. In short, again the same loopback logic. To break this circle, it was necessary to get a stone elsewhere. Moreover, it was intuitively clear how it would end. However, the game forced to take the stone away from the child, which led to his death. At the same time, the game actively squeezed a tear from the player: here, they say, the boy died, but it was necessary, you had no choice. Of course, it was not - after all, the game did not provide it to me.
Easter eggs
- That's it, we're finished! You have ruined everyone!
- Not. I saved us all.
Where do you think it came from? Well, it seems to be a dialogue from the ending of Enderal. Nothing like this!
This is from the last episode of the second season of Lost !! :)
Yes, the mod is certainly not bad, there are a lot of interesting tasks, but:
1. bugs that do not allow you to complete half of the tasks, which makes it impossible to finish the quest, and sometimes even start.
2. Two cities (one of them is a cave) and one village, everything else is enemy castles
. And there are more of them than nominal characters, this makes the game unrealistic.
4. Hookah that you can't smoke.
Too promising start, which is not very compatible with reality.
In general, if there were fewer bugs, it would be already niche, and so wasted time and nerves. Oh yes, it still crashes, it’s better to save more often ...