Questions about weapon damage each category, and the dependence of stats (Diablo 2)
Actually have not found a suitable topic in Russian (but the English), in General, I would like to know the dependence of the strength/dexterity to damage for different types of weapons (bows/axes/swords/clubs/spears/throwing weapons) and how much. In General, for example, as I understand Luke Amazons get the bonus damage from dexterity and strength ie they probably need to swing evenly about the other bows I'm not sure... maybe scaling from dexterity to a greater degree than the force or power for the bow is not important at all and the damage bonus is not? Actually help want to understand...karoche, current agility, the strength is affected by the current spear (Ankeny) - not javelin. 've uninstalled, deleted, and could write himself :DD In fact, pattern is one of the popular Drin full contact need current force, throwing/ arrows - current dexterity. Even the claws - but they do not care what to download - the bonus comes from strength and dexterity equally.
Sweety_Mustard
I said Passed, I gave a link to the source. As I understand it applies a damage bonus when you reach a certain threshold of strength/dexterity. Type for bows it like this All have 100 Dexterity bonus when calculating attack damage, so +% Damage = Dexterity
ROMCHA1994
no bows is % ed, which is equal to the value of agility. There's the way it is written )
Bow, crossbow: 1декс=1%ed
Golini, spears: 1декс=0,5% 1 page=0,8%
claws,knife,throwing topoi/knives: p=0.75; Dex=0.75
hammers: 1 page=1.1%
A blow with the foot: p=1.2%
Everything else (including the punch with the shield): 1 page=1%
T-Fox
MB I that confused or forgotten, but it seemed to me that the Flail / Knout / Scourge - 1Str =0,75% ed
But most probably I that confuse MB with Throwing axes, I've looked
Forget it , the damage will give enhanced damage / crushing blow / open wounds / deadly strike and other splash and the strength and agility to swing to wear this or that thing according to the requirements.
Zigzag-V
Meaning, for example, the grass Barbu swing vitaliti if Bo now lives over the edge? Better strength to throw effectively
Zigzag-V
Sweety_Mustard
Sweety_Mustard wrote:
But what about destroid-Furi with Buriti?
And Dexasone with Onions, there are many ED without pumping Dex will not gain ((
Yes, there are Other examples
PS
Zigzag-V
Well, the same zeal, just as an example, with its under ~2k and Decent ED %CB, OFC makes no sense Heart pumping especially for nuggets ED
Manifold wrote:
Better strength to throw effectively
Better for the mirror with its hundreds of ED?
Sweety_Mustard wrote:
no DMG
Well, HP may not be.
passed
More effective explosives Barba to spoil no one
You can do zerker, of course, here on taste and color as grit. But zerker will never compare to BB on time Stripping
Manifold
BB spoil not tried it, but that mirror that of fransica there can sometimes say a 3+to damage, I would still bet on HP.
But BB will have to touch in the grass, once so praised, although in the last season, but it disappointed me because of the eternal lack of mana.
Rivnyanyn
Ring with mana leech will solve the mana problems. And under Bo, it like should suffice
Unable to say of course, and under escort pokotsat much, but 1 spin ww should make up for the HP Orb is almost completely
bd_sm[TDPG]
Yes it is possible for anyone to run around in the grass, but effective explosives in conjunction with find item, still nothing. Near Sorka except that it may achieve similar efficiency, but BATE and PG in particular is hardly possible due to the non-static maps
Manifold
depends on what is meant by efficiency
options:
speed
rentrop
MF
GF
map of travica ng static
bd_sm[TDPG]
Take down is about runes to a greater extent
Accordingly, it is important to spent time on the race
The map may spoil and static, and place spawn mobs there. I said it wrong
GF is too spoil by the way, and probably BB too, barb
Manifold
speed Stripping necro has no equal, on carcasses/hour I
Golder VV: is to lose 12 Lema