Spell \"Restore Magic\" ! (The Elder Scrolls 3: Morrowind)
People!I managed to make the recipe spells Recovery magic!
I warn you once - it can significantly reduce interest in the game.
The recipe is simple: use 2 spells - Increase magic and the Increase in Intelligence.
The increase in magic temporarily increases the number of mana. Ie:
* when the caste spells to mana adds X points.
* when running out of time amulet, mana is deducted from the pips.
The increase in Intelligence temporarily increases the attribute Intelligence. Ie:
* when the caste of a spell to an attribute added pips.
* when running out of time amulet, attribute is subtracted from the pips.
BUT! Intelligence is dependent on and the number of mana. Moreover, if the maximum quantity of energy simply increases in addition to Intelligence (with a certain coefficient), the current number of mana stretched to keep constant the ratio of current to maximum.
Feel where the wind blows?...
So do the spell:
Increase magic 100 p 1 h,
The increase of Intelligence on 99п 1 sec. !! Do not mix the order !!
it costs 19 mana. (if you replace the Intell to +100 - that will be 20).
How it works:
Let we had mana 30 of 120, coeff. mana from Intellect - 1.0.
* Deducted the cost of a spell is 19 mana. Mana will be 11 120
* Magic is increased by 100 points. - i.e. 111 120
* Intelligence increases by 99 points. Max mana taken away. 220. i.e. we will have mana 202 of 219
* (takes 1 second)
* Magic is decreased by 100 points. - i.e. 102 of 219
* Intelligence is reduced by 99 points. Mana - 55 of 120
All: we have evilchili quantity of energy from 30 to 55. But if you put this spell in the subject
(need capacity 15 - eg. Baby) then mana increase from 30 to 75. And the speed of execution of the spell will be significantly higher, which is strange.
What's even cooler is the number of mana you can drive far over the limit since the spell zoom. magic allows it. However to cast spells that require mana more than the maximum anyway.
Note: the number of mana gained depends on your current level (more precisely the ratio between the number of mana to zoom. intelligence to count after the mana has withdrawn. intelligence) and higher level will decrease.
I think such a glitch can be found in other games, where the same value can act in two ways: temporary temporary addition and multiplication.
ehhh, would that spell for real, no money would be spared if create was possible...
and spells you can buy or create in the mages Guild in any city -Aldrone, Balmora, Vivec, Caldera, or Sadrith Mora. in other places
It's much easier, gentlemen.
With the slew of intelligence to zero mana also drops to zero. The return of the intellect to the original value occurs recalculate all derived characteristics.
Example: you have 100 int, mana 10/100. The blend spell Drain Intelligence 100 p on 1 sec On yourself, after clearing mana will again 100/100. If there is a % magic resistance, the effect may not work if Int is reduced to 0.
Bug or game mechanics of Morrowind caveat - you decide :) Personally, I do not use, so as not to lose interest in the game.
It's much easier, Lord
--->>>28.03.03
?!...
PS Cooler necromancer and remember can't even... you're the best... (=