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Seifer1986 09.06.20 02:07 pm

Classes (Vocations) (Dragon's Dogma)

As on Russian forums found of information and good guides, I decided to create a theme and to throw off here the information.

Comments classes will be added as their development, or personal observation of partners :) Constructive criticism and additions take :)
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S
Seifer1986 09.06.20

Here infa on classes. Later translate.. although here and everything is clear. Translate the passage.

Initial stats when you choose a basic profession.
HP Stamina Attack Defense Attack Defense Magick Magick
Fighter 450 540 80 80 60 60
Strider 430 540 70 70 70 70
Mage 540 410 60 60 80 80

Description of classes and growth rates.

Basic profession

Fighter (Fighter)

The Fighter has high physical defense and good attack. The direction of the profession is melee. Main weapon - a sword, a secondary shield. The skills of the Fighter allow to play him as a tank (maybe a special skill agrit monsters to themselves).

If you select it as the startup class, you will not be able to effectively combat air targets, and hit targets from a distance (shorter than Cyclops and other evil fleshy in the first couple you can't), but they can effectively repel the attacks of goblins and bandits. With proper selection of companions, lack of lack of long-range attacks to compensate.
Example: to recruit a group of a mage and a cleric to take two archers. Mage can heal, tank agrit themselves, and Luke hollow with the distance (in practice, the pawns are a little blunt.. for a long time to respond).

HP Stamina Attack Defense Attack Defense Magick Magick
Under Lv10 31 20 4 3 2 2
Lv10+ 37 15 4 4 2 1
Lv100+ 15 5 1 3 0 0

Strider (Scout)
Strider, or the Scout is a balanced class. Average attack and defense, including magic. The main emphasis is made on speed of attack and evasion. Can be effective both in melee and at medium distances, close to far. Of course he is not so effectively uses the bow as a Ranger, but as a base for future classes, fits very well.

I personally started with this class. It is possible quite quickly to raise the levels and to bring down big monsters, such as Cyclops. For the extraction of rare components, pumping and fits very well. Among the shortcomings, weak physical protection at the start. Thus, in the beginning, in the ambush against the bandits and melee with lots of enemies, better to avoid it. But later it will pay for itself.

HP Stamina Attack Defense Attack Defense Magick Magick
Under Lv10 25 25 3 3 3 2
Lv10+ 25 25 3 3 3 2
Lv100+ 5 15 1 1 1 1

Mage (Magician)
The magician in the Arsenal of a versatile set of spells, good magic attack and defense. The main disadvantages are the weak physical protection and long cast time. And in General mages in this game for a very long time castout, so that every encounter you have to prepare in advance. And if you run into an ambush, then all hope will be mostly on your teammates.

In the combat Armory Mage mostly elemental spell.
Among the buffs is the strengthening of physical protection for the group. Weapon enchantment.
Also can cast debuffs (mass blindness, stun mages).
Bulk and single treatment.

As far as I noticed, the representatives of the magical disciplines, the highest DPS, but it is very short-term because takes time to caste another spell. However 1 on 1 a mage may very well can fight the same dinosaurs or the large and slow aliens. Later there is a powerful mass spells (like wall of fire), which very well help the group in delicate situations.

Summing up we can say that at least 1 mage in a group should always be.

HP Stamina Attack Defense Attack Defense Magick Magick
Under Lv10 22 20 2 3 4 3
Lv10+ 21 10 2 1 4 4
Lv100+ 10 10 0 0 2 2

Advanced profession (Vocations)
Advanced professions available only after reaching character level 10. To change your major, possible only in the capital in the tavern. A change of profession to a new is from 1,000 to 1,500 disciplines.
After the change of profession at any time, returning to the tavern again and have to switch to the acquired profession.

Warrior (War)
The Warrior is more offensively oriented than the Fighter, with less stamina and more HP. Warrior is second only to Mage in terms of low cumulative Stamina growth, which is an offset for high HP and Defense growth.

HP Stamina Attack Defense Attack Defense Magick Magick
Lv10+ 40 10 5 3 2 1
Lv100+ 5 15 2 2 0 0
Note: The official strategy guide incorrectly list the hp growth for warrior level 100+ as 15 hp; but in reality it is 5 hp 15 stamina per level at level 100+. This may be a glitch but as of July 17, 2012 this has been the stat growth of warrior post level 100.

Ranger (Ranger)
The Ranger class is focused more on improving endurance and attack power. This class gives the largest increase stamina with attack.

Rangers can use longbows. When paired with a good caster-cleric, this class in my opinion is the most dangerous when attacking from long distances. Skills work with daggers allow him worthy to hold in melee, because a large supply of stamina allows you to spend a huge amount of attack speed, allowing both to avoid and to inflict decent damage.

Working with onions is a separate issue. The Ranger can in a short period of time from a distance to fill the enemy with dozens of arrows, causing horrendous damage. And while the enemy would move in his direction, to have time to recover and finish the job. This strategy works against single large targets and against large groups (you can manage to put half of a gang of bandits, until they run in your direction).

Also the example of the Cyclops closer to 40 level Ranger can stack for 2 minutes without using any potions and meat to restore stamina.

HP Stamina Attack Defense Attack Defense Magick Magick
Lv10+ 21 30 4 2 3 2
Lv100+ 5 15 2 1 0 1

SorcererEdit
The Sorcerer has the highest cumulative Magick Attack gains out of all vocations, which is paid for by low stamina, defense and HP.

HP Stamina Attack Defense Attack Defense Magick Magick
Lv10+ 16 15 2 1 5 5
Lv100+ 10 10 0 0 3 1

Hybrid VocationsEdit
Hybrid Vocations are only available once the character reaches Level 10. They are exclusive Vocations to humans (that is, the Arisen and the non-pawn NPCs.)

AssassinEdit
This vocation has the highest Strength gains out of all vocations, and the lowest Magick Attack and Magick Defense gains to compensate.

HP Stamina Attack Defense Attack Defense Magick Magick
Lv10+ 22 27 6 2 2 1
Lv100+ 5 15 3 1 0 0

Magick ArcherEdit
The Magick Archer is mostly balanced, with Magick Defense being the vocation's strong point at the expense of physical stats and stamina. The Stat Growths before level 100 focuses on defensive stats.

HP Stamina Attack Defense Attack Defense Magick Magick
Lv10+ 21 20 2 3 3 4
Lv100+ 10 10 0 (1)[1] 0 1 3 (2)[1]
↑ 1.0 1.1 Parenthesis enclosed values are changes from Dragon's Dogma: Dark Arisen.

Mystic KnightEdit
The Mystic Knight has mostly balanced stats, but with increased HP and less Stamina.

HP Stamina Attack Defense Attack Defense Magick Magick
Lv10+ 30 20 2 3 3 3
Lv100+ 15 5 1 1 1 1

G
Grok Tang 09.06.20

Non - constructive criticism- from the Russian language word War?

P
PsiH2012 09.06.20

Informative. Hey, due to what is pumped class? Ie that affects the set of Rank levels?

D
DeanAlt 09.06.20

Grok Tang
Real men write military!

H
HamataYoshi 09.06.20

Strider (Scout)
Strider, or the Scout is a balanced class. Average attack and defense, including magic. The main emphasis is made on speed of attack and evasion.

The game has evasion? I just started playing just as DSшнику really miss flip/evasion, malesnica at least the shield is, but if a Strider herachit began that would bring the kombu to the end.

B
Bdzola 09.06.20

I think it would be clearer

v
vadikVVV 09.06.20

HamataYoshi
when you hold Ctrl, the button becomes a Dodge, well, it's with daggers, a sword is not checked.

H
Hakein 09.06.20

vadikVVV
thank you for the information)

G
GazTen 09.06.20

Hakein
Evasion is bought as a skill for about the 20th LVL. In the beginning it is not available as a double jump.

R
RGC 09.06.20

GazTen
It seems like the level doesn't matter, you need a certain rank in the profession

I
Ihalaynen 09.06.20

Спойлерhttp://gamescontent.ru/post/675/dragons-dogma-gayd-po-igre-faq
Here is a short and clear about each class in Russian.

C
Chester_B 09.06.20

The easiest class to pass the main storyline is Mystic Knight. As it is not the most kill in the game, and the damage it is stronger than ordinary fighter, we can say that this is an improved version of the fighter. If you swing this way: fighter rank 8 Warrior rank 9 Mystic knight rank 9. You never pay attention to the level of x, killed the last story boss (Dragon Gregory)) at LVL 53 is very very easy. The damage buffs weapons can be greatly affected. Take 1 mage healer and 2 corsera. The ability is advised to use:

One-handed sword/Mace
Left button Burst Strike
The right button is Full Moon Slash
E Great Cannon

Shield
Left button Flame Trance
The right button is Blessed Trance
E Holy Grace

Augments
Vehemence (fighter 8 grade)
Bastion (warrior rank 1)
Ferocity (warrior rank 3)
Clout (warrior rank 9)
Proficiency (warrior rank 9)
Fortitude (rank 1 mystic)
The rest of what you want to put.

Combat mechanics is very simple, run into the crowd using the left mouse button, then you are spam right. If the enemy is flying, then use E and hit it with the right mouse button (full moon strike knock out kanona 10-15 farbelow in one press, this fanshot for any flying crap) In the string at all without experiencing any celenza you finish the entire game without thinking about the stripes with CP

B
Bastarder 09.06.20

To understand which class is better to play for each of them. In this case, for a player, the best class will be completely different profession, because the style of play is different for everyone.
The main objective of the initial flow of Persian to one of the hybrid professions as the most versatile. Best balance of melee and ranged is the Assassin, which melee can use swords, shields or daggers and ranged combat - meek Luke. Mystic knight - fighter and the addition of magic, are less mobile than with the Assassins and the weak in ranged combat, but is much more tenacious and has very good magic attack on a group of enemies. Magic Archer is very good in ranged combat, but weaker in melee. The best ranged combat is the Archer (Ranger).
The storyline can go in any profession, but the easiest Assassin and Archer, with mages and their hybrids more problems by pumping. But the storyline is just the beginning of the game. After her passing game will be harder (especially on the bosses and dragons) and then it becomes the question of choice of profession..