What is the cache of shadows? (Resident Evil 7)
Thu is the cache of the shadows in the settings to enable it or not with 2GB of video memory and how fps is affectedStarkin
Cache eye shadow - preloading the shadows in the memory. The idea is that when enabled needs to grow up a little FPS, but hardly affect.
When you enable the calculation of static shadows for the entire level and caching to free memory. Because of this increased fps since the video card no longer have to calculate shadows when you approach them. Should be powered on only if the video card memory 6GB and above. Otherwise there will be friezes.
Starkin
just the opposite
cache - preloading files, so the shadows will be loaded in advance and not generated during the game
Starkin
I seem to be clearly written, that when the fps is increased, because the video card no longer have to calculate shadows. But on graphics cards with little VRAM will be upload\download data from VRAM into RAM\paging file, and it will provoke the freezes. That is, perhaps, the average fps in the game is above, but the freezes become more frequent, and the benefit of this option disappears. And even textures can be fuzzy because will not have time to load.