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Zewer 09.06.20 03:19 pm

Balance 1.6 (Tom Clancy's The Division)

Who plays on PTS that there is the balance changing? Speaking of the alpha nerf and now she is not OK. What is Seth going to be OK? What to collect? What puhach? Write however
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K
KOsMILE 09.06.20

Not easier to open the Patch Notes 1.6.2 and to read, huh ?

But if it is difficult, here's reading for half an hour
Global PTS Patch Notes 1.6.2 These patchnote not final and will be updated as changes on PTS.
These patchnote - comparison between PTS 1.6.2 (second test week) and live server 1.5.


##### Appendix 3: Last line #####
— To access the DLC content final frontier you have to own it (while the access will be only owners of the Season Pass).


==== Mode final frontier ====
Attention! Mode final frontier will not be available during the launch PTS. It will be activated later.

— When if it's left Dark zone, they, along with transmitters left and important information. The renegades found out about it and trying to get these transmitters of information within them. Go to the PvP-battle 8 on 8, and save secret data from the renegade.
— Fight for control of three key tactical areas in each of the 4 new Dark areas.
— To capture strategic territory, the team need to control 3 points in the territory. When a tactical area will be captured, the team starts to get points.
— The first team that reaches the maximum account wins.
To improve the chances of winning players will help activate the powerful fortifications and tactical improvements of the Riot.


==== The new invasion Lost signal (Lost Signal) ====
— The invasion of Lost signal is the civil TV-center, captured by the convicts.
— Players need to get into wing 3 and to meet up with unique scenarios of battle. Each mini-boss requires players to tactics and the best use of builds.
— Each wing will have its own trials and rewards; completing all of the wings will open the final boss fight and his strong support.



##### Patch 1.6 #####
This content changes and bug fixes will be available to all players free of charge.
All changes listed below are not final and can be changed in the process of testing on PTS.


==== Changes in the game ====
** Extension of Dark area **
— Explore 3 new locations in the North of the Dark zone. Fight enemies and explore the dangers that await around every corner.

** Leader of TK **
— Get rewards in the TOR for the participation in daily and weekly tasks, which are tracked via new leaderboards TK.
— Keep track of how you move on the leaderboard of the players performing the tasks in TK that are reset once a week and per month. All tracked daily and weekly tasks affect your final result. The better the score, the better rewards you will get after resetting the account on the leaderboard!

** Events the infected area **
— Body bags, containing a high concentration of the virus, rotting underground in the Dark zone and pose a mortal danger. To prevent the spread of infection was attracted by the Cleaners. Players have to follow the indicator of his health during the battle with the Cleaners, because antiviral mask does not protect against this virus concentrations. Stripping each subway from the Cleaners gives extra rewards.

** Legendary difficulty **
— Test yourself against the elite soldiers of the Last battalion with excellent equipment and advanced tactics.
— Legendary difficulty completely changes the mission and focused on attack scenarios.
Legendary difficulty is available only in the Global step 5.
— Available mission: the Production of Napalm, power Plant Warrengate, Substation in times square.

** More options to change character **
— Explore new ways of modifying agent with paint the weapons and backpack, new clothes and emotions!
— Visit a Premium seller in the Terminal to unlock the premium content, the store will be updated weekly.


==== Battle system ====
— Increased time of raising agent 3C to 5C.
— Bleeding now does not block the run. Instead, it reduces speed by 20%. Additional bleeding updates the timer.
First aid kits can be used at full health and removes all negative effects.
— The cooldown of the kits increased from 12C to 15C.
— Players can no longer reload weapons while running. During the run, the activation of the reloading weapons will stop running, and during cooldown activation running will interrupt reloading.
— Stability when firing from the hip during movement was reduced.
— Increased the fine for shooting from the hip: the scatter shot is now more stability and recoil worse.
Review of the camera when shooting from the hip will be reduced as long as there is shooting.
— There will be a short pause between rolls in combat.
— Damage to the body was slightly increased in PvP (doesn't affect PvE mode, damage to the head without modification).
— When a player uses a first aid Kit is visually displayed over it, the health bar flashes.


==== The normalization in the Last frontier ====
— In the final frontier is activated the normalization of characters: when you enter mode final frontier, the characteristics of the characters are changed to reduce the difference between all the players in the session.

** Gear **
— Automatically increase the gear score to 256.
— Key features (Weapons, stamina, electronics) will be increased to the maximum possible for a particular part.
— These bonuses caliroots evenly:
"Damage type weapons.
"The power of the skill.
"Health.
All other bonuses remain unchanged

** Weapons **
— Automatically increased the score of weapons to 256.
— Base damage set to maximum for this type of weapon.
— Talents unlocked.
Fashion remain unchanged.
— Other stats (RPM, charge, etc.) unchanged.

All players will be set to the same value mitigation of damage to armor.
The talents of the players, sets bonuses and weapon set-UPS - no change.


==== Dark area ====
— Players can now quickly navigate between the transaxle.
— Players no longer lose experience and currency TK after death, if they were not renegades.
— Loads now reward experience TK.
Koreatown is now not classified as a landmark.


==== Armor and Resistance ====
— Armor has been removed as a major bonus from all gear and replaced with Health.
— The game was added to base Health. Depending on what the Global stage you are at, you automatically get a certain amount of base health free.
— Added a new bonus Resistance to everything (Resist All), which adds resistance to any type of negative effects.
— Old items (up to 1.6), bonus Health is replaced with the bonus Resistance to everything (Resist All).
— Resistance to negative effects now reduce the strength of the effect, not the chance of ignoring it. This means that 10% resistance to bleeding reduces bleeding damage and duration by 10%, instead of 10% chance of ignoring it.
— When negative effects are used frequently, the player receives a resistance to this effect. In other words, the negative effects now have a penalty system, when applied frequently to the player.
— If a player has 100% resistance to any effect, this effect is completely ignored.



==== Equipment ====
The talent masks Rejuvenation (Use Kit removes all negative effects) now grants 40% resistance to all negative effects for 10 seconds when you use Medkits.
— The perks have been redone in various parts of the rig:

- perk removed
+ perk added
= advantage unchanged

** Vest **
- Damage to elite enemies (removed)
- Protection against elite enemies (removed)
+ Speed up (added)
+ Armor of the enemy (added)
= Health (no change)
= Treatment for murder (no change)
= Resistance to exotic damage (unchanged)
= Resistance to everything (no change)

** Backpack **
- Speed up (removed)
- Availability of a signature skill (removed)
+ The stability of the weapons (added)
= Health (no change)
= Critical damage (unchanged)
= Power of skill (no change)

** Mask **
- Damage to elite enemies (removed)
+ Armor of the enemy (added)
= Critical chance (no change)
= Treatment for murder (no change)
= Resistance to exotic damage (unchanged)
= Power of skill (no change)
= Resistance to everything (no change)

** Gloves **
- Damage to elite enemies (removed)
+ Armor of the enemy (added)
+ Speed up (added)
= Critical chance (no change)
= Critical damage (unchanged)
= Treatment for murder (no change)
= The damage of an assault rifle (no change)
= Damage from a machine gun (no change)
= Damage from a sniper rifle (no change)
= The damage of the shotgun (no change)
= Damage from PP (no change)
= The damage of the gun (no change)

** Knee pads **
- Damage to elite enemies (removed)
- Protection against elite enemies (removed)
+ Armor of the enemy (added)
+ Power of skill (added)
= Health (no change)
= Critical damage (unchanged)
= Resistance to exotic damage (unchanged)
= Resistance to everything (no change)

** Knee pads **
- Protection against elite enemies (removed)
- The damage of the gun (retracted)
+ Critical chance (added)
+ Reload speed (added)
= Health (no change)
= Speed up (no change)

** Other changes in the characteristics of **
— Armor of the enemy is now the main feature.
— The damage of elite enemies is now a secondary feature.
Value Protection from elite enemies was reduced by half.
Value the damage of the gun has been increased doubled.


==== Recalibrates ====
— With these changes in the characteristics of the equipment below that details how the current rig 1.5 will be converted in patch 1.6.
It is important to understand that the new features not all will be available on the old equipment in the calibration. Some will change automatically, others will be available in the calibration, while others will not be available at all. Detailed information will be later.
— If you were a native perk Armor (not recalibrated), it will turn into a Health.
— If you were recalibrated perk Armor, it will be reset to a perk that was on the equipment originally receiving it.
— If you were a native perk Health (not recalibrated), it will turn into a Resistance to everything.
— If you had recalibrated the benefit of Health on the Knee pads, then he will stay.
— If you had recalibrated the benefit of Health on the Vest and no native Perca Armor, the Health will remain.
— If you had recalibrated the benefit of Health on the Vest and is native Perca Armor, the calibration will be reset and you will have 2 perk Health.
— If you had recalibrated the benefit of Health on other parts of the equipment, the calibration will be reset.
— If you were recalibrated perk speed up on the Backpack, then re-calibration will be reset.
— If you were recalibrated perk the damage of the gun on the Holster and the Holster was obtained after 1.5, the calibration will be reset.
— If you were recalibrated perk armor of the enemy or Damage to elite enemies and the object obtained after 1.5, the calibration will be reset.
— All calibration of the exotic weapons will be reset.
— Unique talents in the exotic weapons cannot be re-calibrated.
— Talent available (3rd talent) on the exotic weapons that don't have a unique talent (the Liberator, centurion, Hilder and air) can not be recalibrated.
— Attention! When re-calibration will reset the money spent on it are refunded according to the prices in 1.6. Because the recalibration 1.6 has a limit value and if you spent more on it, you will be refunded the amount according to this limit. PTS re-calibration will not be refunded, because it costs 0.


==== Talents character ====
— On the move - damage taken reduced by 15%.
— Combat brotherhood - damage taken reduced by 30%.
— Salvation is in trouble - damage resistance increased by 20%.
— Crank is no longer increases your health over 100%. Instead, it is the treatment of the Kit and subsequent treatment for some time.


==== Skills ====
** The power of skill **
— Curve the strength of the skill was changed, which led to the low efficiency of the skills with the low Power of skill, and for the better - with a higher Power skill.
— Skills now caliroots together with the Global stage
— The curve of a penalty for Hand skill starts, about as before, with 450.000.
— All skills have been adapted to the new system can scale.

** The bombs **
— Changed mod#2 Stun grenade - he now only has a blinding effect.
— Changed mod#3 Disruptor (former Proximity Fuze) - he now only has the EMP effect.
— Added a warning and a delay before the explosion of the sticky Bombs. This means that all the sticky Bombs explode immediately, but after some delay.
— Mod#3 Disruptor: blast radius increased to 9 m.

** First aid **
— Mod#1 Defibrillator now heals in 2 steps: first, immediate treatment, and then treatment for a period of time.

** Turret **
— Mod#3 electric Shock no longer does damage, and only exposes the shock of the enemy.

** Face **
— Mods: added PvP damage modifier applied in all PvP activities to reduce force min. Modifier equal to 40% of the damage.

** Station support **
— All mods: range reduced from 8m to 6m.
— Mod#1 Intensive therapy: lifting increased from 3C to 5C.

** Corporate skills **
— Immunity to re-use Signature skill per player has been increased from 30C to 60C.
— Players now will not be able to activate a Signature skill, if they still has immunity from previous Signature skill.
— The cooldown of the skill Brand now depends on the bonus Acceleration.

— Tactical communications:
"Bonus damage amplification reduced to 10% at Last frontier (does not work outside of the final frontier, still the bonus is 30%).
"The stability of the weapon will be reduced depending on the bonus rate.

** Bonus equipment Acceleration increased by 100% **


==== Sets ====
— D3-FNC:
4 piece: Fashion Ballistic shield do not apply, but the critical hit Chance is always valid.
The character will automatically switch to the weapon from the holster, if PP run out of ammunition.

Supplier:
2 piece: Increased radius of action Station support.
4 piece: All mods Station support will be active at the same time.

— Al'fasvyaz':
4-piece: Now only works 3rd unused talent on equipped weapons instead of all three. All the talent to ignore the requirements to activate them.

— Experienced strategist:
2 piece: +15% Faster.
4-piece: Now the buff to increase the power of the skill is reset when you use a skill instead of duration to 10s.

Shadow Banshee:
4 PCs:
If you are a renegade, every 30 seconds there is complete recovery of ammunition. Damage from players who are not renegades, reduced by 10% (unchanged).
If you are not a renegade, the damage of renegades increased by 10%. This bonus increases to 20% at 10 minutes after the death of the renegade.

— New set Sight SEEKR (yet set in development):
2 pieces: +10% Resistance to all (instead of +10% damage in the body).
3 piece: +5% damage to the hull (instead of +30% critical damage).
4 piece: After two hits in the body following the head shot will have a bonus of +200% damage in the head (instead of a guaranteed critical hit).
==== Loot ====
Gold inscribed objects become Exotic (title subject to change):
"This type will have its own color.
"Exotic trunks removed from sale from a dealer advanced weapons.
"There will be changes in the places of deposition of the Exotic: some sites removed, but will be added.
"Exotic containers were added to the game, opening which will be guaranteed to drop exotic items.

— Awards Box trophy (in seller's technical specifications for Openbase) will correctly skanirovaniya Global stage.
Container weekly assignments will be guaranteed to give an exotic object.
— Prices on exotic items from the seller has been reduced slightly.
— The price of sets has been reduced to prices of gold equipment.


==== Crafting ====
— Recalibration now unlimited. This means that to re-calibrate the subject many times until the player has enough resources to do that. The cost of recalibration will have a limit, after which the price will remain constant (after 5 times).


==== Weapons ====
— Base damage of all weapons was reduced for the right balance in connection with a reduction in the mitigation of damage due to changes in Armor (the Health and damage of NPCs was also adapted to the required killing Time and Time to be killed as it was in 1.5).
— Cool will have little recovery time, not to work constantly when using automatic weapons.
— L86: Base damage increased by 4%. Falling damage from the distance reduced by 40%.


** Personal arms **
— All registered guns are now Exotic.
Exotic weapons now have a unique talent in the third available slot. The other two talent can be random from a list of talents of this type of weapon.
— Talent Exotic weapons do not work with Seth al'fasvyaz'.
Exotic talent can not be recalibrated.
Each exotic weapon has a description.
Some exotic weapons will work like sets: the unique talent rasplachivaetsya when 2 special exotic barrel will be equipped.

— FAMAS is now exotic weapons and Uncomplicated talent was unique (Lethal force). Also it was renamed Bullfrog.
"Base damage increased by 11.7%.

Bear
"Center Mass Shooting heavy bullet instead of buckshot.

— Devourer of ammo
"Glutton: a Murder target increases your damage by 10% until stopped shooting The bonus from multiple murders stack up to 5 times.

— Twilight
"Lights out (Lights out): the Destruction of the vulnerabilities of the enemy restores skills you have and the closest fighters in your group.

— Godfather
"Godfather (Pakhan): Each kill increases the amount of ammo the next time you recharge at 20% of the base.

Liberator & centurion (gun set)
"Free Republic: Every shot of the Liberator gives +5% to damage in the head of the Centurion. A maximum of 200%. The murder of the Centurion 10% rate of fire all weapons at 10C.

The Valkyrie Hildr becomes & Eir (gun set)
"Valkyria: Each hit from Hildr increases critical damage by 1% to 30%. The bonus decreases every second. The bonus applies only to Eir. Hildr not cricuit.

— Cassidy
"Duplet (Boomstick): Double tap the trigger leads to a volley from both barrels.

— Urban combat rifle
"Base damage increased by 65%.
"Distracted: You deal 18% more damage on targets, which are negative effects.

— Governor
"Play rough: damage taken reduced by 20% during firing. The resulting damage is applied when you stop to shoot.

— The Damascus
"The first shot (Quickdraw): Immediately after removing the weapons the damage is increased 20%. The effect lasts for 2 seconds, then the weapon damage is reduced by 20%.

— The Golden Rhino
"Golden Rhino: Contusion increased by 200%.

— Historian
"History repeats itself (History repeats): Each bullet easily penetrates the target and explodes after 2 seconds dealing damage equal to 20% of the power skill.

— Caduceus
"Caduceus: Each critical hit heals you and your group for 1%.

— Midas
"Midas: Every bullet you fired reduces your damage and damage to the target by 1%, up to a maximum of 20%. The effect is reduced by 5% every second.

— The main argument
"Base damage increased by 11%.


==== Open world ====
— The civilian will now always give reward Intelligence.
— LVL 30 collection items gives you more experience.


==== Survival ====
— Create the Golden pistols do not require the technique of the Riot.
— Updated the contents of the Containers survival: weapon drops now as regular gear. Appeared the possibility of loss of the Exotic items as a bonus with a little chance.
— The rise of players now always requires a first aid Kit.
— In the selection of players PvP-Survival-solo-players are guaranteed to the session, where only solo players and not groups of players.
— Players are no longer able to looting and kill the wounded players in PvE-Survival.
— Chests around the different stash has been redesigned.


==== Subway ====
— Killing NPCs gives you experience Subway, not the usual experience. This means that players will not get the usual experience when playing in the subway.
Containers Subway now guarantee receive two items instead of one. Exotic items can fall out as a bonus with a small chance.


==== Invasion ====
— Increased weekly awards in all Invasions on the complexity of the Trial and Heroic.


==== Gameplay ====
[PC only] Some improvements and bug fixes to support gamepads on PC.


==== Bug fixes ====
— Fixed a bug where consumables had been spent in Survival mode in normal world.
— Fixed a bug when the game returned incorrect exit from the game in DZ06.
— Fixed a bug where the interface would not show the correct bonus from 4 pieces set Faith hunter, which had several players.
— Fixed a bug where players could accidentally use consumables during rotation of the wheel of emotions.
— Fixed a bug where a Master Pulse is not always pre-warned about the approaching enemies.
— Fixed a few situations with the Ballistic shield when it's used.
— Fixed a bug when the relationship Recovery does not always work correctly.
— Fixed a bug where players were not able to do anything for a few seconds after using the skill.
— Fixed a bug where Quick navigation in the interface is not working.
— Fixed a bug where the quality of materials for crafts were incorrectly scleromalacia Global stage.
— Fixed a bug on the PlayStation 4 where players could get stuck on an infinite loading the game.
— Fixed a bug where the weapon talent might not work, if a character was equal to, but not more than the talent required to activate it.
— Fixed delay when using First aid.
— Fixed a bug where the talent armour Life force did not work.
— Fixed a bug where players could infinitely use consumables.
— Fixed a bug where weapon talent Competence did not work on some skills.
— Fixed a bug where weapon talent Cool reduced the duration of consumables.
— Fixed a bug where the sounds from the NPC was not working after the session of Survival.
— Fixed a bug where NPCs often received the opportunity of a great sighting.
— Fixed a bug when fashion was randomly taken off the equipment when reloge.


Or here from the forum, only there in English.
http://forums.ubi.com/showthread.php/1551900-Global-PTS-Patch-Notes-(Update-1-6-and-Last-Stand)

d
dima makee 09.06.20

just no global step 6 probably will not

Z
Zewer 09.06.20

KOsMILE_UA
OK, the alpha nerf
what will be the top sets for assault rifles, I find it difficult determined

K
KOsMILE 09.06.20

Zewer
while it is difficult to say anything with 100% certainty. So now comes the second iteration of the test. And everything can change at least three times. While the leader among the PVP sets is a Shadow Banshee. But if you have skill and you know how to use the Wall it can be completely assembled set Supplier to force skill and weapons Historian. As they are suffering very significant balances and work in this bundle is the best. But again it is at the moment and everything can change next week.

N
No more drugs... 09.06.20

Fixed a bug on the PlayStation 4 where players could get stuck on an infinite loading the game.
Finally, peel, and then with the NG I can not play.

I
Inquisitor 09.06.20

What can I say.. With alpha repeated the same story as when it was with time and action, will go to the archive, which is a pity a lot of it played, it was a good set.. With armor, that they knowingly messed without armor, HP communicate for a couple of seconds, where it increases health without armor neponyatna..
KOsMILE_UA wrote:
The cost of recalibration will have a limit, after which the price will remain constant (after 5 times).
Well this is the full paragraph.. Wept, remembering 20+ times a recalibrated clothes and spent it on the headstock..
KOsMILE_UA wrote:
— Fixed delay when using First aid.
Freaks where they were before? Like before, this bug was not known. How many times because of all his party in the subway vidalos..
Well, so interesting.. But generally one is removed, another is added, only to sense from these changes was what.. Which is highly doubtful, for they might be removed one, added another, what's the point? But we'll see.. Thanks KOsMILE_UA, and then on yupley of the old inglishe, and the school knowledge does not allow to fully enjoy this text, and on the PTS play no special desire.

N
No more drugs... 09.06.20

And when will the patch?

Z
Zewer 09.06.20

No more drugs...
no one knows

K
KOsMILE 09.06.20

Inquisitоr wrote:
Freaks where they were before? Like before, this bug was not known. How many times because of all his party in the subway vidalos..
Play on 1.6, lechilka works the same with sformirovannye. It is not relevant.

No more drugs...
around the end of February.
---------------------------------------------
Here is the new set Sight in the work. Such indicators become at one shot. And they appear after two shots to the body.
Spoiler
-----------------------------------------------
Now you do not have a lot of changes in the PTS 3, which will be soon
Spielerkonto about PTS3, the water flowing Yannick.

===== Reload while running =====
On 2 PTS while running, if you reload to slow down and recharge was interrupted, if you activate Jogging.
This too affected the usual game, especially in PVE. It takes time.
Accordingly, we removed these restrictions in the next phase PTS, and you'll be able to reload while running.


===== Problems with the normalization =====
Increased the damage of the skill compared to a weapon.


===== Power skill =====
Looked at players PTS2 and decided:

** Kickbacks skill & strength skills**
— To use different builds, reduced recoil skills at low value SN -> DPS-nicks, balanced and tanks can often use skills.
— Power of skill is not so much will affect the setbacks of skills as before.
— Bonus speed up will be a stronger influence on kickbacks skills.

** Range, Station support" and overhill **
— Station support is too powerful, especially with the Supplier.
— Increased again the basic range and reduced influence of the Supplier.
— Made changes to prevent stakanu treatment for multiple Stations on one player.

** Opposition to the objects of skills. **
— Station support, spherical-the mines and turrets was too tough - we have made them more vulnerable to fire and explosions.
— Disruptor (former mod#3 Velcro Proximity Fuze) can blow up near a spherical-mines.

** Spherical-mines **
Mod#3 Cluster Mina: removed a concussion, increased pullback and a portion of the damage from each of the mines was moved to the bleeding.

** Turret **
Reduced the range and health of a turret.


===== Changes exotic weapons =====
** Historian **
The talent of the Historian now does not depend on SN, and the characteristics of Weapon. Ha ha-1.

** Caduceus **
The caduceus was rolled back for treatment each player, and also the treatment will depend on the Strength of the skill. Ha-ha-2.


===== Survival =====
** Increase to base health **
Increased by about 37%.

** Kits **
Reduced recoil kits, because now they don't give overheal.


===== Seth Sight (SEEKR) =====
Set Sight (SEEKR) will be removed from the PTS3. Ha ha-3.


===== Legendary difficulty =====
Added a checkpoint about half of the mission.

Z
Zewer 09.06.20

What Seth really is removed?
Lol, they are there to tvoryat then?

K
KOsMILE 09.06.20

Zewer
And what if now to go to TK 1.6, 90% of players running around with this set and the sniper. In the end if you do everything right, then Snape fansatic almost any. + then another cut macros (nothing to fear, this is PTS, if PTS was banned for, on the basis not banned) and shoot the snipers as machine guns.

D
Deagle84 09.06.20

KOsMILE_UA
Thanks for the info,the game was removed. Because in this pile of mess,yet the desire to play. The game will put when will deliver awareness PVE, for PVP the weak and not interesting (there are more interesting projects, where you can Pittite) part of the game, because of the 600 hours played PVP zone 10t hours, no more, I returned to the game only because of the PVE missions, I think I'm not the only one (judging by what is written in steam) the Game is so weak, and they @@@@@ suits change))))) and what to expect from sharashkina office and from incompetent developers, they need to flood the game with content,all possible missions and tasks, they @@@@@@ suits with weapons brought)))) the game is not a month or two)),and in the end for big money,nothing!!!
And these daily quest (one whole year too) already sick of them, and those serious mission (Falcon it.d.) that's really something))) and it's for 4ka rubles (together with sezonom) and a YEAR has passed))))