The combat system (The Witcher 3: Wild Hunt)
as I recall the wild hunt promised 100 animations of punches,but it seems to me that they were even less than in the second part of the game,now play the killers of kings and see a beautiful,sprawling and colorful animation hits with somersaults and jumps!maybe in the wild hunt and their need to open or anything with these boring monotonous Mahaney sword will not change?or am I mistaken that in the third part of boring fights?In the third battle easier here and it seems that the second varied waving a sword.
sanchezzz42
In an early trailer of fighting to do differently looked more interesting. See over time realized that I had promised and not overcome them, had to simplify. I was also disappointed in fact, quite simple. Finishers very little. Honestly the adrenaline system of the second part with all the absurdity, I liked it better than a random penalty in the third
Yes, in every AAA-game promise a lot of things, and how much of this gets to the release ? Third, if not less. I also remember the choreographers and hundreds of animations of punches, but really, is that the most important aspect of the game ? I would say, this is not the promise, the failure of which bears a critical nature. And I will add that fighting the wild hunt and I don't seem boring, and very contrary, from build depends. I have all three passing used the blow in turn, and enjoyed the quick attacks, I thought it was pretty cute. So, as a result, warrior download: new attacks and passive = more diverse battle.
P. S. no matter what Anyone said, but the first part was very steep and varied history.
P. P. S. Molyneux won all promised growth of trees in real time in Fable.
Fantasm
Boevka not the most important,but I waited and hoped that the battle to implement better,because in the first and in the second Witcher at the time of the games release, I liked the combat system,as it is interesting in both parts of the game they approached her,and in wild hunt disappointed,without imagination or what happened.
sanchezzz42
Not without imagination, and just improved the emphasis of the second part. Animations are actually more likely just the speed high and don't always notice how he is now slashed. Try to put a mod to slow time and enjoy the animations :)
Anglerfish
just improvements unnoticed,it's not about speed,I can clearly see repetitive beats
sanchezzz42
There are a lot of things promised, but as always a lot of promise was not given.
Not quite in the topic, but... has Anyone found a good use rabid attacks that deal damage to all in the district? That pinching the buttons done. As for me, he misses more on group goals, expending energy. Single thick bots still tolerable. How can I do that?