The maximum value of enchantment (The Elder Scrolls 5: Skyrim)
Don't know, did you raise this topic or not, but I wanted to ask.Is the maximum value of the enchantment magic recovery of 72%?
Somehow it... I Want to enchant for example Kaku thread rags, in particular, finally out adaptation of the clothes Triss from the Witcher 2 for CBBE.
Well, skill enchants pumped full, + Bank to increase encanta 32% (alchemy too pumped to complete, + 4 clothes, enhancing the skills of alchemy 29%)
So why on earth have robes the master skill mana 150% and I got only 72%?.. In 2 times less. But the skills of destruction can be brought under 29%, which is more than the robe of the wizard. Where is the justice?) And why, let's say on clothes (no armor) enchant the recovery goes better than in the armor, and the same...
Well, I was just wondering if it is possible to obtain large numbers of enchantment, especially these 2, please answer)
Well, for reference, some other indicators of enchantment that I made up
Alchemy, blacksmithing - as already mentioned 29%
Stamina, health, magic 72 units.
Attack one-handed, two-handed weapons, etc. +47%
Resistance to fire, cold, etc. +54%
Magic resistance +29% (Broke the shield of solitude, gave a gain in comparison with the standard measure)
The rest is not used.
YYYYY potion increase skill enchant gloves ring Amul Sachar on alchemy potion boosting skill recovery here bugarski round I regen MP 26816401% for Bron'ka XA)
So why on earth have robes the master skill mana 150% and I got only 72%?..
because the robes do another effect that gives you only 10% regen due to some peculiarities of the engine.
and enchantment you have the maximum if Chita without the use of bug.
Proto_ui1010203, I don't know, at least the license does not allow to do this. There is a certain ceiling.
mad wolf, thanks for the reply. Really strange engine) Well I think you understand that I've used 2 separate enchantments. Separately on mana and separately for destruction. If used enchant, removed from uniforms, would be generally small numbers.
when Varis Sachar potion drink restoration and re-wear-now get ring amuli and hats with Bracers on alchemy after drink otherwise apodeictic and alchemy and enchanting to the max, pumped should be
From the soul gem still depends. Rather from its size. From the small will be the effect of enchantment is worse than of the big.
Proto_ui1010203, if you do not understand, I do not accept cheating. In principle, and without cheating on the master on normal enchantment is not very difficult to play.
mcbrut, well, that's basic enchanting, of course, the default is that ispolzuu great soul stones.
I like the game I did so without cheating cooked vosstanovlenie in alchemical set it includes gloves ring ozherelki helmet all enchanted with prakashana enchanting and brewing on pumped alchemy welded drank a removed set then put back welded vosstanovlenie waited an hour so the effect is to remove drank harder vosstanovlenie removed set put back welded if rested on the ceiling is current at the beginning of the cook with maximum recovery of the enchantment will nacaroa a new set with a new enchantment and now repeat the operation with a new set where you can infinitely do
I recently Persian rocked on this system kicked Anis from the hut gained the ingredients for restoration and enchantment bought soul gems during this time pumped alchemy and enchantment and away for 5 minutes and I'm Superman)
Proto_ui1010203, first, there is such a button, is called the edit and then I see you're a fan of multiposting)
second, at least for what I play, does not indefinitely increase skill (patch 1.3.10, Steam)
I'm more interested in an adequate opinion.
better to make a separate school of magic free to cestovanie...
and only using potions increases skill cooldown... only they have sooo many ingredients... unless of course alchemy is not 100...
it's legal... I litsuha and it is looping on the increase in work...
in General, Morrowind was the most appropriate game in this respect... there is a circularity not vozbronyalos... and then there is what the ceiling came up...stupid like that
second, at least for what I play, does not indefinitely increase skill (patch 1.3.10, Steam)
rather, you simply incorrectly tried to 1.3.10 bug with this endless amplification of alchemy is not plugged.
but it becomes uninteresting to play, as it loses its meaning all leveling any skills.
mad wolf, I Tried, I tried. To create clothes that improve the alchemy skill above 29% is not obtained. Don't know how you go out)
SUMMERSET, As to understand, to make a separate school of magic free to cestovanie? Potions use do not like, want everything to be sewn into clothing)