The problem of running mods through SKSE (The Elder Scrolls 5: Skyrim)
Damn, help me I am having problems running some mods using SKSE , I first have to start the game through the launcher to launch mods but I'm already tired. Any advice?GRiDOX
I always thought that launching through Steam, ensures the activation of Skse. Isn't it so ..?
Better not to experiment with such renaming.
I mean, about what is written on the link.
GRiDOX
I proboval yours,you can praise and you know what happened? my Skyrim is completely broken.
huliGAN54 -_-
And here I am, with NMM is not friendly ... I find it easier to manually ...
huliGAN54 -_-
I think its subversive foreign program.
And if to be serious, my only experience with them ended with the reinstallation of the game and all three hundred of mods. But this stable build was ...
Now I use the above-mentioned Wrye Bash and LOOT. They are in the compartment replace all the functions of NMM.
Here Wrye Bash 306-y:
http://www.playground.ru/files/the_elder_scrolls_5_skyrim_wrye_bash_306_beta-104612/
And here is the LOOT:
Спойлерhttp://gamer-mods.ru/load/tes_v_skyrim/instrumentarij/loot/59-1-0-2704
The link version 0.9.2 ... Here on PG, version 0.7.0 b4
http://www.playground.ru/files/loot_load_order_optimisation_tool-96172/
On the nexus, the very look of the links - it's not hard to dial in Yandex.