Question for all HCCL (Diablo 2)
I decided to try to spend a couple of wigs for the hardcore, there was a question on a build to Sorka.The simple classics I rocked fo/meteor and blizz the Sorka. In my opinion blizz was better, but she and the mules dying anymore, and the problem with imanami was. On hc of course to die I don't want, especially in Sorka armor.
Sobsno, what build is more reliable? Can do to light a couple of points to throw?
I honestly never spoil did not go on cl, usually after the second act once the software is translated.
Such Sorka's even possible to take down to hell not to die and for one the mule not to substitute?
Well, I am driving the wigs on STS; fell a few times inadvertently. Specifically, in the spoil fell once or twice, I think.
Under BO Sorka quite lives in the grass, especially if hotsy namutit.
To live the mules have to fly around the house with the consuls in an arc to any of them not use the Hydra. And the zealots away to drive away
You in General where and how much points invested? Plz write skills and the amount of points you put into them.
Such Sorka's even possible to take down to hell not to die and for one the mule not to substitute?
If not, tank the face of enchey. A mule is actually the screen is.
If to drive and to break at once, it is easier to convert to A3 - and quickly ruin spoil/mephala in Lod in any of ppl. I, for example, due to tahakopa mules lazily to start the 7th mule, when the Turk is already snot holds, so go to A3 8 pieces, and then brought to 6. But this is IMHO.
Federal district, km, TV max other mastery, slate, static, teplate - 1. The remains in the wall and Novo. Cantatas.
I read guides, asked around among the players who wigs na hc leads, do - fo/nova is probably the best build.
Will be writing my impressions as the resume.
Sobsno unsubscribe as promised.
The Sorka with one mastery is better here not to do, nova worked (de SEIS code imun, hell act 2 about Summoner nasty cold imune, Tr Tunb they, TORK cold imun). Blissco steamed to remove and recreate the games and to risk the mule, too, reluctantly. The only sense of wonder shook the branch completely cold. We had cold mastery at 10, and those 10 points in Nova to throw. And the ghosts in act 2 hell irritate you, other too large. Perhaps cost more in static points 5 throw to tight not to stand.
Added: in hell spoil with 75 cuts even 1 ppl complicated. Better Hotspur to wear. I have not yet dropped. Instead nakasan dress, like enough.
We had cold mastery at 10
Not, and even. Masteri 17 multiplies all damage by 2(if the mob resist 0). The first 20 points in synergy will give the same effect, but not in the case of the resist.
There is a controversial issue. I don't know what I would do so - better or worse. Overall I had a level 70, cold mastery were 10 mobs came off well. Consuls, I did not sounded and translated mules after the 2nd act, so I don't know would be enough if 10 cold mastery on them. LM & Nova were 1 and 5 respectively. Now with grief in half, stuffed 81 in the absence of permanent hbrov, then you have 86, everything else will be in novu to invest.
Then it may cost up to 15 to pump, and there is bc + 1 skills amulet and 17 in total.