Browser-based Playground, devoted to Battlefield and ArmA. (Battlefield 4)
Hello guys!We are a team of developers dedicated to Battlefield and ArmA.
The essence of development:
Browser Playground with elements of RPG and TBS.
The portal presents a map of the Russian Federation is divided into subjects, which will unfold large-scale battle between the regions. The player representing their region, starting the path from the ordinary soldier and above (as pumping). Players from each region gather in a large army and try to attack the territory of a neighbor with a view to its capture or defense of his region.
The actual battle takes place on leased servers in Bf and ArmA, respectively, by a figure of victory or defeat between the regions will be the outcome of the match on servers, Bf and ArmA, the outcome of which will be recorded on the portal of our project.
PS here is described the General sense of the project and does not reflect other aspects (e.g. elements of RPG and TBS). If you have questions leave them in this thread.
Question to the Bf community – you will be interested in this browser-based platform?
max147d
Not a bad idea. Supposedly in the line of the siege of castles. Only other system is a little
max147d
vague,..the fights on the technique will be ?are there any developments,or just idle imagination ?
vovanRUS
The presence of technology will depend on the quantity of the resource extracted -> processed material -> equipment produced on site. The script automatically calculates the indicators "resources / material / equipment produced". Based on these data, the script will display the quota for the number of used armor in the game.
Example:
Attacking Krasnodar Krai Stavropol Krai with the aim of complete conquest of territory.
in Cu. region mines not, then the resource is purchased in the regions of the Urals (here's how to deal with the commander of the region, either for in-game money, or in exchange for another resource (for example, to Ekaterinburg to give a grain or a platoon of his men as mercenaries. In exchange you get the ore or material, or the finished armor). The whole calculation is made on the portal, and the cost of ore, material and finished products is calculated based on the principles of game balance. Let's say Yekaterinburg bought 2 tanks and 1 attack helicopter (for more money is not enough);
Now, what about the infantry? Let all Cu. region on the portal in battle 160 people, that's 6 platoons. It is necessary in the region to leave at least 1 platoon to garrison, the other 5 are going to attack in the Stavropol cu. + 2 tanks + 1 attack helicopter;
- CTV. the edge of the foresight 1 platoon of their troops (without equipment) at the borders with the Cu. edge. Ensued the battle of 1 platoon vs 5 platoons + 2 tanks + 1 attack helicopter. Cu. the edge can in this battle to use, for example, all equipment + 1 platoon, or even 1 platoon vs 1 platoon. There is a risk of losing all armor on the borders, even though you win a number, but without the technology going into the regional center you can meet the enemy with the equipment and will either have to retreat or infantry to peel armor. Human resources are also limited, losing, for example, 5 platoons have regen troops to wait for a long time, during which the enemy can counterattack and seize territory.
vovanRUS
For the type of strategy the total war series, there is a global map where implemented strategic and RPG elements, and there is a battle mode, Battle and ARMA are used as combat mode. So the global confrontation of the Russian community of games, not limited to clan vary and local tournaments.
max147d
If I'm no strategist,is it possible to participate only in combat?
And on what field the battle will be,-BF3,BF4,.. ?
vovanRUS
Global strategy is jammed, the commander of the region (an experienced player who is above everyone, consequently he is engaged in diplomacy and management). You can even be a simple soldier in the unit, though the platoon commander / detachment (depending on the stats in batllava and voting).
For example, the commander in chief announces to everyone that Saturday attack a neighboring region, but the intelligence reports about the garrison at the borders.
You are given a narrow task, to form a platoon of soldiers in which You are confident on Friday to oppose the border of enemy territory, to Saturday fresh forces the rest of the battalion entered the territory.
If your platoon made a successful attack with a large difference in the tickets, the men are fresh and able to join the main battalion to attack the enemy the regional center. If the attack on the border garrison bogged down, or victory on the verge of defeat, that need a few days to wait for regen of the squad (players from this platoon can't play to rest up in the hospital).
Regen after a hard battle concerns mainly the ordinary soldiers and unit commanders, the commander of the platoon are always in order... but if the script will display that the platoon commander was shot, you have a few days to rest up in the hospital (if it is a victory on the verge of defeat or loss). In any case, the result for the round win 1 / lose 24, the script will display that player's shot (even with a confident win by tickets).
Battlefield BF4, because the server allows the script to take the statistics of players in BF3 like this is not possible to manually monitor each player hard.