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Din1234 20.10.19 10:27 am

The tactics of the fight with ordinary enemies and bosses (The Legend of Zelda: Breath of the Wild)

Hello! Today we will discuss battle tactics with various ordinary monsters and bosses. The theme will not all written at once, but gradually enlarged, because it is necessary to write very much.
Bokoblin. Small monsters, like pigs, but on two legs. Here the most important thing to pay attention to their color depends on their strength. Red is very weak, can dry to fill up a weak weapon like a torch, or blow telebomb. You can also set fire to the grass around them (unless the grass near there). They also are afraid of bees if the hive is nearby, you can lure him bokoblins, and they will sting. With red bokoblins drop their antlers and the teeth of them can brew a potion or sell. Blue bokoblin already stronger, but still nothing dangerous. Bring down with leg telebomb, run up and beat them some weak marching with swords or spears. You can, again, set fire to the grass or to provoke wild bees, beckoned bokoblins to the hive. Black bokoblin - already serious. They can one shot you to carry 5-6 hearts, and they themselves are health - fully. Here telebomb will not help, take strong weapons like the knight sword and attack quickly. You can take a lightning rod, or the sword\spear of fire or something. You can lure the enemy to the water and throw it in there, bokoblin can't swim and immediately die, and drop POPs up. Still have silver and gold bokoblin - so they do the elite. You can also throw in the water, but in addition to the usual jakobinskih teeth, horns and hearts falling stones, but they will not emerge. You can just throw a rock or shoot, say, archery is a terrible Lavra (normal bows with two guys will help). Additional tips: bokoblins (and zauropodov and Malinov) can be umanity using food - just throw them to the elevation of, say, meat, and while they devour him, gently down on the glider and sneak up behind. Very often in the camps of the monsters in the towers stand sentinel (this applies not only to bokoblins), they are usually weak, but after seeing you blow the horn and summon other monsters. Them it is better to drain from the bow. If in the camp of the monsters are powder kegs (these kegs can be distinguished from normal red color and pattern with a skull), it is possible to release a fire arrow and blow them up, or if you have a lot of HP, just run into the camp and undermine them with a throw or strike. You too will touch, however, if you have a lot of lives, you die.
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Din1234 20.10.19

Tavropos. Large quick lizards. Here again, the main thing - the color and power, but let's talk about tactics. They do not sink in water - on the contrary, are great swimmers and can spit in your water. They are quite fast - you can quickly run up and attack. Be careful - contrary to the usual rules, two-handed weapons, they attack faster, so tavropos, say, a Royal Claymore in his hands becomes a machine of destruction of everything. To win, take some ordinary weapon and attack. Upside down you can Dodge and counterattack barrage - a very useful feature. There are special types of zauropodov - for example, red - even they do not sink into the lava, can breathe fire, and when they swim in lava, and spit lava. But they are afraid of ice weapons and ice arrows from them they instantly evaporate. Be careful - in this evaporation of the falling weapon, but not body parts like horns - they, too, evaporate. There are still tavropos - redeploy - is found in the snowy regions (Hello, Skyrim!) and can spit ice cubes that you freeze direct hard. It evaporates from the fire and everything connected with it - for example, fire arrows. There are simply power category of zauropodov - regular green stronger blue, silver elite and gold the strongest, but on the attack they do not differ only in strength. All zauropody well camouflaged and can attack suddenly and redeploy can also hide under the snow. Dangerous creatures, the battle they need to exercise caution. In the camps there are tavropos-sentinel (as bokoblins), they pour out from the bow, not allowing us to notice and to trumpet the horn.

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Din1234 20.10.19

Moblin. Look like bokoblin overgrown, but everything is more complicated. In principle, the tactics are the same as with bokovinami, however, they are much harder to knock down. Again, take powerful weapons and attack quickly. Mobilenow also have different power category.

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Din1234 20.10.19

CHUCHU. Small slugs. There are three different sizes - small, medium and large. There are both conventional and natural. Natural quite dangerous, can burn, freeze, shock hit. When they die they explode respectively their element, so it is better to use a spear. With the usual neutral fall CHUCHU jelly, and natural, respectively, ice, lightning and fire. Also can ordinary jelly to turn into a disaster - just hit them with fire, lightning or ice sword. Natural jelly CHUCHU also explodes upon impact, so it can be used in battle.

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Din1234 20.10.19

Kusy - night monsters like bats. Basically, not particularly dangerous, but with a natural need to be careful. You can merge both archery and melee. Sometimes at night you'll see huge flocks of cous - they can fill a bunch of drop: take a bow that launches multiple arrows hang in the air with a glider and use the bow, slowing down time (a great feature). Several times we shoot into a flock, each time for several arrows, and we get a lot of drop with a pile of dead Kusov. Excellent tactics.

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Din1234 20.10.19

Stalonetray - skeletons of bokoblins, mobilenow and zauropodov that rise from the ground at night. They are very weak - one hit (to stumbling - two punch) is enough to them to scatter, however, until the skull fracture, unable to reassemble itself and fight, and may get someone else's skull. As long as there is at least one skull, they die. That's when all the skulls are destroyed - you can breathe easy and collect loot. PS There are only the skeletons of molinov, zauropodov and bokoblins (and chinakov), but Lavrov, molder, CHUCHU and Kusov animated skeletons there.

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Din1234 20.10.19

Levry - monsters like centaurs. Very strong - they can not break one sword. A set of attacks levra depends on his weapons. Almost all attacks with weapons Lavra you can Dodge and counterattack. However, there are some attacks that do not depend on weapons:
1. A ball of fire. Lever stops and releases you several fireballs. Just running away from them.
2. Fiery wave. The first lever deafening growls, raises his arms and then with force hits them on the ground, causing a semi-fire wave that damages a direct destructive. When lever begins to growl so that appears in the air a whirlwind, immediately ran off to the side, since the radius of fire of the wave is not very large.
3. Blow horns with a running start. Lever tilts his head forward and rushes at you. If he touches you, he will throw you up, however, from this attack you can Dodge and counterattack.
Silver and gold levry VERY strong, and you'll spend a bunch of weapons, but patience and a little effort. You only need to practice to Dodge the above attack.
If you shoot lawro right in the head, you can stun him and climb on his back to land a few punches, but soon he will reset.
If you depart to a great distance, lever begin to shoot you with a bow and it's much worse than melee. If he will not get arrows just like that, he will start to shoot them up and they will automatically get a lock on you.

More Lavr able to teleport. Oddly enough, this is true, but many players never noticed. You can, for example, to ammaniti Laura some distance from habitat, and then disappear. Soon he will cause a beautiful flow of red particles and teleported back. An unforgettable sight. Or, if directly during the battle of lever would get stuck somewhere, he teleports into space and will continue to fight.
Also lewry immune to elemental attacks.
Levry are amazing creatures, though, and deadly.

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Din1234 20.10.19

Chinox - a huge one-eyed boss, similar to bokoblin, but huge. Can pull up trees by the roots, and use them bakc weapons. His weak spot - his only eye. If you shoot for a time, stun Hinoki. However, after a few hits in the eye Chinooks begin to cover it with one hand. Hinoki on the neck there is a necklace with a weapon that you can pull off. Usually chinox lying somewhere asleep. Hinoko also have the power categories (unlike stulnikov).

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Din1234 20.10.19

Stilnox - skeletal variant of Hinoki. He gets up only at night. Also does not like encroachment on his one eye. In contrast to the usual Hinoki eye stilnox may fall out upon impact. He soon vstavi ll back, but while he lies on the ground, it can beat or throw into the abyss in General, as in the case with the skulls of other salmonstream.

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Din1234 20.10.19

Molgora giant sand whale floating under the sand.. is Found in the desert Gerudo. A very dangerous boss, but tactics too. Firstly, you can drive around on the sandy kitten, Dodge and archery as Molgora jumps out of the sand. Second, you can climb to the stone dais, where Moldova will not get it, and throw it telebomb. She is going to swallow them, and you have them at this point blow up. This will stun her and quickly runs up beat. Most importantly - do not run directly on the sand too long, or she'll hear and come. If you are on the sand, and Moldova already too close, but still didn't hear you, press the left stick and squat (don't move after that), it should sail past and ignore you. She can'T see, only hear. There were times when Moldova did not notice players and swam right under them.
Molgora you can see by the strange moving the hill on the sand.

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Din1234 20.10.19

Osminoga - monsters like octopuses. Basically, not particularly dangerous, dying from a single blow to a soft body, however, can disguise VERY annoying, throwing you with stones. Here are all the types:
1. Water Usiminas. As the name suggests, is hiding in the water. It is desirable to choose the moment when he POPs his head up to spit at you with a stone, and shoot a bow.
2. Forest Usiminas. Lives in the woods and pretending to be a Bush or small tree. If you know exactly what the Bush - ominos, beat him, he will disappear, and Usiminas will protrude from the ground. At this point, hurt him. If you do not have time - ominos peredoziruet and grow a new Bush.
3. Rock Usiminas. Lives in volcanic regions. Catches large exploding stones. Before you spit out the stone, some time draws in the air. During this time, you can manage to throw telebomb. As soon as he sucked her - explode. Just quickly, otherwise he will spit it on you. In close combat to beat rock of Usiminas impossible - he will hide under the ground. By the way, with such ominoso you can restore a rusty shields and weapons. Just put them on the ground and let Usiminas to suck them. Soon he will spit the recovered weapons. From the rusty sword, for example, can be stowed sword, battle sword, knight sword or the Royal sword.
4. Snow Usiminas. Found in the snowy regions. In principle, the same thing that the forest Usiminas, just a different color and spits snowballs.
5. Usiminas-kladovik. He can't throw stones, but pretends to be a buried chest. If you get too close, Usiminas jump out and hit you with a chest. Unlike a normal chest, chest kladovik not magnetic, so it can be test it for authenticity.
6. Heavenly Usiminas. Appears as gold monsters, only in wizard mode. He doesn't spit rocks, but in several ominoso such as balloons, other monsters can hang a flying platform. To get rid of platforms and monsters on it, just kill a few ominoso. The platform tilted, and all the monsters will fall down.