Guild and Faction. (The Elder Scrolls 5: Skyrim)
Hi all.No it haven't had time to go through Skyrim, and here recently decided to buy the Incentive, and in the course there was a lot of questions, one of which, in many guilds and factions you can join, for one passage, is there a limit?
No restrictions and no requirements. Will take you everywhere. Except in the College of torment at the entrance of magical test.
MR.Homikator
Thieves Guild - get in Riften, the College of bards in Solitude, College of Winterhold, you get ironically in Winterhold, the Companions, Whiterun, Dark Brotherhood of Windhelm.
There are no restrictions; except for one thing. Between Brothers of the Storm and the Empire. But not to worry, they from each other do not differ
Crocodile
The passage is no different, but after the victory of the stormy brothers the inhabitants of the liberated from the yoke of the Empire of the cities are complaining, they say, came unwashed savages, trodden local infringed and non-Nords in General, do not give passage. Besides, Ulfric himself:
the worst spoiler of the entire game!!secret agent of the Thalmor
MR.Homikator
In the dlc Dawnguard is still a choice between of the dawnguard and the vampire clan Volkihar. Here it is necessary to think where to start. For example, soldiers should not become a vampire.
MR.Homikator
No difference, the Soldiers mostly for the guard, and Mages to Vampires. Can for example begin for vampires to lock themselves, through the entire campaign mode and then cured from vampirism.
MR.Homikator
no matter, though a vampire, though the guardian, the only difference is that in the guise of the vampire Lord you need a lot of mana for a comfortable battle and warriors it seems not very much. In the story passing the differences are minimal.
MR.Homikator
If you love shoot the better guards, just due to the fact that there is the opportunity to shoot with crossbows.
MR.Homikator
Watch, the day you will not cut the stamina, well, as said above, they have crossbows.
Wild Rider
wrote:
they have crossbows.
The crossbow just can recommend warrior, which is not pumped shooting and ranged magic. Great damage + elemental effects arrows, but too long cooldown and low range makes it useless for a skilled Archer.