The combat mechanics. (Tyranny)
1) When attacking there is a comparison of accuracy rate of attacking Protected targets - if the accuracy of more protection, then the attack is successful.2)the Attack can have one of four results: Miss, Hit Casual (less damage, status effects stick less), Hit and Critical strike (the attack deals more damage, status effects last longer).
3)Precision. The basic attack uses a skill associated with the weapon, which takes a shot. The spell uses the magic skill of the type to which direction the spell and skill Knowledge. If you use more than one skill, we take the average between them, which determines the final value. The Accuracy bonuses from weapons or abilities are added to this base value, and determine the final accuracy rate of attacks. High Accuracy has an increased chance to Hit or Critical strike, thus lowering the Miss chance and glancing blow. Low Accuracy has the opposite effect, giving out Penalties, Casual often.
4) Damage Types: Piercing, Slashing, Crushing, Fire, electric, Ice, Corrosion, Magical and Pure.
5)Types of Protection: Parry, Dodge, Endurance, Will and Magic defense.
Parry usually protects against melee weapons, Dodging the remote(though there are talents which enable you to use Dodge instead of Parry or Vice versa). Protection Endurance against physical impacts such as: Poisons, Bleeding and Stun. Protecting the Will against the mental influences of type: of Fear, of Disorientation. Protection from Magic - against the attacks of Destruction.
6) Accuracy - the ability to translate the quality of the shot at one rank above.(Bust turns into a glancing Blow, a glancing Blow becomes a Hit, the Hit becomes Critical).
7) Reflection - the ability to translate the quality of the shot at one rank below (i.e., the Critical hit becomes a normal Hit, a Hit becomes a glancing blow, but a glancing blow turns into a Miss).
8) Armor reduces weapon damage, but only to a minimum equal to one.
9) Health. When the attack deals damage, your Health decreases. When it reaches zero, the character falls unconscious or dies, if the player chose the appropriate difficulty settings. Fallen unconscious, the character will rise from wounds after the battle if the entire party falls. If your entire squad without consciousness loss.
10) Wounds. When a character falls unconscious, he gets Injured. At high difficulty Wound is scored at falling Health too low (20-30%). When a character is Wounded, his maximum health is reduced and all the skills get some penalty. Wounds can stack and remain on the character until it rest or you will not receive a new level (there is also a Potion of Resurrection, which takes 1 Wound). Received 10 wounds the character dies.
11) pre-Emption. Some Abilities, Especially weapons and Talents can interrupt the attacks Proactively. When the Ability to Proactively deal a Hit or a Critical hit, they also have the effect of interrupting (Getting Casual and Mistake - do not interrupt). Established aim loses all exhibited a part of the action and enters the recovery state. The duration of recovery, after an interrupted attack depends on how strong was the ability to pre-Emption.
Can the coaches. but only 5 points per level, well, during mundane activities and conversations, periodically grow the skills of everyone in the party.
xSaimanx wrote:
Can the coaches. but only 5 points per level
and if you missed it a few levels and then came to rock, all? only 5 points for the final level will be?
swing trainer only at the current level and no more than 5 points, if missed it in the span..
Deimos-D
I have in mind here. That is, to add to the wiki Playground. Namely about the wiki Tyranny - yet like.
Rolento wrote:
Is it possible to download companions outside of combat?
Their level is like... In terms of overall progress, which is taken for the job.
It shows a blue bar skill in dialogue teaching for the money? I can only think of experience points till next skill up. So if it turns out when training long strips lose experience. What skills in such a case it is better to develop for the money, profile or side (those who are currently not in use)? In the second case, it turns out, a few screw-on level?