Question regarding planks operas.memory. (Battlefield 1)
I now have a Mat.Board with two sockets for operas.memory they inserted two laths on 4 Gb (4x2) they work in dual channel mode. If I buy the bar at 8 Gb and inserted into the main socket instead of one 4 Gb, I know that they will ever work in dual channel mode, so the question I have 12 Gb in total and wakes you everything is fine with the speed of operatives, ie now I play without freezes almost using the same program (that to my surprise helps) but she has really uploads the file padkazki and RAM and sometimes texture progruzhat late however the game doesn't love it. So maybe someone knows on this issue either, or it, too, such as uneven plank on the amount of memory request: At whom how it works guys?!danilukHF
Yes, it is better 2 great. 4 less you can give more money, but the result is the same.
danilukHF
When I was 4 strips, he refused to work in the 1T. in General no difference, only electricity will be more to eat.
Best course take 2 to 8.
19lexa19
Is single channel mode, but in principle, any performance issues can not be. Toys will normally be played and loading the memory.
19lexa19
see 2 straps 2-channel mode operate in 128 bit mode scrostati if 1600мг 24000 MB
if in single channel 64 bit 12 000 MB but it's enough
and if you have none to 2 gig of RAM for unknown prechine will be used more
danilukHF
4 plenki the same
there they have bus will be 256-bit will be mostly top
ISurvivor
https://yadi.sk/d/WtqytFbRxqoXt
Here I catch even the file with instructions created, just set up and run as it is written. And Yes prog is so hard that sometimes battles can jeska to safesite for ten seconds, do not be afraid then it should work, is it so much the paging file and the RAM checks out, even the guide in 10 wines is beginning to work nekorrektno but that's not the problem is solved by restart )
evil.burmistroff
Thanks, now I understand the difference. And about 2 Gb graphics card aboot because of the wealth of VRAM some textures ugrojayut in operas.memory and then picks up the card, and if the operatives are few, for example 8 Gb of textures loaded into padkazki file to hard drive which is slow and that's where all the friezes and brakes...
19lexa19
nevsegda the memory can not be used all the RAM and still more eating
evil.burmistroff
Well, he casinoet textures so that they immediately loaded in the memory, it is immediately clear, I understand it's an example of a foul 4 as it fouled the mod so textures were loaded into RAM first, and myltse diminished , just think how great days optimize your frostbit 3.5 and why he eats so many operatives and loaded Bystraya BF4