Questions on city balance. (Sid Meier's Civilization 6)
Companions who figured in the new game more than me, help to answer the following questions:1) How scarce resources affect the satisfaction of individual cities. For example, I made a deal with another state, or received from city-States of rare resources, which I do not. Contentment is divided among all cities equally, more get any or something else? Laws could not follow.
2) How do the areas? Give bonuses if a citizen in district no. For example, my campus gives +7 science. If it is include the farm science increases by only +2,2. Why not +7?
3) Can I choose the cage that the city should get after the next extension of the boundaries.
Thank you.
Biff0rd
What about the first - myself out if I hear something I will share. The second specialized areas give bonus to anything in case processing. In your case (my assumption) bonus 7: science is a bonus in basic science 2.2 + 4.8 from bonuses like watered. institutions. If the area is disabled, or stay-UPS (damn they break a leg), or citizens start something inside the city to process and it gives a gain in science. But the third is definitely not, the tiles are randomly. The computer chooses a tile to expand the boundaries, and its choice of tiles depends on the utility. Ie horses near the border will be opened first, and then other areas.
Biff0rd
If I'm not mistaken, each unit of one particular luxury resource gives +1 contentment on 4 cities, 2 units of 8 cities, etc., so you need to consider when sharing!
Areas give you the science from the placement of buildings within the time, and points VL! But if you put there more people to process, you get these +2 points for each person!
This is how I understand it, hope I'm not mistaken)) But the game is really buggy, play only interested in the multiplayer, but there is my problems, that PPC a lot!