Endings and non-linearity in the game (Grand Theft Auto 5)
In the game we are promised a few of the main characters - in my opinion this is a great opportunity for developers to develop the idea? implemented in the 4th part and do not only alternate endings, but the story is completely linear, and the endings to make more - 5 pieces minimum. What do you say?the first attempt was in GTA 4, but it was simple: one choice at the end...I only. but does it developed?
Where did you see the promise of several main characters? Proof in the Studio!
Who said that there will be 5 YEARS?Moreover, in the video behind the scenes was one man and he most likely
Wild Rider [RustleR]
They promised us many choices of way of criminal earnings, I think, meant, a lot of endings.
Prince Diman
Do you not think that the next trailer will have a different voice?
I think there will be a few main characters, who will be selected at the beginning, and depending on the choices I wrote above.
Five gg will be a huge fail and a leap backwards for R*.Current games have a story,not a disjointed set of missions,as it was previously and where it was possible to cram a dozen main characters..
I think they can be trusted, if said actions are in Los Santos, it is quite possible that the rest is also true.
Still, the ability to sculpt the hero, seems to me most successful for open world. A big step was made in SA but 4 was a regression. Not to mention the existence of Saints Row 2 with its editor.
Five characters is in itself of facepalm, unless of course it will not be furnished as in the Episodes. But then it's wines.
Five characters is in itself of facepalm
Why? Well, you know, play for the whole gang.
Still, the ability to sculpt the hero, seems to me most successful for open world. A big step was made in SA
I am in favor, but it must be some reasonable limit. The SA allowed the absolute absurdity and bad taste, literally, of Carl the clown could do.