Doesn't run on DX12 (ver. 1.0.668.1) (Rise of the Tomb Raider)
Does not run in DX12 mode!!!I get an error 0x887A0001: DXGI_ERROR_INVALID_CALL
DX11 works fine.
On version 1.0.647.2 DX12 worked.
I have SLI GTX 780Ti, Nvidia drivers 368.81...
Perhaps because of SLI, although I do not know... I have the exact same version of Lark and firewood, but the map is one(!) and dead much (GTX 670), DX12 is launched, works, but in game lag, not much but annoying... goes perfectly on DX11
Sorry for asking, just curious. Why you have farts something tore? DirectX 12 does not add any graphics chips. Once you have on the 11th it worked fine, why in the monkey fuck you 12?
rambling
Improved performance, for example: on DX11 were friezes in the thermal valley on DX12 they were gone.
Danzel87
Healthy. Yesterday I reinstalled Windows and it happened same problem. One has only to choose 12DirX in a game and popping up this or a similar error. But it is necessary to disable SLI everything is fine. Up to permutations of Windows, this was not. Driver changed. It did not help. What could be the reason?
Now everything is OK!!!!!!!!! Night decided to upgrade to Windows and the problem was solved))))
The update was written something like 16XXX. Can't remember the last three digits. But the first two numbers are 1 and 6.
Are there any cons in the latest updates????