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gordonStorm 28.07.20 10:14 pm

Tactics for passing the first 7 floors in Liquidation) (Warface)

Be warned, the themes for the weak players, request to experienced - not to kill and not vyezhivatsya tipo: Vaughn who needs it, etc.


The actual passage:
Starting from the 2nd floor out of the lift all begin right in there holding the Fort,
this is repeated until 6ого floor. On the 6th floor DOE assaults (IN SOPROVOZHDENII MEADS) sit at the corners and perestraivat bots on diagonals. On the 7th again, run to the right. 8th floor - the floor with granulometrically, there are three running to the left, hiding behind tables, the remaining honey and assault at the table at the reception (middle), and camping there until the end of the fight, that's all.

Anyone interested, my profile)



13 Comments
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gordonStorm 28.07.20

Bolbes
when a noob was harshly lowered

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Linx-ag 28.07.20

About 5 more, there is neither right nor left no passage

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gordonStorm 28.07.20

Linx-ag
one sniper at the Elevator, before the gas takes Granik, the two storms look for the passages, the doctors Lescaut them and the second snap helps with Granik

M
MelShlemming 28.07.20

The best tactic is to pass with good companions, not noobies.

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gordonStorm 28.07.20

MelShlemming
undoubtedly

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LeoAndresMessi 28.07.20

gordonStorm
I do not understand,you got 6 players)), two assaults?

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LeoAndresMessi 28.07.20

Best team:2 snap,1 assault, 2 med. And on the 5th floor 2 of honey watching 2 of the passage,it is best to lie down before the fire and blame those who fit,snap at the Elevator itself to cope with the Granik,so it's best to Snape and honey stood in the corners of the table and the crossfire was covered by two doctors,that's all.)

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gordonStorm 28.07.20

LeoAndresMessi
stop) we usually go 2 honey, 2 snap and assault

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LeoAndresMessi 28.07.20

gordonStorm
ONE sniper at the Elevator, before the gas takes Granik, the TWO storms look for the passages, the DOCTORS Lescaut them and the SECOND snap helps with Granik now carefully read your message))let's count together,1 snipe,2 assault,Medics,then their 2 and a second snap...1+2+2+1=6

T
TaranTooL13 28.07.20

It would be better described not these floors 1-10, and further such as 15 and beyond. Up to 15 kids floors.

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VETER15 28.07.20

I play with 2 assaults and 1 sniper with 2 honeys.

11 - floor alkalinity, as they are there. Run to the right honey in the corner where the passage becomes the 1st snap in the opposite corner, 2nd snap on the couch in front of or near. A storm lies ahead before 1m snapon. 2nd 1st honey in front of honey.
12 - Juggernaut, with sticks and spices climbs on top. 2 honey share and run to different ends, the rest is how to decide important to divide power equally. And go over the past the Islands to any of the lags didn't get any stick, any spec and you should quickly be removed. Over bots when you need to run to the Elevator, then quietly kill the lags.
13 - grenades, then cruel, and even those who are not playing for the first time then get stuck. Well, first of all 1st snapu assault one needs to run right to the end and sit down so that the back was a chair behind him, the medic is the first barricade. The second barricade there is a honey and storm\snap well and who will remain will survive as you can.
14 - there is left at the end of the barricades fall and the aisles next to do not forget. Shields, specialists, security.
15 - all in the Elevator 2 of the assault on the sides of the exit on the left to the right, the honey lies in the middle of the spinning and curing all 2 snap Zadie. Another option is storm and honey on the aisle, 1 snap and a storm behind them treats second honey.

on the 16th everything to the left bed, there are silkworm eggs, spices, and every rag-tag. Extremely difficult to go without armor, characters.

G
Georg625 28.07.20

Info on the elimination of
1 floor
Defense time: 00:40
Types of enemies: heavy infantryman
Difficulty level: training

And zero special tactics here no need. Everyone runs and fills frags.

2nd floor
Defense time: 00:50
Enemy types: heavy infantry, security officer, stormtrooper
Difficulty level: training

Similar to the first, only a couple of times doctors have to treat.

3rd floor
Time of defense: 01:00
Enemy types: heavy infantry, shield-Thane
Difficulty level: training

To keep the group, is desirable. First shoot the shield, not allowing anyone to dump them on the ground.

4th floor
Time of defense: 01:10
Enemy types: security guard
Level of difficulty: easy

Everyone needs to get over to the right or left corner of the map to shoot the guards (stick insects). All but doctors must be busy shooting (including engineers, because the armor on this level is not required). One shooter must feed side passage (where the spawn point of the enemies), the other arrow - the left passage, and the third - right to the walking has not been able to get close to you. Nevertheless, if they succeeded, it is not necessary to panic and scatter across the map. Just kill them gently (friendly fire included!) and continue to defend.

5th floor
Time of defense: 01:30
Enemy types: heavy infantry, security officer, bomber
Level of difficulty: easy

Sit preferably under the room floor. One person (preferably sniper) must shoot the grenade throwers that appear from the corners of the map. The remaining players are placed on 2 persons and do not allow break the enemy. In addition, sometimes you need to look for side passages.

6th floor
Time of defense: 01:15
Enemies: the shield-Thane, attack
Level of difficulty: easy

To gather in one corner of the card pressed against the walls (so as not knocked the shield). To repel their attack, not to let the attack planes that go from the corners of the card, for machine guns.

7th floor
Time of defense: 01:30
Enemies: the shield-Thane-Archer, shield-Thane, an officer of the guard
Level of difficulty: easy

Act the same as on the previous floor. All the same, only instead of guns the guards.

8th floor
Time of defense: 01:40
Enemies: rocket launcher
Level of difficulty: easy

All players must scatter in different corners of the map and choose the exit point of the grenade, which everyone will follow. On these floors you can NEVER keep the crowd, otherwise the grenade will put off three or four shots. Everyone should watch his point and kill the outgoing grenade. One medic needs to run around the map and periodically to treat shooters.

9th floor
Time of defense: 01:50
Enemies: stormtrooper, officer of the guard, the shield-Thane-shooter, bomber, fighter special forces
Level of difficulty: difficult

To gather in one corner of the card, not let the storm troopers to the guns. Quickly kill the shield-archers and guards. Sometimes the tops can appear 1-2 special forces soldiers, so the attack is recommended to follow these the top. Doctors treat and sometimes cover rechargeable shooters.

10th floor
The defense: 02:10
Enemies: special forces soldier, a heavy infantryman, the shield-Thane, attack, sniper
Level of difficulty: difficult

As usual, gather in the corner of the map. One shooter does not allow the shield to come up, another shooter watching the special forces soldiers that appear at the top. Third shooter does not come to attack the machine guns. Doctors treat and sometimes cover rechargeable shooters.

11th floor
The defense: 02:20
Enemy types: security guard
Level of difficulty: difficult

To operate similarly the tactic to the 4th floor: everyone needs to get over to the right or left corner of the map to shoot the guards (stick insects). All but doctors must be busy shooting (including engineers, because the armor on this level is not required). One shooter must feed the side aisle, the other arrow - the left passage, and the third - right to the walking has not been able to get close to you. Nevertheless, if they succeeded, it is not necessary to panic and scatter across the map. Just kill them gently (friendly fire included!) and continue to defend.

12th floor
The defense: 02:10
Enemies: Juggernaut, special forces soldier, a security officer
Level of difficulty: difficult

Juggernaut damage equal to its damage on the complexity of the Pros.
The players have to gather in one of the corners of the map and just give the bots to kill yourself (wait time) Juggernaut can not be killed. If he came to your area - move to another. Be careful when out on the next floor: the Juggernaut shoots the glass Elevator.

13th floor
The defense: 02:20
Enemies: rocket launcher
Difficulty level: Pro

Damage from grenade damage equal to their level of difficulty PVE missions Pro. That is, full HP without armor - vansat.
All players must scatter in different corners of the map and choose the exit point of the grenade, which everyone will follow. On these floors you can NEVER keep the crowd, otherwise the grenade will put off two or three shots. Everyone should watch his point and kill the outgoing grenade. Two physician have to run around the map and occasionally to treat shooters.

14th floor
The defense: 02:30
Enemies: special forces soldier, a security guard, the shield-Thane, the shield-Thane-shooter
Difficulty level: Pro

We ran into an outdoor corner of the map and defend themselves, firing from the enemy. You should carefully follow the special forces, they appear at the top. It was the men of special forces are usually the cause of the drain team. The doctors treat, engineers sometimes repairing your booking.

15 floor
The defense: 02:50
Enemy types: security guard, sniper, special forces soldier, the shield-Thane-shooter, thrower
Difficulty level: master

Distributed on 2 groups: 2 and 3 people each (each group should be a doctor), go to the two corners near the spawn points and bots to defend. At the corners of the card there will not run away: poisonous gas interferes.

16 floor
The defense: 02:40
Enemies: sniper, security guard
Difficulty level: master

To gather in one corner of the card. The stormtroopers shoot the two snipers on top, the engineer is busy killing the guards and manages to restore the reservation. Doctors treat, treat and treat. Note that the snipers damage equal to the damage on the Pro, and the rate is 3 times higher.

17th floor
The defense: 02:50
Enemies: assault, commando, grenade launcher, heavy infantry, shield-Thane-shooter
Level of difficulty: champion

On this floor you need to know the enemies and mouth them. Normal cover on the floor there, so there will be no place to sit down, have a lot to shoot. The team is best to keep the iron tree (next to the room floor). Each shooter must choose the area you want to clean and monitor this area. The doctors on this floor should only be treated, no frags! If someone is far away fled, and there died, doctors do not recommended to escape and raise, for a 90% chance they will die there. Engineer you will periodically need to fix your booking.

18th floor
Defense time: 03:00
Enemy types: security guard, the shield-Thane-shooter, special forces soldier
Level of difficulty: champion

Similarly, the seventeenth: will save only the knowledge of the exit points bots. To act in the same way. Please note that the enemies here are more powerful outfit than the previous floor.

Boss
Enemies: helicopter Oberon white, heavy infantryman, special forces soldier, a stormtrooper, a security officer
Difficulty level: Pro

Attention! Procrastinate on this floor is impossible, because the helicopter Oberon white need to knock 35 seconds. In order to shoot down a helicopter, you need three times to hit him with an RPG. So two or three people (one a physician) immediately after the opening of the doors of the Elevator burst to the points of emergence RPG. You need one arrow to kill three heavy infantry, which out of the two spawn points in front of the Elevator, so that they do not interfere. Remaining near the lift the players go to the Central exit to the helipad and from there shoot the gunners (located just ahead of the points of occurrence of RPGs), commandos and stormtroopers on each side, thereby giving our RPG-shnoy group safely take the rocket launchers and shoot down the helicopter. It is very important on this level to get the first time, because, again, murder is given only 35 seconds. Don't be afraid to fail the mission after shoot down the helicopter and then immediately activates a checkpoint, after which I would recommend to run to the Elevator to end the mission.

S
Sanya Dolzhenko 28.07.20

Bad tactics, I don't like newbies don't understand and just merge.