News (Total War: Warhammer)
I suggest to throw here all the information, paid and free DLC, updates, etc.I'll start.
Map of the campaign story an eye for an Eye from the DLC Call zverolov.
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In the next update we are waiting for a new map for battle.
Details next week.
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Information on this new addition to The Grim and the Grave
• 2 New Legendary Lord (still Great Theogonist Dr. Volkmar the Grim as we thought, and necromancer, a student of Manfred Helmer Gorst)
• new chain of quests, magical items and skill tree
• 2 new types of Lords (Arrector and King Strigoi ghoul)
• 5 cards to battle
• 18 elite units (this was already known - Famous regiments). Including flagellant, the knights of the Shining of the Sun, the coroner van, Mortis-the mechanism Free Company (militia) and a few retextures of existing ones.
Free for those who will not buy it: the legendary Lord and five new battle maps for all players
Screenshots of new units which are not repainting existing...
Spoilerville company
Flagellant
Спойлерhttps://vk.com/video-46605216_456239044
Skills Vlad von Karstein and Gelman Horst.
Spoilerly Vlad von Karstein
Bunch of immortality
Vlad shares his unnatural immortality to those who trust and gives experience bonuses to all active armies of the vampire Counts.
The cloud of horror
Vlad is surrounded on the battlefield mighty dark miasma and moving at a speed beyond human perception as on the battlefield and in the campaign.
Hypnotizing aura
Lord von Kartinov allocates something, calming all around him and lowering the chance of success of enemy heroes.
Storming
Vlad von Carstein can attack settlements with walls without siege equipment.
Drinking blood
Entourage Vlad drinks the blood of its victims, increasing its damage, loot after the battle, the force of arms, the rate of regeneration.
Ring background of Carstina
Generic ring background of Kartinov provides eternal life and can significantly increase the rate of its regeneration in case of extreme need.
Skills Gelman Horst
Liber Noctis
This ancient volume is full of secrets and supernatural forces. When Helman reads from his spell, he increases the speed of filling of the Winds of Magic.
The coroner van brothers Gorst
This wagon, driven by the remains of the brothers Helman, increases his armor and the melee, and also gives all relying mortuary run effects.
Forbidden Scripture
Helman Gorst knows that it is not necessary to do this, but he is still forced to use this forbidden knowledge, increase the speed of researching technologies.
Unhealthy reunion
If Helman Gorst lost something, he will return it. No power in this world or outside of it will not be an obstacle, so he raises the dead magic for a reduced price.
The Lord of the dead
The mere presence of Helman on the battlefield is enough to breathe new life (heh, pun - approx. lane) raised passively restoring the hitpoints of others.
Control from the front
The aura of the Helman supports trupovozki and chariot of death, improving their melee defense, and also increasing the level novonastalih units.
The Knights Of The Shining Sun
Vlad von Carstein
Gelman Gorst
Dr. Volkmar The Grim
Update 3
Spoilergate 3 adds new content and brings into play some improvements, fixes and balance changes.
Free content will allow you to start a campaign for the new legendary vampire Lord. Strengthening the ranks of the Midnight Aristocracy, Vlad von Carstein came back from the dead to personally participate in the events. His worst enemy Mannfred not very happy with this turn of events, but agreed to postpone the animosity in light of the threats that come from the new Emperor, and from the North. The first, and, according to some, the greatest of the Vampire Counts Vlad von Carstein has corrupted the human aristocracy of Sylvania, creating then the Kingdom of the dead in the heart of the Empire. Vlad is available in the Main campaign, single and multiplayer battles.
In addition to Vlad, the conquest of the available 5 new unique card battle, which represent locations for quest battles Vlad and the Legendary Lords of The DLS Grim & The Grave. These maps are also available for single and multiplayer battles.
Bug fixes
Faction
Empire
Fixed a bug where Karl Franz was running in the opening battle for the Empire
The knights don't see 10 times farther than other units in the game
Boris Todbringer now sits on the right horse in battle, if chosen armoured horse
Skill Speed Horse (Speed of Horse) changed to a small bonus instead of a percentage increase
When Karl Franz stormed the settlement astride Deathclaw, it is located closer to the settlement on the campaign map
Improved video effect track from the Flame of the Soul (Soulfire)
Fixed bug, when mounted Warriors, the Priests had lost the weapon when their horses reared
Chaos
The army of Chaos that appear in the script will now dial the correct units in buildings
The Hell Cannon shells will no longer be invisible if you disable the traces of shells
Fixed missing audio at the Offspring of Chaos
The army of Chaos is no longer visible through the fog on the campaign map
Serology
Improved animation Centigors with throwing hatchets
Catigory with throwing axes no longer designated as having shields, because they do not have them
Fixed an issue where players for Zverolov entered the war with its own Roaring herd
Changed victory conditions in minicompany eye for an Eye
Changed balance Raucous Host (husky leader?), in order to better meet the skill Beastlord's Lash (Whip the leader?)
Added sound effects to the events of Dark of the moon
Improved description of some of the banners
Rebalanced set of troops in a single battle using the automatic generation of the army
Fixed a bug where the event message Touch of Darkness (Graze of Darkness) appeared twice
While playing for Zverolov, the fraction of AI in the enclosure Underground route" will be marked as Animal trails
Improved the effect of the Quell animosity (Calm hostility?) on a scale of Bestial rage
Fixed effect of the trait By The Gods
Fixed an issue where Serology repeatedly went into the tower and leave them
Damaged chariot razorgore will no longer be without a crew at the beginning of the battle
Fixed a bug where leaders Zverolov stood still, when the surrounding province of the Empire was destroyed
Quest battle the Fall of Man will be launched when the Pala Empire, and not Karl Franz
In the campaign of Tit-for-tat saunassa the rebel armies of people added more units
Dwarves
A limit on the cooldown to the Master Engineers not rewrite the laws of physics, setting a negative recharge times
The quest Dragon cloak of Firstar will not stupored due to the fact that the first stage was destroyed by all Greenskins
Light in the Black Fire Pass has been improved, as for some players it was too dark
Campaign
Total
Reinforcements will now join the battle in a more appropriate location on the campaign map places
Fixed some floating objects on the campaign map
Fixed some visual effects on the campaign map (such as the distortion around the fire)
The spread of Chaos Damage from small settlements if they are over Sorayama reduced
Fixed some orders that did not reduce the chance of action by enemy heroes
Icons of passive abilities of the campaign is slightly modified
Fixed a bug of the script, which did not fire the triggers of the tasks of the head if the hero was injured/replaced
Fixed overlay audio when you choose on the campaign map
Sogenannte army AI now prefer to sit in the settlement, if it is justified
Rebalanced trait to increase the profits of Nobles (Dignitaries)
Vampires will no longer stand at the head of the rebel armies of the Greenskins
Improved effect of game difficulty on the Invasion of Chaos
The volcanoes in the Wastelands returned lava
Fixed situation when in battles where this is not necessary, was the weather that caused the Chaos
Interface
Fixed problem when you change the size and resolution of the interface at the same time the text was displayed incorrectly
Improved interface comparison units in the information bar about the unit
Added a warning when trying to cast a spell, if the distance is too small for this
Scaling of the interface will no longer do the gray option vertical sync in the resolution 1680 x 1050
Fixed a Shader, which eventually disconnected itself
Tooltips no longer overlap each other
Fixed a bug that occurred if to stretch to the maximum in-game encyclopedia with small resolutions
Fixed incorrect loading of some players browser spell
On predbisone window for quest battles added a balance of power
Improving skills that increase the stats of troops, now correctly displays its effect in the panel character skills
Investigational at this time the technology will be written in the tooltip for the button technology
Some small corrections and improvements to the text (for English language, I believe - approx. TRANS.)
Fixed missing at certain resolutions the subtitles to the videos
Card
Improved pathfinding on the map settlement Regard
Fixed the setting under map camera map Collection Berlingo (Bjornling''s Gathering)
Fixed floating trees in the map Oakenhammer
Fixed the layout of the buildings and objects on a few maps
Fixed the missing texture on the map Animal Cliff (Cliff of Beasts)
Fixed floating objects on many maps
Fixed height map for the map of the Guard Black Stone (Blackstone Post), so units are not failed under the earth
Fixed effects in the destruction of different objects on many maps
Improved landscape outside the map on the maps of several small settlements
Fixed a bug where the map of Eldagsen (Eldagsen) were not visible markers of deploying troops
Battle
Improved drag forces (with the mouse)
Fixed the winds of magic that are not updatelist when playing at an increased speed
Fixed a rare bug when climbing the stairs to the unit falling, if you tried to attack before reaching the end of the stairs
Towers no longer will themselves cause damage if enemy troops near them
Fixed many cases of incorrect audio battles
Fixed a bug where large units were not included in the units whose members were on the ground and on the walls
Fixed rare circumstances where on the lines of the placements were vertical spikes
Fixed display arcs destroy/shooter movement on uneven surfaces underground battle
Multiplayer
Added the ability to navigate through the list of maps in the multiplayer/single player battles with your keyboard (button right/left) or writing the first letter of the name of the card
Fixed inability to click the ready to bouv some circumstances
Fixed multiple resynchroni in multiplayer campaign
Fixed a bug with interface multiplayer campaign, when the window of sync about hiding behind other Windows and it was impossible to personalityrelated
Technical
Introduced a new message system crashh that will help us fix even more bugs. She may be a delay up to 15 seconds (in the worst case) with beautiful playing while message is generated
Fixed a distortion when using the scale permits
Fixed disappearance of the surface when the mode change fullscreen/window
You can now exit benchmark before its completion
Fixed a bug where the blood on the character remained even after disabling this option in the settings menu
In the boot menu of saved games-added a warning if you try to load a game saved with the established DLS, if you have them/they are not installed
Fixed compatibility with NVidia GeForce GTX 1080 when you change the resolution and use ALT+TAB
Fixed a bug which mixed up audiotrak
Fixed a bug where when you exit the battle was played only one tune
Few bugs fixed achievements (‘Take the Eye Test’, ‘The Unnatural Order’, ‘Blessings from the Throne of Ruin’, ‘Through the Skin to the Soul’ , ‘Surprise you're dead’)
Fixed crash EyeFinity, when the system 3x1 campaign Zverolov eye for an Eye, the camera flew around the map
If you disable DLS, you will not be able to continue with this PDL campaign. This is done to avoid crashes
Balance
Total
The maximum number of characters in multiplayer/single battle umenshilos from 4 to 3
Reduced cost grades
Non-firearm arrow + 5 to range
Firearms + 10 firing range
There is no increase in range for the gnomes with flamethrowers
All the flying mounts + 50 to the cost
Recovery of health (including using potions) has a certain scale. Now all units have a limit on the amount of damage healed, which is proportional to the amount of health a unit
Team communication with the community has + 5 armour breakdown in communication in the threads
Reducing the amount and power of magical projectiles
Direct damage has a certain scale. All abilities and spells that use it, will cause the same damage for units with different scales
Greenskins
Agag +50 to the cost
Mork was too Markishtum after Patch 2, now its Marketest slightly reduced
Was Gork, on the contrary, a little strengthened
Serology
Giant -12 MA -10 CB
Cigar a Small reduction in accuracy
The dogs of Chaos (both) cost -25 in multiplayer
Malagor, ‘Father Raven’ now gives an increase of the winds of magic instead of a bonus to cargo and speed
Dwarves
Miners, Soldiers, Warriors with great weapon Crossbowmen: -25 to cost
Crossbowmen with great weapons, +1 damage, +1 damage through armor, +2 MA
Thunderbolts +2 damage through armor, + accuracy, +1 reload speed
Girobabies, the gyrocopter SG +5 range
Thorgrim cost -50
Fiery – 150 cost in multiplayer
Iron lizards +10 magic resist
Bretonnia
Mounted yeomen -50 cost
Mounted yeomen-archers +5 firing range
The hippogriff to the ground
Empire
Cavalry with rocket-propelled grenades -5 range
Griffin to the ground
Arrows +2ap dmg, +1s reload time, ammo -2
Crossbowmen -2 ammunition
Doppelsoldner -1 bonus against infantry
Spear attack speed
To keep the system and Bloody roar become a passive ability
Reduced the radius of the Network Amantaka
Fixed cost improved Network Amantaka
Vampires
The vargulf + knockback when attacking
Manfred: -100 cost (- 50 if a flying unit), MD is changed to 50 at all the mounts
The vampire Lord: MD changed to 45 for all of the mounts
A black hearse: the Black Halo
Resistance changed to all
Increased resistance to 66%
Guardians of the Graves with a big weapon: -1 to the bonus vs infantry
Bats: -20 speed
Direwolves: -50 cost in multiplayer
Mannfred a bit annoyed before the upcoming arrival of Daddy (Vlad)
Cloak of the Night got a little range and much more power
Chaos
Lord of Change: - +20 armor penetration, +100 HP, +15 armor
Mounted marauders with javelins: -50 cost
Mounted marauders with axes: -25 cost
Magazine White Dwarf leaked new Legendarnogo Lord Total War WARHAMMER White Dwarf Grambangla
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