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Blymb 24.10.19 12:08 pm

The restoration of mutants (S.T.A.L.K.E.R.: Shadow of Chernobyl)

Hello, I want to restore the cut mutants for the PM platform, independently and on his own version of the game, as I know in the game there are textures and models of some mutants. But how to use them, have no idea whether you can get any lessons or show how to do it with your hands ?

Thanks in advance.

Still interested in how to get the mutants on the platform of the RFP.
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Snowguard 24.10.19

Blimb
All the mutants is already ready in the game files. That is, they have your config, AI scheme, its model, textures and sounds (not at all). Under this category fall the cat, zombies, kink, burer and Chimera. The challenge is how to
1) to summon ;
2) make it so that the game did not crash upon them and) the left. b) attack/approach) murder d) the search;
So, to spawn the evil through all.spawn, but that is another dance with a tambourine it is necessary to learn how to decompile, edit, then compile back... So most will spawnit people and other animals through the script (it allows things to spawn). I attach two articles, with lessons on spawn:
— http://stalkerin.gameru.net/wiki/index.php?title=%D0%A1%D0%BF%D0%B0%D0%B2%D0%BD_%D1%87%D0%B5%D1%80%D0%B5%D0%B7_%D1%81%D0%BA%D1%80%D0%B8%D0%BF%D1%82
— http://stalkerin.gameru.net/wiki/index.php?title=SoC._%D0%A1%D0%BF%D0%B0%D0%B2%D0%BD_%22%D0%B2%D1%8B%D1%80%D0%B5%D0%B7%D0%B0%D0%BD%D0%BD%D1%8B%D1%85%22_%D0%B6%D0%B8%D0%B2%D0%BE%D1%82%D0%BD%D1%8B%D1%85
If spawna figured out, then you need to make a base for the game stupidly did not take off because of the new mutants. To do this, (go straight along the letters of 2 tasks):
a) to learn how to properly spawn and to comply with the terms of paragraph b)
b) add required sections to the config file for the new evil and observe the log when you departure. This can be done on the model of other monsters, such as a dog.
C) add the sample in xr_statistic.script section for new evil spirits to kill her also accrue experience points. Looking for a dog and do everything in exactly the same way. In _g.script in functions IsStalker(npc) it is desirable also to make an addition, putting our evil, but not necessarily. Just in case.
d) To search the desired inventory icon of the monster. For this we need to draw a new icon in the common texture ui_npc_monster.dds, to determine its coordinates and add them in the xml descriptor ui_npc_monster.xml. Again, easier to do on the model.
If not understood, here is a detailed article:
http://stalkerin.gameru.net/wiki/index.php?title=%D0%9D%D0%BE%D0%B2%D1%8B%D0%B5_%D0%BC%D0%BE%D0%BD%D1%81%D1%82%D1%80%D1%8B

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Blymb 24.10.19

Snowguard
And instruction. explained, thank you so much
I did 10 screenshots will save with this guide.