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Key Ovald 27.09.20 09:56 pm

Impressions of the game (Cloudpunk)

"She's got a non-unk in her inside."
Courier simulator - one seemingly endless rainy night, a crumbling city, unexpected encounters, tragic and hilarious cyberpunk moments and, of course, parcels that need to be delivered.
The main problem and the highlight of the game - Cubism. Not even pixels, which for some reason are so loved by indie developers, and cubes, which consist of houses, machines, clouds, characters ... All! And if during the flight by car it is not so conspicuous, then entering on their two in another walking area you want to hug the nearest cubic pillar and sob with cubic tears.
At the same time good work with light, neon lights, lanterns, houses, clouds - in some places very beautiful. And the city itself has the individuality of the districts, rich houses at the top are replaced by the bottom of the poor hibarka, which will fall apart literally before your eyes. If it wasn't for cubism...
Another notable aspect that smooths out these damn cubes (yes, I already have a cube on these points developed) is the beautiful music and sound in general. Thanks to them, the most cyberpunk atmosphere is created, it is very pleasant to be impressed with the next building or, ideally, to fly between them. Because the management of the bat can be done better.
And the main thing for what we love indie games - plot, quests, characters. It's on top here and it's definitely the best thing in the game. A good plot, getting into the atmosphere of a mysterious city, excellent characters, both people and androids with cyborgs, memorable, some will not even appear at once, delighting like old friends. A lot of aspects of heavy cyberpunk life are revealed just fine, here and class and problems of relationships between people, cyborgs and androids. Especially chic epic nuanist detective and elevator-eater people.
Translation is classically about close in meaning. In some places it is not bad, sometimes it is clear that the phrases are not as it should be translated in context, well, as usual, in short. What really conquered is that the heroine is sometimes called a driver or a musician. Thank you, man, for not a driver or a musician. It looks just crazy. Especially killed the phrase "make a prank" ... Do yourself a bookreading, man. On the other hand, it was very successfully translated, for example, as the Dispatcher calls Rania "girl." Very suitable for the character (Dispatcher).
In general, quite a good indie project of clocks for 10 (if you collect everything), with its controversial, but bright style, not very rich gameplay and great stories. Fans of the genre should go so hard.
7/10
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