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Emdetey20 25.10.20 06:26 pm

Energy shield. (Diablo 2)

Who on hardcore will explain about the enegrigic shield with one point at the sork FO and Lght, he is a good save on hela. I want to take a measure of insight. Or is it necessary to pump the ice armor and score on the shield?
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Dmitriy Zhigunov 25.10.20

Emdetey20
Shield saves well with 20 points invested in telekinesis, a memorial staff with a 9 to energy shield and nested glasses in the energy. Insight at the measure really will not be superfluous. Accordingly, taking into account the loss of points on telekinesis, the best fighting skill for such a sork will be the frac of orb, because it requires the fewest points due to the lack of a large number of synergies.

m
minovalo 25.10.20

Manabernam (and some manadrains) don't care about % es and mana count. It can or may be saved. In a hybrid (pvm), without sacrificing a block, there is a sense, but, as it was said, only for fo. Armore (preferably shiver) at 1 suffice.

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T-Fox 25.10.20

You can theoretically swing on 1 es and without synergy, only the event on mp/hp to charge will have to, sojami to live and frosts, amul 2/90 mp. To catch up with the 2k.
Light - that teleport 24 lvl was (1mp for castes, so you can fly out in any case)
2k - that the banks and the regen will allow at once to prostate lightning (ele mobs quickly merge manu without a telly, I am silent about the storms)

It would be possible to play the mechanics of dgtm, but in d2 it works crooked (not on all kinds of attacks). And it would be fun - mobs would give you mpg for pro-tasta skill, and you would follow mostly kp.

And so quite imagine a vita with an extra margin of survivability, the truth will infuriate constantly banks to eat. But if you play with the insik, while the infi is not, then everything should be tolerable.

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minovalo 25.10.20

Dgtm, with any significant takeover of ES, will do little to help. The standard flea stot is more reliable.

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DELETEEND 25.10.20

Emdetey20
Fo soor can be pumped full es or cast with a memorial on a swap. They are usually eski and there are skis that there is nowhere to go. There are 20 in telekinese. But the manaburns will annoy you.
T-Fox
It's gone.
Dgtm only works on physicals) so it doesn't work for the cuts.

In general, with this stray if you sit with a culcut can be confused some tank weed antibz. there's something like 76 es need 250 dgtm or something) that mana does not end.

It turns out the eternal 76 dr. and you can throw everything into a revolution, (although I'm not sure, maybe if all the MP with a reserve will go for one crit, it will not help much)

I once wanted to test, but it became lazy to look for clothes, although it is cheap mostly and swing fullvita tku

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minovalo 25.10.20

DELETEEND wrote:
Dgtm only works for physical
Not only that.
DELETEEND wrote:
there's something like 76 es need 250 dgtm or something or so
238% with 0 resistor and 20 telly. They're going to rape you anyway.

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Gansh1233 25.10.20

Nothing is clear:)))

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Obsessed 25.10.20

Gansh1233 wrote:
Nothing is clear:)))
But the guys talked to each other so well ;DD

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Oxycanta 25.10.20

Gansh1233,
so in the first sentence the theme is said the same
Emdetey20 wrote:
Who's going to explain hardcore
that's why they explained the hardcore :D

Emdetey20,
When you take damage es spends mana and does it in proportion not 1:1. Two units of mana are eaten per unit of absorbed damage. To use es in this form in practice - it is to the detriment of yourself, because just banal k-va mana will not be enough for absorption. So just to throw one point into the es and use it in this form - it's to voluntarily give your MP at any damage. To increase the effectiveness of es swing for him synerge - telekinesis. Increasing telekinesis reduces the cost of mana es to absorb damage. At 20 lvl telekinesis es already spends one 0.75 mana on the absorption of one unit of damage. Raising the level of the same es increases only % of the damage absorbed.
Thus, pumping synderji for es is more important than pumping the es themselves.

Emdetey20 wrote:
Or it is necessary to pump up the ice armor
There's always a one-piece.

T
T-Fox 25.10.20

Oxycanta
0.75 mana per unit of damage. And also resisters and others work after es. You can't reduce the damage to mane. Therefore, on Pvm Es should be considered only as an auxiliary skill and do not spend on it more than 20 points (or rather on its synergy) even any speckled fo, imho. Well, on the stats when pumping the emphasis on the revolution to do, though within the reasonable - mana is also needed.

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Oxycanta 25.10.20

T-Fox wrote:
0.75 mana per unit of damage.
That's right, I made a mistake. For 1 lvl telekinesis -6.25% of the cost of mana for es. At 20 litres 0.75 goes mana for 1 dmg.