Impressions of the game (Halo 3)
Red, I'm from your messages.I played. There's no shock from the schedule. It's just a pretty, un-special graph. Beautiful, but does not shock Textures clear, the effects are delicious, all sorts of hdr and blooms are ... Aliasing is available, but it is kind of implicit, in places. I mean ladders are present, but not everywhere.
In some engine rollers look hexagonal heads at the characters But it is necessary to kick the director of the rollers, because in the same scenes next to square-headed Persians are normal, smooth. Either forgot to replace the low-field Persians for the foreground, or else...
The game does not brake, very smoothly everything runs. There is a very good Motion blur, which also gives smoothness to the movements. No downloads, only between episodes.
Gameplay is halo, and that's all it says.
In some places, the non-cultivated animation was slogged. But it's professional. Imho would rather mokap yuzal than with hands...
Passed the first level (saved uncle from the downed ship).
By and large I am very pleased. Of course, there is no shock from the 2005 killzone roller, but everything is very, very good. The count is significantly better than in the mlyttilleer beta was. And in detail and on effects and in general.
So the graphics... Well, the graphics of the average stars from the sky is enough but made quite qualitatively ... The engine of the old is visible at once only by looking at the faces and the terrible angularity of the heads of the head per cent.
The game of light and shadow is made on the 5th count in general does not cut the eye especially ) but for the younger generation of the old and for the game which is called "great" somehow does not work ... What's that)
gameplay ) well, and the gameplay Aztec caridiness and railing in fact as in all shooters ) but all too incendiary and fun ) run shoot run shoot shoot ) all quite massive enemies a lot of assistants too run like even help ) who squeaked about the great AI enemies well so say it's stupid as a wall they do not even hide the bar on the phone.
music on a 5- magnificent soundtrack...
I will also note the excellent staging of the cat setsen and generally all-beating hamburger (et) and the epicity of the action unfolding on the TV screen))
The outcome of the game will be passed and ship-free but no masterpiece I did not notice in it
It's not a good place to be By the way, I have a question. Does the game have subtitles? I'm not clear where to include them...
1) Voice - at the highest level. not a single game this year has impressed me so much from this side.
2) Artificial intelligence (both enemies and partners) - some moments cause complexity already on normal.
3) We are still the same Master Chief.
4) New weapons.
Now the downsides:
1) Graphics - as much as I'd hoped for major improvements, the graph is a little better than the May beta.
2) Linearity levels - but perhaps it's only in the first mission.
3) Unusual layout of buttons - you have to get used to the controls for a while.
From the game only positive impressions! )) The graphics really are not particularly, but you score for it after half an hour of the game))
I take my words back! (I'm on the chart) Looks just great!! Just in the beginning in the forest are not visible all the charms of the local engine)) And then ...
Graphics. Good. especially in the next half of the missions.
Licking on the warchtog at the end to the ship and Salvation- SUPER finale !
Imho.
What is Halo 3?
Well, it's the same thing again, only on a larger and new engine.
Graphically it looks different. For example, the initial missions look gorgeous, the chapter in the desert is hidden weakly. But what is undeniable in this game is that it has the best and most advanced lighting system, such is not to Kraysis, or wherever it is not.
Gameplay.
Firefights have become steeper, the balance is even more honed, they are as always cool and complex.
The game still contains the usual levels of difficulties for hardcore players.
It is still mostly confined to a cooperative.
It's still an extraordinarily cool multeplayer.
Yes, the game is still mediocre BUT.
There is one BUT that makes already the third game in a series of genius. It's music.
She's brilliant again and she's giving the game an atmosphere that she literally wants to play all the time. It's amazing. There are still beautiful, but sunlessly directed videos. But this music takes the game from the class of passers-by to the class of mega-shuthers, once again, for the third time. And that's the main thing. The game as a result of the mega-twist, but the praise of the developers deserved only for the online capabilities (which to the stage in the game revolutionary, it really is a breakthrough in the online delay of games, there is no such nowhere else). The rest. thank you to Martin O Donell again.
o, turns out to be a branch and about Halo 3 on the pg there, not noticed before)
first impressions? Well, not to say that he was struck on the spot. quite an ordinary action, moderately driven, but no more. to be honest, expected more. having passed the first 2 levels a little bored and began to play with his brother on the split screen defmatch, which, by the way, is very good, not to mention live game :)
after a while again sat down for a single. yes, as settled - passed literally in one breath the whole game - with each level the game became more dynamic and large-scale, changed the field of action (jungle/military base/winter wastelands /desert /womb of alien substance %) ). - gorgeous voiceover, excellent staging of commercials, a weak plot, decent graphics - well, what else is necessary for a shooter of all time? :)