Crysis Remastered Optimization (Crysis)
It's hard to imagine that.... But I've identified heavy tweaks besides rays, it's certainly grass and shadows. But on the resolution, everything's fine. The difference between full hd and 4k is minuscule in terms of falling phps. Therefore, you can put the highest, but the graphonistic settings have to choose wisely. I spent two hours in the bushes doing this, finding out the difference in phps. Fortunately, more or less set up. The resolution in this game is very little pops. What can not be said about grass and shadows, and understandable business about the rays, that's just where they are)))
the game is extremely demanding on the performance of the processor per thread, on my old man it is hardly playable in stock, it can be a little better in overclocking
In version 3.0, it seems to have gotten a little better, but still, you probably only need top-end processors, or then nothing will fix this game. In general, I didn’t notice any strong differences from the original, but the multithreading of processors is already used better
Denis Kyokushin
Denis Kyokushin wrote: Is the original
better?
In the last patch for the remaster, it seems that they did at least some kind of multithreading support:
https://www.playground.ru/crysis/news/blagodarya_poslednemu_patchu_crysis_remastered_teper_rabotaet_na_81_bystree_chem_startovaya_versiya-1177862
Palych Rokov
It would be interesting to see how it goes with 12900k. Namely, with the latest update. In short, to face.
Denis Kyokushin
Denis Kyokushin wrote:
Have you checked yourself?
If it's a remaster, then not yet. On my bucket in the original, due to the lack of multithreading support, the frame rate sank in the physics (destruction) test.
Spoiler
PS I don't see much point in testing the remaster on my bucket. Due to the lack of video cards at reasonable prices, they are reluctant to upgrade. I wanted to take the RTX 3060 (it would be enough for me), but I don’t want to overpay 2-3 times for it to the hucksters... :(