Armenia (Rome: Total War)
In my opinion, Armenia is the most interesting and mysterious faction in the game.
It seems to me that this faction reveals all the charms of the game.
Did anyone play for her?
narod kogda ya zaxoju chto poigrat proxojdenie u menia vsego 3 frakcii a drugix netu chto mne delat chto bi drugie toje poyavilis bi ??????????????????????
artashes132
Next time the question arises, try to ask it in the appropriate branch.
You'll find an answer.
The rest of the game factions open up when you pass for the Empire.
For example, for Julius.
Non-game factions can be opened only if you get into the relevant files and have pens there to joke.
gamespley
I genuinely do not understand people who, playing on medium difficulty, post their passages on the Internet. But I am even more surprised by the people who watch it, because nothing new such passage will not teach.
nr6517
:))))
Yes!!! Now, watching the video (at least the beginning) I understand your bewilderment.
For a start, it would not hurt the author to learn to play.
First he makes a bunch of blunders, and then laments that the development schedule is littered.
And Fraaspa's capture is an example of how not to play such troops.
In this battle, losses should not be more than 2-3%.
And there is a very real chance not to lose a single soldier.
But, apparently, such a video is suitable for a man who first sat behind RIM.
At least it will have an idea of the game.
Uncle Lees
I was puzzled not even by the passage itself (there is still tolerable), but by the number of fans (or trolls?) of this review.
Fraaspa's capture is an example of how not to play with such troops. And there is a very real chance not to lose a single soldier.
.
Moreover, there was quite a real one equestrian detachment to take the city without losses.
nr6517
No, they have archers and two spearmen.
One squad of heavy weights can be taken, with losses.
One group of equestrian archers a chance - 50 x50 and only with losses.
Uncle Lees
On the MTW2 forum, ShamomahS described how one horse-led group could be captured. The same applies in RTW. Take the cavalry squad and besiege them city without walls. Through the course the enemy will try to make an attack, which we use. We take the cavalry to the farthest corner of the map and wait until the enemy garrison does not come. Then it remains only to send his detachment to capture the square and the city is taken. Infantry just do not have time to run to the square in a few minutes.
Ah, tee in what a smirn. ... I agree, it's going to work.
I besieged the city in a similar way, only with walls, Scythian mercenaries or the cavalry of Uxelia.
There was a half-library of dacs in the city, including the cavalry. They went out every move to counterattack, but the Scythians led them around the perimeter, not getting involved in the battle. And they couldn't catch up with the Daki. As a result, the city fell.
But usually I don't keep under siege - time is expensive. I'm just waiting for the siege equipment and - go!
And so, to keep the square, never had to. Usually I cut everyone under zero. It gives "Heroic Victory" with all its buns. That's about Fraaspa, considered only the option of battle.
Uncle Lees
If the city with wooden walls, then the option is more interesting. We lure the enemy infantry away from the city, then turn one of the units into flight. After that, all you have to do is break into the city on the heels of fleeing enemies and capture the walls. The city has been taken.
nr6517
I almost also took one castle in the copper, there was one militia in the castle, and next to the castle stood the elite army of the enemy. I've got half a middling infantry stack in a clear field. Fast broke the gate and led the entire army into the castle, their reinforcements managed to the middle of the map only to get, and I already have archers on the walls, and at the gate the ready infantry is standing. They could not recapture their castle. Although the losses were like that of Pyr, even at the gate they almost took me out, only saved that the general died them.
Dgosser
In such cases, I prefer to wait for an AI attack, and the battle takes place in open areas. Then the city garrison is destroyed and it remains only to wait for the end of the time allotted for the battle. The enemy's army will retreat, and the city will remain empty.
nr6517
I guess that's how it turned out. In principle, it is possible to pull the same chip with stone walls... But - SMOLA!!!!!
Uncle Lees
That's half the trouble. The stone walls of the cavalry do not capture, therefore the option of capturing the settlement with two horse-drawn units falls away. You can, of course, force the city garrison to make an attack and break it, but it is much more difficult to do it without losses, as you have to go to the flight not one detachment, and the entire garrison.
nr6517
Aren't the gates of cava captured in the stone walls? Heh, I didn't know... Oh, yes, there's a need to climb on the gate!