Optimization!!!! (Fable 3)
Who's going? Please write and confe your computer!!!Intel core i3, ATI mobility Radeon HD 5650, 4 GB opera put everything on well, at the bottom only range put the com2x play:)
There is at least 25 phps but at the same time brakes godlessly, as I do not understand, does not slow down only things processed in physics
Optimization? She's gone. System: Win7 x64, quad 6600 2.4/4; Radeon hd 4850 512 mb, 4 Gb DDR2 6400. In resolution 1680-1050 at max settings 10-15 phps and unreal lags. If you cut the auto-definition settings, you will put on the minimum-average (!!!!) 30 phps. No, I certainly understand that I have no sugar, but it's a butt with such an ancient schedule so brake. At the same time, almost all modern games go on maximums of 40-60 phps. Mikey totally.
SD-061
the game needs to turn off vertical synchronization, can significantly improve performance)
indeed, vertical synchronization takes on the eye frames 10, without it is less acceptable, play on high-very high
40-60 phps, config in profile. And in general the graph has not changed much for 6 years-cubism just kills, regretted the polygons on the models ((
It's a paradox, gentlemen. On a six-year-old console iron everything flies, on modern machines brakes.
What now? Again fourteen patches, as in the GTA and Armagh?
I put everything differently, but with IntelI5 3.2Ggtz, 4GB of operamemory and Radeon XD5850, alas, the layout of anyone will be unsatisfactory. However, I play on the controller, three meters from the monitor - the picture stabilizes by distance. I think it doesn't work at least to expose.
I've got all the rules in my profile.
Exposed medium-high and play.
Moderate appetites, set average settings and play in pleasure.
Yesterday the witch came out-count gorgeous, but the optimization is. the fake picture is worse, but also does not "fly". Very hurtful
How to remove the anisotropy glare, etc. because when you put the detail high then they themselves are on. There is no detailed setting.
Surprised, put the effects on the low all-high on very high and the game gave 41p oo
Luto lays on the medium, although Fraps shows 26 frames. As mentioned above, the objects processed by physics are normally displayed. It is fun however to play in the slideshow and watch how the hem of the tail of the main character so naturally and without glitches develops in the wind ...
Put everything on the minimum 60-80 phps, but lays as much as the pzdz, only those sites that are processed in physics do not brake, what's the joke that?
I think it's a joke that the mallard is gnarled. license holders, do you have the same? if so, we'll probably have a cart and a little wagon of patches
as tacof lagof is not, but jerks are present,the settings are twisted to the maximum (turn. sync turned off, I do not like it, fse too smoothly)
But jerks, jerks. And the iron is scrotum..
i5 2500k(4.2MhZ)
4 Operas (1600)
6950 with 2 gigs and dispersed max through native drava.
Well, and up to the heap the game is on the raid 0 level.
That's in a couple of days I'll buy a face and wait for a trolley of patches) and so the game liked. The Witcher is humane.