Impressions of the game (The Pathless)
The theme for the experience of the game.The new project of The Giant Squid Studio, the creators of "Underwater Journey" ABZÛ. As a hunter, accompanied by a faithful eagle companion, the player explores a vast island, trying to remove the curse from the divine spirits of the ancient world.
The Pathless is a project that combines world exploration, puzzle solving, boss battles and platforming. In addition to the small starting part of the island, the player is waiting for four large locations - each of which belongs to one of the children of Mother Orica: a deer, a lizard, a snake and a bear. To remove the curse from the dogo of the "former gods" you need stones of light, which are scattered on the island and "sealed" by a mystery. To solve the puzzles useful bow of the main character, and sometimes the help of an eagle companion. Unfortunately, local puzzles quickly get bored because of the general uncomplicatedness and juggling of "puzzle" elements (which makes many puzzles similar to each other). Hidden treasures that a player can find during the exploration of the world, too, disappoint - primarily their reward. Opening another chest or solving an optional mini-mystery, the player receives crystals, which, when reaching a certain level, give an additional spurt in the air, thus allowing the eagle satellite to "raise" the main character even higher above the ground. Yes, at first, the extras are useful, they allow you to climb into hard-to-reach parts of the island and more comfortable to move around the world, but after a few "levels", I have stopped paying attention to their number and could fully explore the game world. It is a pity only from all locations somehow (primarily visually) stands out only cold tundra, wasps that have their own landscape and external features, but still perceived not sufficiently different from each other.
A more notable drawback of The Pathless is the local stealth episodes. Exploring the island, our Hunter from time to time will fall into a nasty storm. In it, she will meet one of the bosses (for example, the cursed Spirit-Deer, turned into a monster), look for the missing eagle (he is carried away by the wind and throws to the ground) and do not come across the "monster" in the eyes (and if you have come across, then immediately freeze on the spot!). Executed these episodes are very clumsy and drawn, and by the end of the game cause persistent disgust. Separately disappointing is the fact that all bosses behave in these "stealth" episodes absolutely the same. But the battles with the bosses turned out more or less good, though before the fight "beast" still need to catch up and several times to shoot.
What's definitely not bad about T he Pathless is a nice picture. Acceleration by shooting at (floating above the ground) mascots is also done well and carries a certain "relaxation" element. Promotes this element and good musical accompaniment.
To sum up, we can say that The Pathless turned out to be a cute, but monotonous game. You can safely spend the evening behind it, but not everyone will reach the end of the road.
6/10
the game is somewhat similar to Kena: The Bridge of Spirits, but of course it does not reach Kena