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Dark Kahn 10.12.20 06:22 pm

Directx 11 or Vulkan? (Cyberpunk 2077)

Directx 11 or Vulkan supported?
12 Comments
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w
walkris 10.12.20

Dark Kahn
I doubt about AMD, but Nvidia may be.
Download the demo to test

K
KIBERMAX 10.12.20

Dark Kahn
Onley Directx 12.

D
Dark Kahn 10.12.20

KIBERMAX
Why would you do that? Even RDR 2 had a volcano.

K
KIBERMAX 10.12.20

Dark Kahn
I don't know why, it's up to the developers to ask why they used the 12, oh they had to inject the beams.

It is unlikely that in the future they will add Vulkan, there is no confirmation from the developers.

P.S. if really at least Vulkan added it would be a productive game.

g
gloccc 10.12.20

KIBERMAX
2 with a volcano for a long time worked worse than direct 12 . So it's not a fact that everything would be smooth here.

K
KIBERMAX 10.12.20

gloccc
Well, in fact, yes, but over time still corrected in Drd 2 and everything works well fps stable, and in Directx 12 forever in one place 60 fps in another 30 or less, but still sorry that did not add Vulkan.

An example of no man sky which has been transformed with vulkan api and more productive game has become.

M
Masky76 10.12.20

gloccc
What are your proofs?

K
Kozerozey 13.12.20

Dark Kahn wrote:
Why would you do that? Even RDR 2 had a volcano.
you'd also be hooked on the beams and the other api wouldn't matter.

V
Veneno_RUS 13.12.20

gloccc
C DX 11 and DX 12 I have 10 phps, and with a volcano 30 phps. Is there a difference?

p
prowkan 13.12.20

Veneno_RUS wrote:
C DX 11 and DX 12 I have 10 phps, and with a volcano 30 phps. Is there a difference?
Where is this?

D
Dark Kahn 13.12.20

Kozerozei
The problem was what to choose Directx 12 or Volcano as in RDR 2?

C
Caperose 17.12.20

Dark Kahn
on my old lady rdr2 at high textures and definitions with 30fps goes, and this one kills my puke under a blue screen