Arondit 1.31 (The Witcher 3: Wild Hunt)
Hello. At lvl 72 in NG +, Arondit received 72 levels, respectively, with 914 damage. He began to pump it, anticipating imbu with 1500+ damage)) After 10 successful swings and killing the mob with a charged sword in the stats they write: Damage increased by: 2 (max by 10, depends on the level of the hero).I did this simple procedure 4 more times and that's it, the damage does not increase further, Arondit is not discharged, but in the stats they write: Damage increased by 10 (max 10, depends on the hero's level). That is, the damage was 914 and now 924. Is that all? To raise further (by 10 lol) do I have to wait for 73 lvl? Where is imba then? Or, in GotY 1.31, Arondit was decided to do just that?
Yeah. The higher your level, the higher the bonus damage threshold for Arondite. And its immobility lies precisely in the bonus damage and energy, which also increases damage.
I took it to 84 lvl, pumped it to 10. I got up to 85 lvl, added another 10. At 90 lvl, I think it will still be possible to pump it to 10.
Marty52
Dmitry Solodilov
Eraser101
So where did these posts about imbovity come from? About 1200+ damage on a regular game at 40-50 lvl? Damage per second in stats, crit damage and crit chance with it is less than with any grandmaster sword of the same level. What is imba then? the fact that he hits a crit out of 10 guaranteed, lol? Or am I missing something?
Temporum
"Euphoria" mutation and 4 mutagenic decoctions plus thunder. On youtube, our friend recorded a video where he caused 285k damage with Arondit in one non-fatal blow.
Temporum
Each time you strike an enemy, charges are generated that increase sword damage by 10%. Charges are spent over time or when taking damage. When the sword is fully charged, it always deals critical damage.