Two bugs with Roach (The Witcher 3: Wild Hunt)
1. A lot has been said about the absence of a tail, but here is a completely different feature. When loading the game or after meditating, Roach's tail changes to a braided one, which goes under the tournament saddle with a blanket. Moreover, she is actually wearing a completely different saddle. With a tournament saddle, it is braided and since the tournament saddle comes with a blanket, the tail does not touch the horse's croup at all. That is, it sticks out right out of thin air. This crap is treated directly from the inventory by putting on a tournament saddle and instantly replacing it with another. In my case, it’s office. Then the tail returns to normal. But, doing this procedure every time is incredibly annoying. In addition, you have to constantly carry a tournament saddle with you as a medicine for the tail. And it weighs ...2. When jogging at Roach, from time to time, his head starts shaking shallowly and often. Especially noticeable if you move the camera to the side. What in Toussaint you want to do often to admire the views. I haven't found any medicine yet. A patch will probably be needed.
Thorgal wrote: No
cure has been found yet. A patch will probably be needed.
We'll have to wait for this patch. I personally don't really care what happened to her tail and how her head is shaking. I delve into the plot and am content with all the mechanics of the game. On this roach, he reached the task or killed the NPC and ran on. Let it shake even to blue in the face.
Badfox1988
I don’t care because I spend almost 75% of my playing time on the Roach. Almost all ground battles with people and monsters are only on horseback. I get off when I need to explore ruins or caves, or when I need to take a boat. And no fast travel. Only between territories and then at strictly defined points of the maps.
patch 1.30. The bug began after buying new saddles in "blood and wine",
looked cleanly and scored, as I can not imagine the witcher on this.
loading helped