Grandchester Mystery Mansion, Nuka World DLC (Fallout 4)
Spoiler Who was in this mansion and reached the end, he most likely found a door with a very complex lock, and behind it a room with all good things and a girl who runs away through the door, but when you come to the door and open it there is a wall and terrible music plays, and the girl disappears but where and how? The game is not about mysticism and magic.APOLLO22
After a couple of hundred PSYHO and radiation, the GG has glitches. All is good.
Scary moments were still in the museum where you find the Deathclaw egg.
APOLLO22 Examine
all the corners in the room to open the door to the next one and so on until you return to the beginning of the inspection of the mansion. In one word - bullshit.
No, well, the loss of gatling from the ass of a mosquito, such as not a mystic, but glitches at GG under drugs, immediately violating the canons? )))
In Fallout 2 there were random locations, which are also planted in mysticism. in F2, one could meet a random location from F1, with F1 characters dressed in asylum suits (previously killed in F1) as well as DogMit. They all talked to the GG about the events of F1 that led to their death. The location was eternal night, even if it was daytime according to the game clock. And there was also a location: desert, sand and a stone arch in the middle. If you go through it, GG moved to vault 13 from F1 before the water chip broke. While the GG was rummaging through a completely empty, clean and working shelter, he could find a solar scorcher - a laser weapon that does not require charges, but reloads the magazine only in sunlight. To leave the location, GG had to touch the creaking equipment, after which the water chip in Vault 13 broke and GG found himself in the desert again. Mysticism and time travel? ))
Therefore, for the entire Fallout series, such mystically and completely inexplicable things are very characteristic.