Destruction in Games 2016 | Procedural destruction
Friends, I found an awesome video on the Internet about how a student from Belgium made a procedurally destructible machine for scientific work in Unreal Engine 4.Find out how he achieved this result, how to download and test this system: http://devgam.com/sozdanie -procedurno-razrushaemoj-mashiny-v-ue4.
Write what you think about it, if anything, the guy's name is Dries Deryckere (maybe someone will decide to google)
Link to GumRoad: https://gumroad.com/l/EDtXz. Can be downloaded for free with a bet of $ 0. Or support the guy with a couple of bucks.
In BeamNG.Drive it is better implemented. The guy, in principle, is well done, but the breakdown does not look very realistic.
JUnnAmmED
Yes it is, remember the game SPin Tires, it also began to develop, maybe a guy from belgium will stir up the game!
The theme must certainly be implemented in every FPS / TPS where it will be appropriate. Procedural physics on UE4 is juicy, but it will remain a demonstration ... Nowadays, interactivity and destructibility are a novelty, not to mention a personal physical model of bodies, tissues, and the like.