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byteme 22.12.20 04:40 pm

What's up with DirectX 12? (Deus Ex: Mankind Divided)

I have a GeForce GTX 960 4gb graphics card on the 2nd generation Maxwell architecture, which fully supports DX12. The developers promised to add support for DX12 with the patch of the first day.
Tell us, explain when there will be support for DX12, and if it is already there, why is the coveted option still not available in the game?
19 Comments
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SwedovSandr 22.12.20

byteme
FUCK ... This game does not support DX12 And just patch it for the sake of a tick ?? IT will not be complete anyway

I
Ivan Bystrov 22.12.20

byteme Developers promised to add DX12 support with the first day patch.
Nobody promised that. If I'm not mistaken, we talked about the patch in early September.

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MunchkiN 616 22.12.20

so tama are asynchronous shadyrs and this card does not have high-speed support for asynchronous shaders,
and there is no dx12 yet. They promised to close it up, but so far there is no test either.

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byteme 22.12.20

SwedovSandr
I do not need the opinion of an "expert" who has fallen from the moon, but the opinion of someone who understands the topic and can answer my question.
http://pix.playground.ru/deus_ex_mankind_divided/1792295/

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byteme 22.12.20

Ivan Bystrov
http://wccftech.com/deus-mankind-divided-directx-12-support-day/

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byteme 22.12.20

MunchkiN 616
Clear. Thank you.

I
Ivan Bystrov 22.12.20

byteme
This is news from a year ago, just recently they said that dx12 will not be on the day of release
http://steamcommunity.com/games/337000/announcements/detail/930377969893113169

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Leva Bi-2 22.12.20

This feature will be added not earlier than in September, so wait.

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SwedovSandr 22.12.20

byteme wrote:
SwedovSandr
I do not need the opinion of an "expert" who has fallen from the moon, but the opinion of someone who understands the topic and can answer my question.
byteme
in that case, what are you writing here, sir ?? Email the developers. They will definitely answer you

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byteme 22.12.20

Ivan Bystrov
Got it. Thank you.

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byteme 22.12.20

SwedovSandr
I have already been answered all my questions, for which Thank you all interested. But what are you doing here is not clear to me. However, it doesn't matter.

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byteme 22.12.20

Lyova Bi-2
Thank you

p
pavloalex 22.12.20

SwedovSandr
As if initially this game was supposed to have full support for 12 directives, but it is not yet available for some reason.
I suspect that they will do it, in which I see no problems (recent Larka is an example of this).

S
SwedovSandr 22.12.20

byteme what am I doing here? I explain. first expressed that. what do I know about the game ... Then he answered the bore-ass who turned his nose up. Wait, I answer, what I'm doing here. Do
not bully ... do not :) you asked the question to EVERYONE. I didn’t like the answer - minus ... but don’t turn your nose up above the roof ... this is terribly not beautiful, guy

pavloalex
I know. I'm just convinced that there won't be a full-fledged DX12 patch. Wait, he only gives even less FPS in games ... and the same new Larka confirms this

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byteme 22.12.20

SwedovSandr
What you added to your comment and what you fixed does not count. At first, what you wrote was like an inappropriate cry. What you rewrote in your comment later, now, does not interest me.

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Bard Buttercup 22.12.20

This Dx12 has surrendered to you, is there a lot of performance? On Dx12, it will only lag more with the same grafon. Marketing junk

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SwedovSandr 22.12.20

byteme
___ not interested you say ?? ))) Well, well ... And I tried so hard to interest you, kid))))))

Bard Buttercup
+100

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MU-admin 22.12.20

what else dx12? marketing is already talking about the 13th version, which will give a 150% increase in the length of noodles on the ears of suckers

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MunchkiN 616 22.12.20

dx12 should unload the processor a little and optimize the operation of the driver for amd video cards so that the load on the cpu is slightly less and on top cards a little more FPS.
but in a multi GPU, everything can be bad with an increase there. that's essentially what it is for.
and so its main practical function is to reduce the load and to parallelize the load more with a separate transparency of glass smoke, etc. and reduce the number of dravkal calls. the last I really don't know how. so cool technologies related to conservative rasterization can be introduced, although there are nvidia shadows and some improvement in the rays of the grafon.