Profiles problem (Euro Truck Simulator 2)
I recently decided to update the game version to 1.24.4.3s. And here's the thing: I had a truck mod installed, I entered the world, everything is fine. But as soon as I entered and paused, the sound of the engine, the horn disappeared, and in general it became just like a "ghost" (no sounds are emitted from it). Before that, I had (and still is) the version of the game 1.19.2.1s. I wanted to run that save on the old version, but it was not there. Asks to update the game to a new version in order to play. Is there no way to "fool" that save into thinking that I'm on 1.19.2.1s?Ps I tried to get out of the backup copy 1.19.2.1s, but there was only one carrier and the one that I didn't need.
And forgive me for so much "water", I just decided to tell everything as deeply as possible :-(
_lomto
Where are the rest of the files? And these are out of order.
Place like on that site.
What SlavikSD
they were, the rest do not know ... for some reason only 5 files! should be 9pcs !!!!!
_lomto
We can't sit by the computer all the time! And there should be 9 files, all the files that should be written in the same place.
ETS_2_Map__11.7_def & mat
ETS_2_Map__11.7_map
ETS_2_Map__11.7_model
ETS_2_Map__11.7_prefab & more
ETS_2_Map__Morozov_Express_6.3
ETS_2_Map__North_America
ETS_2_AMap6_SouthSouth2
ETS_2_AMap6
ETSRTS
Aleksandro_86
yes, but it pumps 5! try it yourself download from the link that they gave me
everything returned back, crash, why, please tell me why
http://muonium.rgho.st/private/8zScwxgfC/10b38e016e6edc64e6cad6ecb14e4176
_lomto
SlavikSD wrote:
I am writing to you for the 244th time: turn off all mods except the map.
_lomto
In short, do it like this, by typing, but before that go to the documents, copy the profiles folder in it, all your profiles, somewhere on the disk. Disconnect all the mods first and launch the profile with the game, then go to the main menu, go to the mod manager and connect the mods one by one, but connect everything wrong and start the game, but simply connect one mod and start the game if there is no departure, you continue to connect the rest of the mods in this way, and thus you will find a mod that is buggy. Of course, the map files need to be included all together.
Tell me you have a version of the game 1.24.4.3, right ?! Have you connected VE 7.0 to this version of the game?
Aleksandro_86
version 1.24.4.3s connected VE 7.0, right, as far as I understand, ve7.0 does not go to version 1.24?
_lomto
That's why the flight was. Yes, 7.0 does not work for 1.24, for 1.24 there is 9.1 optimized for 1.24.
_lomto
You give here logs in which some old extraneous mods are connected. And then you write
_lomto wrote:
yes it does not work, I already checked it!
How I checked, where I checked it is not clear. That's when I see a log in which only one card is connected without all the rest of the garbage, then we'll talk about errors.
Aleksandro_86
I wrote to him a hundred times to turn off VE 7.0. And he stubbornly sculpts it and is surprised at the flights. Amazing persistence))
Aleksandro_86
You dashed off the instructions. A person is not able to turn off the VE, where is such a manual here))
SlavikSD
And what to do, if he wants to play, let him do it, he has no choice, if he doesn’t listen, let him learn to understand mods, don’t know what is buggy and don’t know how to read the log, here the poke method will help!)))